Tag: Autodesk

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Creating MASH Effects: Blocky Ocean in Maya

Added by 5 months ago

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Creating MASH Effects: Blocky Ocean in Maya In this tutorial, we show you how to use MASH and Bifrost together to create a plastic toy ocean. Creating MASH Effects: Blocky Ocean in Maya, Autodesk, Maya, 3D, tu...

Substance in Unity 2018

Added by 5 months ago

1.03K Views0 Comments

Substance in Unity 2018 In this video we take a look at the new Substance in Unity plugin. We will cover:- Installing the plugin from the Unity Asset Store - Working with Substance Source - Changing Substance p...

Creating a Character Rig: Appendix D – Freezing IK Controls in Maya

Added by 6 months ago

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Creating a Character Rig: Appendix D - Freezing IK Controls in Maya In this video, I show you how to set the default position of the IK Arm controls to 0,0,0 without breaking functionality.Submit Your Artwork, De...

Introduction to the 3ds Max Substance Plugin

Added by 6 months ago

1.63K Views0 Comments

Introduction to the 3ds Max Substance Plugin 3ds Max 2018/2019 Plugin Features:- Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows (More coming soon) - Gamma ...

Introducing Arnold 5.1

Added by 6 months ago

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Introducing Arnold 5.1 The Arnold 5.1 update features a set of powerful new tools to help deliver a better rendering experience to artists everywhere.Key updates include adaptive sampling, a new Toon shader, two ...

Houdini Engine for Autodesk Maya and 3DS Max

Added by 6 months ago

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Houdini Engine for Autodesk Maya and 3DS Max Discover the best way to bring procedural tools into Autodesk Maya and Autodesk 3DS Max. Build digital assets in Houdini then open them up in their favorite app while the ...

Autodesk Official Show Reel 2018

Added by 6 months ago

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Autodesk Official Show Reel 2018 Annual showcase of Autodesk and customer work. As a global leader in 3D design, building, engineering and entertainment software, we give you the power to Make Anything.Submit You...

3ds Max 2019 – Overview

Added by 6 months ago

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3ds Max 2019 - Overview We present you 3ds Max 2019! Open Shading Language maps and new advanced wood procedural textures are only 2 of the new improvements coming with this release. Let us know what you think.Su...

Substance in Unreal Engine 4

Added by 7 months ago

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Substance in Unreal Engine 4 In this tutorial we showcase how to use Substance in Unreal Engine 4. We cover importing sbsar files, using Substance Source and the basic usage of the Substance plugin. Substance ...

Autodesk VFX Customers Reel 2018

Added by 7 months ago

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Autodesk VFX Customers Reel 2018 Articulate apes, dreadful dragons, spectacular space battles, heroic heroines, badass bounty hunters, wicked weather, wondrous worlds: To all the insanely talented, hard-working post ...

Golaem Referencing Workflow

Added by 7 months ago

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Golaem Referencing Workflow This tutorial shows how to reference Golaem scenes, behaviors, ready-to-use entities... in other scenes. Golaem Referencing Workflow, Golaem, golaem crowd, autodesk, maya, autodesk m...

Autodesk Games Customers Reel 2018

Added by 7 months ago

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Autodesk Games Customers Reel 2018 Autodesk presents its Games Customers Reel 2018. Autodesk Games Customers Reel 2018, Autodesk, Games, Customer reel, Games reel, 2018, Autodesk games reel

Intro to 3D VFX: Maya

Added by 7 months ago

1.50K Views3 Comments

Intro to 3D VFX: Maya Mark Spevick, our Head of 3D as he takes you on a tour of the 3D VFX short courses at Escape Studios and gives you an overview of Maya, the workhouse of all 3D artists. Intro to 3D VFX: M...

The VFX Festival 2018 Title Sequence

Added by 8 months ago

1.11K Views0 Comments

The VFX Festival 2018 Title Sequence The VFX Festival 2018 Title Sequence by MPC The VFX Festival 2018 Title Sequence by MPC, cgi, 3d, animation, vfx, fx, vfx breakdown, making of, 3d animation, animated, v...

Foundry Asia – Pacific Showreel 2017

Added by 10 months ago

1.09K Views1 Comments

Foundry Asia - Pacific Showreel 2017 Our 2017 Asia Pacific showreel features amazing work created by some of our very talented customers over the past year across Greater China, Japan, Korea, Indonesia, Malaysia, Phi...

Ornatrix 3dsmax: Curve Control

Added by 10 months ago

691 Views0 Comments

Ornatrix 3dsmax: Curve Control In this video we quickly go over a small but very useful feature in Ornatrix curve controls: being able to quickly change a preset through a right click menu. This functionality is pres...

Converting Animations to Layout Library Items Using Golaem in Maya

Added by 10 months ago

1.25K Views1 Comments

Converting Animations to Layout Library Items Using Golaem in Maya This videos shows how to use the Golaemizator Tool to directly convert an animation to something usable with the Golaem Layout Tool. Note that all th...

Substance Painter 2017.4 Feature Walkthrough

Added by 10 months ago

1.96K Views3 Comments

Substance Painter 2017.4 Feature Walkthrough Allegorithmic presents Substance Painter 2017.4 Feature Walkthrough. Substance Painter 2017.4 Feature Walkthrough, Substance, Substance Painter, Substance Live, Sub...

Introduction to the 3ds Max 2018 Substance Plugin

Added by 11 months ago

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Introduction to the 3ds Max 2018 Substance Plugin Published on 14 Nov 20173ds Max 2018 Plugin Features:- Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows ...

Once Up on a Time Fish Crowd Demo

Added by 11 months ago

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Once Up on a Time Fish Crowd Demo Pixomondo made the fish crowd for film Once upon a time, crowd simulation utilized Miarmy Crowd Once Up on a Time Fish Crowd Demo, maya, crowd, simulation, physx, massive, a...

Substance Designer 2017 New Features

Added by 11 months ago

2.07K Views0 Comments

Substance Designer 2017 New Features In this stream we will be showcasing the new features in Substance Designer 2017.2.Some of the new feature highlights include:-Noises and Pattern generators that support n...

Ornatrix Maya V2 Beta: “Even” Distribution Method

Added by 1 year ago

1.23K Views0 Comments

Ornatrix Maya V2 Beta: “Even” Distribution Method "Even" Distribution is a brand new distribution method included in GuidesFromMesh and HairFromGuides, designed to distribute hairs or guides roots in a random way whi...

Substance Painter 2017 Updates

Added by 1 year ago

1.90K Views0 Comments

Substance Painter 2017 Updates In this webinar we we take a look at the Substance Painter 2017.3 update:Adobe Project Felix Export glTF 2.0 Export Auto-Backup UX Tweaks and Improvements Improved Gradient filt...

3ds Max Quicktip – Making the Physical Material Default to Advanced Mode

Added by 1 year ago

501 Views0 Comments

3ds Max Quicktip - Making the Physical Material Default to Advanced Mode This quick tip shows you how to set the Physical Material to default to Advanced Mode, so that you have separate Color and Reflection controls....

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