Tag: Autodesk
Creating MASH Effects: Blocky Ocean in Maya
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Creating MASH Effects: Blocky Ocean in Maya In this tutorial, we show you how to use MASH and Bifrost together to create a plastic toy ocean. Creating MASH Effects: Blocky Ocean in Maya, Autodesk, Maya, 3D, tutor...
Substance in Unity 2018
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Substance in Unity 2018 In this video we take a look at the new Substance in Unity plugin. We will cover: - Installing the plugin from the Unity Asset Store - Working with Substance Source - Changing Substance para...
Creating a Character Rig: Appendix D – Freezing IK Controls in Maya
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Creating a Character Rig: Appendix D - Freezing IK Controls in Maya In this video, I show you how to set the default position of the IK Arm controls to 0,0,0 without breaking functionality. Submit Your Artwork, Demor...
Introduction to the 3ds Max Substance Plugin
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Introduction to the 3ds Max Substance Plugin 3ds Max 2018/2019 Plugin Features: - Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows (More coming soon) - Gamma cor...
Introducing Arnold 5.1
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Introducing Arnold 5.1 The Arnold 5.1 update features a set of powerful new tools to help deliver a better rendering experience to artists everywhere. Key updates include adaptive sampling, a new Toon shader, two den...
Houdini Engine for Autodesk Maya and 3DS Max
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Houdini Engine for Autodesk Maya and 3DS Max Discover the best way to bring procedural tools into Autodesk Maya and Autodesk 3DS Max. Build digital assets in Houdini then open them up in their favorite app while the Hou...
Autodesk Official Show Reel 2018
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Autodesk Official Show Reel 2018 Annual showcase of Autodesk and customer work. As a global leader in 3D design, building, engineering and entertainment software, we give you the power to Make Anything. Submit Your A...
3ds Max 2019 – Overview
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3ds Max 2019 - Overview We present you 3ds Max 2019! Open Shading Language maps and new advanced wood procedural textures are only 2 of the new improvements coming with this release. Let us know what you think. Submi...
Substance in Unreal Engine 4
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Substance in Unreal Engine 4 In this tutorial we showcase how to use Substance in Unreal Engine 4. We cover importing sbsar files, using Substance Source and the basic usage of the Substance plugin. Substance in ...
Autodesk VFX Customers Reel 2018
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Autodesk VFX Customers Reel 2018 Articulate apes, dreadful dragons, spectacular space battles, heroic heroines, badass bounty hunters, wicked weather, wondrous worlds: To all the insanely talented, hard-working post and...
Golaem Referencing Workflow
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Golaem Referencing Workflow This tutorial shows how to reference Golaem scenes, behaviors, ready-to-use entities... in other scenes. Golaem Referencing Workflow, Golaem, golaem crowd, autodesk, maya, autodesk maya...
Autodesk Games Customers Reel 2018
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Autodesk Games Customers Reel 2018 Autodesk presents its Games Customers Reel 2018. Autodesk Games Customers Reel 2018, Autodesk, Games, Customer reel, Games reel, 2018, Autodesk games reel...
Intro to 3D VFX: Maya
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Intro to 3D VFX: Maya Mark Spevick, our Head of 3D as he takes you on a tour of the 3D VFX short courses at Escape Studios and gives you an overview of Maya, the workhouse of all 3D artists. Intro to 3D VFX: Maya...
The VFX Festival 2018 Title Sequence
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The VFX Festival 2018 Title Sequence The VFX Festival 2018 Title Sequence by MPC The VFX Festival 2018 Title Sequence by MPC, cgi, 3d, animation, vfx, fx, vfx breakdown, making of, 3d animation, animated, visu...
Foundry Asia – Pacific Showreel 2017
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Foundry Asia - Pacific Showreel 2017 Our 2017 Asia Pacific showreel features amazing work created by some of our very talented customers over the past year across Greater China, Japan, Korea, Indonesia, Malaysia, Philip...
Ornatrix 3dsmax: Curve Control
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Ornatrix 3dsmax: Curve Control In this video we quickly go over a small but very useful feature in Ornatrix curve controls: being able to quickly change a preset through a right click menu. This functionality is present...
Converting Animations to Layout Library Items Using Golaem in Maya
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Converting Animations to Layout Library Items Using Golaem in Maya This videos shows how to use the Golaemizator Tool to directly convert an animation to something usable with the Golaem Layout Tool. Note that all this ...
Substance Painter 2017.4 Feature Walkthrough
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Substance Painter 2017.4 Feature Walkthrough Allegorithmic presents Substance Painter 2017.4 Feature Walkthrough. Substance Painter 2017.4 Feature Walkthrough, Substance, Substance Painter, Substance Live, Substa...
Introduction to the 3ds Max 2018 Substance Plugin
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Introduction to the 3ds Max 2018 Substance Plugin Published on 14 Nov 2017 3ds Max 2018 Plugin Features: - Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows (Mo...
Once Up on a Time Fish Crowd Demo
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Once Up on a Time Fish Crowd Demo Pixomondo made the fish crowd for film Once upon a time, crowd simulation utilized Miarmy Crowd Once Up on a Time Fish Crowd Demo, maya, crowd, simulation, physx, massive, auto...
Substance Designer 2017 New Features
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Substance Designer 2017 New Features In this stream we will be showcasing the new features in Substance Designer 2017.2. Some of the new feature highlights include: -Noises and Pattern generators that support non ...
Ornatrix Maya V2 Beta: “Even” Distribution Method
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Ornatrix Maya V2 Beta: “Even” Distribution Method "Even" Distribution is a brand new distribution method included in GuidesFromMesh and HairFromGuides, designed to distribute hairs or guides roots in a random way while ...
Substance Painter 2017 Updates
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Substance Painter 2017 Updates In this webinar we we take a look at the Substance Painter 2017.3 update: Adobe Project Felix Export glTF 2.0 Export Auto-Backup UX Tweaks and Improvements Improved Gradient filter ...
3ds Max Quicktip – Making the Physical Material Default to Advanced Mode
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3ds Max Quicktip - Making the Physical Material Default to Advanced Mode This quick tip shows you how to set the Physical Material to default to Advanced Mode, so that you have separate Color and Reflection controls. Or...