Tag: Autodesk

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Creating Braids and Buns Using Ornatrix in Maya

Added by 2 years ago

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Creating Braids and Buns Using Ornatrix in Maya Part 1 Welcome to this series of tutorials about hairstyling in Ornatrix For Maya. In this video, we are going to start with very basic hair shapes and in following videos...

Maya BonusTools 2017 Overview

Added by 2 years ago

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Maya BonusTools 2017 Overview Watch Maya BonusTools 2017 Overview. Maya BonusTools 2017 Overview, Maya Tutorials, Maya 2017 Tutorials, Maya, Autodesk, 3d, 3d modeling, 3d animation, demo, tutorial, bonustools, ...

Hair Parts Dynamics Using Ornatrix in Maya

Added by 2 years ago

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Hair Parts Dynamics Using Ornatrix in Maya Hair is often divided into parts which are visually distinct. When simulating hair dynamics it is desired that these parts of hair behave as groups so that strands stick and si...

Non-Destructive Animation Editing: Basic Setup and Single Clip Editing in Maya

Added by 3 years ago

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Non-Destructive Animation Editing: Basic Setup and Single Clip Editing in Maya In this tutorial, we show you how to use Maya's Time Editor to save and edit animation clips non-destructively. Non-Destructive Anim...

3ds Max Populate Characters Export to Stingray

Added by 3 years ago

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3ds Max Populate Characters Export to Stingray Description: In this tutorial, you learn to export 3ds Max’s Populate characters to Stingray, so you can enrich real-time scenes with live animated characters. Level: In...

Ornatrix Maya Strand Propagation

Added by 3 years ago

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Ornatrix Maya Strand Propagation Ornatrix Maya can be used to create realistic feathers, trees, and shrubs by growing hairs on top of other hairs. Propagation operator provides controls for doing this and in this tutori...

Using Substance Tools with Maya LT and Stingray

Added by 3 years ago

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Using Substance Tools with Maya LT and Stingray We get lots of questions on the Stingray forums about using Substance with Stingray. This video teaches you the important bits on how to set up shader effects in Maya LT, ...

Maya 2017: XGen for Game Character Hair

Added by 3 years ago

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Maya 2017: XGen for Game Character Hair - Part 1 Credit CD Projekt RED for Witcher 3 character & Michael Todd for hair groom. Maya 2017: XGen for Game Character Hair - Part 2 Maya 2017: XGen for Game C...

Stingray 1.5 New Features

Added by 3 years ago

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Stingray 1.5 New Features The Stingray 1.5 update adds a new rendering mode to help optimize performance for mobile VR experiences; improves the extensibility of the Stingray editing tools, expands the capabilities of E...

A Basic VFX Pipeline Overview

Added by 3 years ago

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A Basic VFX Pipeline Overview This video is the first video in the Build you VFX/CG IQ Series. we will discus the pre-production steps to the VFX process. sketching the ideas, initial concept drawings, story boards. Etc...

Maya 2016 UV Editing Improvements by Steven Roselle

Added by 3 years ago

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Maya 2016 UV Editing Improvements Steven Roselle - In depth review of the many UV Editing improvement that were added to Maya 2016. This includes lower level updates such as better selection and manipulating of UVs, new...

Cinema 4D to Maya 2017

Added by 3 years ago

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Cinema 4D to Maya 2017 All Autodesk videos shown here are licensed under Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) Cinema 4D to Maya 2017: Growing a City Part 1 Introduction ...

Quick Rigging and Skinning a Character in Maya 2017

Added by 3 years ago

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Quick Rigging and Skinning a Character in Maya 2017 This tutorial shows you how to create a basic character rig for a game or background character in just a few clicks. Quick Rigging and Skinning a Character in...

Ornatrix 3dsmax Feathers

Added by 3 years ago

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Ornatrix 3dsmax Feathers Part 1 This is the first of a series of tutorials dedicated to realistic feather creation using Ornatrix 3dsmax. Learn how to set up your character for feathers, how to add feathers, and how to ...

Autodesk Stingray 1.3 Fur Shader

Added by 3 years ago

1.79K Views0 Comments

Autodesk Stingray 1.3 Fur Shader A tutorial on how to setup and tweak the fur shader found in Stingray version 1.3. Autodesk Stingray 1.3 Fur Shader, Autodesk Stingray 1.3, Fur Shader, Autodesk Stingray, CGI, CGI ...

The Shannara Chronicles Vfx Breakdown

Added by 3 years ago

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The Shannara Chronicles Vfx Breakdown Anselm von Seherr-Thoss - RnD and implementation for the tv show "Shanara Chronicles" done for GGFX. Lot's of TP and FumeFX and Krakatoa. In the wake of this project I built an ashi...

Deforming Softbody Meshes in 3ds Max

Added by 3 years ago

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Deforming Softbody Meshes in 3ds Max Lucid is capable of taking animation from a mesh within 3dsmax and passing it into the simulation. The mesh participates in simulation while retaining its animated deformation. Use t...

Autodesk Stingray 1.4 – Introduction to Level Sync

Added by 3 years ago

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Autodesk Stingray 1.4 – Introduction to Level Sync Autodesk’s Matthew Doyle goes through the basics of using Stingray’s time-saving Level Sync functionality. Users can now link and export entire scenes built in Maya or ...

Making of Deus Ex: Mankind Divided

Added by 3 years ago

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Making of Deus Ex: Mankind Divided "We can quickly customize an environment and 3ds Max is as close as we can get to modeling straight inside the engine." - Hubert Corriveau, Environment Director, discusses how Eidos Mo...

Maya LT 2017 – Introduction to the Time Editor Animation Tool

Added by 3 years ago

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Maya LT 2017 - Introduction to the Time Editor Animation Tool The Time Editor allows an animator to quickly build compositions of multiple animation clips that can be adjusted in numerous, non-destructive ways, such as ...

Star Trek Beyond with Atomic Fiction

Added by 3 years ago

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Star Trek Beyond with Atomic Fiction Join Kevin Baillie CEO and VFX Supervisor at Atomic Fiction, as he takes you behind the blockbuster of Star Trek Beyond by exploring sequences deep within the Starship Enterprise. ...

Grooming Facial Hair in Someone

Added by 3 years ago

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Grooming Facial Hair in Someone In this condensed breakdown Alireza Akhbari, a talented grooming artist, shows us the creation of his "Someone" project. Numerous Ornatrix operators are utilized to create hair, moustache...

Maya’s Animation Evolution

Added by 3 years ago

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Maya’s Animation Evolution The animation workflow in Maya has evolved. Join Warren Trezevant, animation product manager for Maya, and Daryl Obert, technical marketing manager, for a big picture overview of what has beco...

Rendering with Arnold in Cinema 4D

Added by 3 years ago

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Rendering with Arnold in Cinema 4D Join Marcos Fajardo, founder of Solid Angle, to find out why he is “pumped” about the Arnold plugin for Cinema 4D. Trevor Kerr, freelance CG Lead, will demonstrate the C4DtoA workflow ...

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