Tag: Autodesk

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Blur Studio Facial Animation Pipeline

Added by 3 years ago

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Blur Studio Facial Animation Pipeline How Blur uses Softimage Face Robot to take their animation up another notch with believable emoting facial animation. Blur Studio Facial Animation Pipeline, Blur Studio, ...

Autodesk Post & VFX Showreel 2013

Added by 6 years ago

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Autodesk Post & VFX Showreel 2013 . Showreel presented in the Autodesk booth at NAB 2013 in Las Vegas.-------------- Autodesk Post & VFX Showreel 2013, Autodesk Showreel 2013, Autodesk Showreel, Auto...

Maya Quick Tips – Toolbox Hotkeys and Hidden Menus

Added by 3 years ago

2.09K Views0 Comments

Maya Quick Tips - Toolbox Hotkeys and Hidden Menus Learn about Maya Toolbox Hotkeys and Hidden menus. Maya Quick Tips - Toolbox Hotkeys and Hidden menus, Maya, Maya 2015, Toolbox Hotkeys, Hidden menus, Autodesk...

World Building for Virtual Reality

Added by 3 years ago

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World Building for Virtual Reality What is the future of storytelling? What is the impact of new mediums such as augmented reality (AR) and virtual reality (VR) in terms of media production? With so many new platform...

Maya 2016 Extension 2

Added by 3 years ago

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Maya 2016 Extension 2 Overview Laurence Cymet, Product Manager for Maya, gives you a brief overview of Maya 2016 Extension 2. Motion GraphicsThe new motion graphics toolset brings a procedural, node-based 3D d...

Autodesk Stingray 1.3 Fur Shader

Added by 2 years ago

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Autodesk Stingray 1.3 Fur Shader A tutorial on how to setup and tweak the fur shader found in Stingray version 1.3. Autodesk Stingray 1.3 Fur Shader, Autodesk Stingray 1.3, Fur Shader, Autodesk Stingray, CGI, C...

Journey to VR: Attaching a MASH network to nCloth

Added by 2 years ago

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Journey to VR: Attaching a MASH network to nCloth Journey to VR: Attaching a MASH network to nCloth (Part 1 of 2) In Part 1 of this demo, Daryl combines a number of tools in Maya to generate a motion graphics animat...

Substance Painter 2017 Updates

Added by 1 year ago

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Substance Painter 2017 Updates In this webinar we we take a look at the Substance Painter 2017.3 update:Adobe Project Felix Export glTF 2.0 Export Auto-Backup UX Tweaks and Improvements Improved Gradient filt...

Creating a Python command plug-in – Part 1: Undo and redo

Added by 5 years ago

1.95K Views0 Comments

Creating a Python command plug-in - Part 1: Undo and redo How to implement an undoable and redoable Maya command in Python. Creating a Python command plug-in – Part 2: Custom flagsCreating a Python command plu...

Maya XGen Archive Tips

Added by 3 years ago

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Maya XGen Archive Tips by Daryl Obert Daryl Obert - Some quick tips and tricks to help you work with XGen Archives. I talk about preparing the archive to work with LODs, how to work around high density on large geome...

Baking Dynamics to Joints in Maya 2016

Added by 3 years ago

3.92K Views1 Comments

Baking Dynamics to Joints in Maya 2016 A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations. Baking Dynamics to Joints in Maya 2016, Maya Monday - Bakin...

What’s new in Autodesk Stingray 1.3

Added by 2 years ago

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What’s new in Autodesk Stingray 1.3 Stingray 1.3 offers improvements that help artists produce more realistic visuals by adding three new shader types and support for NVIDIA® APEX™ clothing. It also improves workflow...

Non-Destructive Animation Editing: Basic Setup and Single Clip Editing in Maya

Added by 2 years ago

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Non-Destructive Animation Editing: Basic Setup and Single Clip Editing in Maya In this tutorial, we show you how to use Maya's Time Editor to save and edit animation clips non-destructively. Non-Destructive A...

Autodesk Games Show Reel 2017

Added by 2 years ago

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Autodesk Games Show Reel 2017 From indie to AAA, studios rely on Autodesk tools to make great games. Watch our Games show reel to see some of the best games of 2016! Learn about Autodesk tools: autode.sk/forgames Th...

Autodesk Games Customers Reel 2018

Added by 1 year ago

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Autodesk Games Customers Reel 2018 Autodesk presents its Games Customers Reel 2018. Autodesk Games Customers Reel 2018, Autodesk, Games, Customer reel, Games reel, 2018, Autodesk games reel

Visual Effects Society – Calling for Entries: 11th annual VES Student Award

Added by 6 years ago

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 THE VISUAL EFFECTS SOCIETY AND AUTODESKANNOUNCE STUDENT AWARD 2013CALL FOR ENTRIES NOW OPENThe Visual Effects Society is pleased to announce that it is now accepting submissions for its annual VES Student A...

Alembic Pipeline Workflows from Realflow to Maya using Vray’s Proxy Import System

Added by 4 years ago

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Alembic Pipeline Workflows from Realflow 2014 to Maya using Vray's Proxy Import System We will be discussing alembic pipeline workflows specifically relating to the use of Realflow 2014 to create alembic mesh and par...

How to Turn XGen Primitive Splines into Real Geometry

Added by 3 years ago

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How to Turn XGen Primitive Splines into Real Geometry A quick demo teaching you how to turn XGen primitive splines into real geometry. How to Turn XGen Primitive Splines into Real Geometry, maya monday - XGen...

Making more Complex Logos with the Type Tool in Maya 2016

Added by 3 years ago

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Making more Complex Logos with the Type Tool in Maya 2016 Part 1 A quick demo on how to make more complex logos with the Type tool in Maya 2016. Type Tool Part 2 - Behond the BasicsThis demo will teach you ho...

MaxtoA – Arnold for 3ds Max

Added by 2 years ago

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MAXtoA: Arnold for 3ds Max MaxtoA is the all-new Arnold plugin for 3ds Max! Check out this overview video to find out what to expect from what we are calling a preview release of MaxtoA (v. 0.5). MaxtoA - Arn...

Maya Shadow Catcher Tutorial

Added by 2 years ago

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Maya Shadow Catcher Tutorial In this Autodesk Maya 2017 tutorial I show you how to use the Maya Shadow Catcher material when rendering with the Arnold Renderer built into Maya 2017. Maya Shadow Catcher Tutorial...

What’s New in Arnold 5

Added by 1 year ago

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What's New in Arnold 5 Fred Servant, Arnold Development Manager, will give an update on Arnold 5.0, and how recent updates to Arnold’s core architecture are paving the way for exciting things in the future. Jonah Fri...

Creating MASH Effects: Blocky Ocean in Maya

Added by 1 year ago

6.98K Views0 Comments

Creating MASH Effects: Blocky Ocean in Maya In this tutorial, we show you how to use MASH and Bifrost together to create a plastic toy ocean. Creating MASH Effects: Blocky Ocean in Maya, Autodesk, Maya, 3D, tu...

Making of Adidas Light

Added by 6 years ago

7.64K Views0 Comments

Making of Adidas Light Adidas "Light" Compositing Breakdown by Kevin Kim www.sneakerbot.comStudio: My Active Driveway,  Director: Kevin Kim, Modeling / Texturing / Lighting / Rendering / Simulation FX: Minwoo Le...

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