Tag: Autodesk

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Journey to VR: Attaching a MASH network to nCloth

Added by 2 years ago

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Journey to VR: Attaching a MASH network to nCloth Journey to VR: Attaching a MASH network to nCloth (Part 1 of 2) In Part 1 of this demo, Daryl combines a number of tools in Maya to generate a motion graphics animat...

Keying with Difference Mattes – Smoke 2015

Added by 5 years ago

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Keying with Difference Mattes - Smoke 2015 This video goes through the technique of creating a difference matte in Autodesk Smoke. Great for accelerating jobs that may require a lot of masking and this might give you...

KNGDM

Added by 2 years ago

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KNGDM Created by UK-based Rockstar VFX, KNGDM is the story of a machine (’MASHine’) that starts up, drives a rocking music track and awakens a monster deep underground. From animation driven by sound to the spinning ...

Lighting a Scene Naturally for Mental Ray Rendering in Maya

Added by 4 years ago

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Lighting a Scene Naturally for Mental Ray Rendering in Maya 2015 This tutorial shows you, how to realistically light a pair of scenes in Maya using mental ray's Indirect Lighting features. Lighting a Scene Nat...

Lighting with Textures in Arnold

Added by 2 years ago

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Lighting with Textures in Arnold - Part 1 Add more visual complexity to my environment. I share a very cool workflow using Arnold to get image based lighting onto texture maps so they can be layered on top of my real...

Lucid Physics Beta Update 15 – Meshing Multiple Fluids, Bending Metal

Added by 3 years ago

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Lucid Physics Beta Update 15 - Meshing Multiple Fluids, Bending Metal There are many ways in Lucid to generate fluids: from a volume or Particle Flow, for example. Learn how to take multiple fluid particle sources ...

Lucid Physics Beta Update 7 – Object Attachments, Live and Locked Simulation Modes

Added by 3 years ago

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Lucid Physics Beta Update 7 - Object Attachments, Live and Locked Simulation Modes Lucid v0.0.9 is out and it now has a way to attach simulated objects together as well as different simulation modes. Lock your simula...

Lucid Physics Beta Update 8 – Preserve Initial State, Soft Body Tips

Added by 3 years ago

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Lucid Physics Beta Update 8 - Preserve Initial State, Soft Body Tips See how to use Lucid's new ability to preserve initial states of simulated objects in this little tutorial. This can be useful for starting off sim...

Lucid Physics Beta Update 9 – Animatable Body Type, Rope Physics Improvements

Added by 3 years ago

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Lucid Physics Beta Update 9 - Animatable Body Type, Rope Physics Improvements It is now possible to animate the type of the object which you are simulating in Lucid. Rigids can become fluids, which can become cloth a...

Lucid Physics for 3ds Max

Added by 3 years ago

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Lucid Physics for 3ds Max Lucid Physics 3ds Max plugin is now available for early access beta testing! In this video we go over the basic concepts and parameters available in the first version. Lucid Physics ...

Lucid Physics for 3ds Max

Added by 3 years ago

3.25K Views0 Comments

Lucid Physics for 3ds Max Lucid makes simulation in 3ds Max easy:Complete physics system Powered by NVidia Flex Deep 3dsmax integrationAfter a year of development and beta testing Lucid Physics is here! ...

Making a Field of Grass and Weeds Using XGen in Maya 2015

Added by 3 years ago

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Making a Field of Grass and Weeds Using XGen in Maya 2015 Daryl Obert - I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on ...

Making more Complex Logos with the Type Tool in Maya 2016

Added by 3 years ago

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Making more Complex Logos with the Type Tool in Maya 2016 Part 1 A quick demo on how to make more complex logos with the Type tool in Maya 2016. Type Tool Part 2 - Behond the BasicsThis demo will teach you ho...

Making of Adidas Light

Added by 6 years ago

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Making of Adidas Light Adidas "Light" Compositing Breakdown by Kevin Kim www.sneakerbot.comStudio: My Active Driveway,  Director: Kevin Kim, Modeling / Texturing / Lighting / Rendering / Simulation FX: Minwoo Le...

Making of BEYOND Two Souls

Added by 5 years ago

13.24K Views1 Comments

Making of BEYOND Two Souls See the artistic team of one of 2013's biggest games explain how they laid out their artistic vision and brought the world of BEYOND: Two Souls to life. BEYOND: Two Souls takes you on a thr...

Making of BEYOND: Two Souls by Quantic Dream

Added by 6 years ago

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Making of BEYOND: Two Souls by Quantic Dream How Quantic Dream created BEYOND: Two Souls with the help of Autodesk 3d animation tools Maya.Quantic Dream's goal is to change how players define the term "game", and...

Making of Black Lake

Added by 3 years ago

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Making of Black Lake Shot on location in iceland by award-winning director andrew thomas huang, the ten minute long film for ‘black lake’ was commissioned by the museum of modern art, new york and debuted there in Ma...

Making of Deus Ex: Mankind Divided

Added by 2 years ago

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Making of Deus Ex: Mankind Divided "We can quickly customize an environment and 3ds Max is as close as we can get to modeling straight inside the engine." - Hubert Corriveau, Environment Director, discusses how Eidos...

Making of Hey Deer

Added by 3 years ago

2.05K Views0 Comments

Final Look Development Hey Deer! - Behind the Scenes. AnimationSnow SimulationHey Deer Trailer animation, 3D, barczy, ors, bárczy, örs, after, effects, 2D, studio, max, 3ds, autodesk, vfx, vis...

Making of Illustrations to 3D in Maya

Added by 4 years ago

15.32K Views1 Comments

Making of Illustrations to 3D in Maya 3d Modeling by Bird Chen & Illustrations by Hélène Jagot. Making of Illustrations to 3D in Maya, Making of Illustrations to 3D, Illustrations to 3D Making of, Maya 20...

Making of Skolot Creating a Creature

Added by 6 years ago

6.84K Views1 Comments

Making of Skolot "Creating a creature" by Elefant Studios, Director - Patrick GrafVideos shows Character Concept Art, 3d Modeling process in Maya, uv texture Mapping in maya, 3d sculpting in Mudbox, 3d Environment...

Making of Warhammer: The End Times – Vermintide

Added by 3 years ago

1.84K Views0 Comments

Making of Warhammer: The End Times - Vermintide Game studio Fatshark​, from Stockholm, is releasing their latest game - Warhammer: The End Times - Vermintide - next Friday. They built the game using Maya and the core...

MASH End to End Workflow in Maya

Added by 3 years ago

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MASH end to end workflow - IntroductionThis tutorial series shows you the end-to-end workflow of creating a futuristic UI effect using MASH: from creation of the basic elements to exporting them in layers to Ado...

MaxtoA – Arnold for 3ds Max

Added by 2 years ago

2.73K Views0 Comments

MAXtoA: Arnold for 3ds Max MaxtoA is the all-new Arnold plugin for 3ds Max! Check out this overview video to find out what to expect from what we are calling a preview release of MaxtoA (v. 0.5). MaxtoA - Arn...

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