Tag: Autodesk Maya 2014 Tutorial

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Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 3 of 3)

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Maya Lighting & Rendering 18: Lighting the Kitchen Step-by-Step Demo (Part 3 of 3) This is part 3 out of 3 videos showing the process of lighting this kitchen scene. Author – Jeremy Birn Maya Lighting &...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 2 of 3)

Added by 6 years ago

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Maya Lighting & Rendering 17: Lighting the Kitchen Step-by-Step Demo (Part 2 of 3) This is part 2 out of 3 videos showing the process of lighting this kitchen scene. Author – Jeremy Birn Maya Lighting &...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3)

Added by 6 years ago

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Maya Lighting & Rendering 16: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3) This 3-part demo walks you through lighting a complete 3D scene to produce professional-looking results. The first part of this ligh...

Maya Lighting & Rendering: Cheats & Tricks

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Maya Lighting & Rendering 15: Cheats & Tricks This section details a number of handy techniques you can use in Maya, including creating shadows-only lights that cast shadows without adding illumination. Shadow o...

Maya Lighting & Rendering: Using Ambient Lights and Volume Lights

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Maya Lighting & Rendering 14: Using Ambient Lights and Volume Lights This video highlights ambient lights, which Jeremy doesn't like very much, and Volume Lights, a unique type of light in Maya which Jeremy loves. S...

Maya Lighting & Rendering: Point Lights, Directional Lights and Perspective

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Maya Lighting & Rendering 13: Point Lights, Directional Lights, and Perspective This video compares spot lights, point lights, and directional lights in terms of types of shadow perspective, shadow casting options, ...

Maya Lighting & Rendering: Looking Deeper into Shadows

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Maya Lighting & Rendering 12: Looking Deeper into Shadows How different kinds of shadows appear in reflections and through transparency. Shadows of Maya Fur are a special case, with different options in Mental Ray a...

Maya Lighting & Rendering: Fixing Shadow Artifacts

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Maya Lighting & Rendering 11: Fixing Shadow Artifacts Those nasty grid patterns or stripes or banding that you sometimes see in depth map shadows are shadow artifacts. A related problem, light leaks, are the bright ...

Maya Lighting & Rendering: Using Depth Map Shadows

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Maya Lighting & Rendering 10: Using Depth Map Shadows Depth Mapped Shadows, from previewing them in real-time in Maya, to optimizing their coverage, viewing the maps from disk, and approaches to creating soft shadow...

Maya Lighting & Rendering: Using Mental Ray Features

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Maya Lighting & Rendering 9: Using Mental Ray Features In addition to the raytraced shadow options from the previous lecture, rendering in Mental Ray gives you additional options, including the Mental Ray Area Light...

Maya Lighting & Rendering: Adjusting Raytraced Shadows in Maya

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Maya Lighting & Rendering 8: Adjusting Raytraced Shadows in Maya Of the two types of shadows, raytraced shadows are simpler and easier to use. Key controls of Light Radius, Shadow Rays, and Ray Depth Limit are thoro...

Maya Lighting & Rendering: Lighting an Orange Demo

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Maya Lighting & Rendering 7: Lighting an Orange Demo Lighting an orange is a classic cinematography exercise, on or off the computer. Be sure to try this one yourself to get practice aiming and controlling Maya ligh...

Maya Lighting & Rendering: Lighting a Room Set-by-Step Demo

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Maya Lighting & Rendering 6: Lighting a Room Set-by-Step Demo The complete process, start to finish, is demonstrated in lighting a room. Main lights to simulate sunbeams and sky light through a window are added. Fil...

Maya Lighting & Rendering: Spotlight Looks and Throw Patterns

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Maya Lighting & Rendering 5: Spotlight Looks and Throw Patterns Options including Cone Angle, Penumbra Angle, Dropoff, Barn Doors, and Cookies are all demonstrated as tools to control the pattern cast by a spotlight...

Maya Lighting & Rendering: Decay and Custom Curves

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Maya Lighting & Rendering 4: Decay and Custom Curves Jeremy reviews uses for Maya's 4 choices of Decay Rate. With a light meter, we can verify that Inverse Square or Quadratic decay is found in real studio lights. J...

Maya Lighting & Rendering : Light Linking, Emit Diffuse, and Emit Specular

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Maya Lighting & Rendering 3: Light Linking, Emit Diffuse, and Emit Specular The 'Illuminates by Default' option gives you a choice between two different approaches to light linking that are demonstrated and explaine...

Maya Lighting & Rendering: Light Intensity and Digital Color

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Maya Lighting & Rendering 2: Light Intensity and Digital Color Shaping and defining forms in 3D models is the focus of choosing light intensities and angles. How to bring-out the three-dimensional form of a model by...

Maya Lighting & Rendering: Previewing Lights, How to Choose Light Colors

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Maya Lighting & Rendering 1: Previewing Lights, How to Choose Light Colors Demonstration begins in Maya with an overview of spotlight controls, and functions to preview lighting in real-time. Jeremy demonstrates pra...

Particle Effects in Maya Tutorial

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Particles Effects in Maya Tutorial How Maya Particles, nParticles and dynamics to produce visual marvels. An in-depth look at particles and how particle challenges are solved using Autodesk Maya software. Maya Particle...

Creating a Character Rig – Part 32: Mirroring

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Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other. Creating a Character Rig - Part 32: Mirroring, Charac...

Creating a Character Rig – Part 31: Hand global transform and cleanup

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Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig. Creating a Character Rig - Part 31: Hand ...

Creating a Character Rig – Part 30: Palm Controls

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Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement. Creating a Character Rig - Part 30: Palm controls, Character Rig in Ma...

Creating a Character Rig – Part 29: Compound finger Controls

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements. Creating a Character Rig - Part 29: Compound finger Controls, Cha...

Creating a Character Rig – Part 28: Basic hand joints

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Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand. Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in Ma...

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