Tag: Autodesk

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Inside Counter Punch Studios

Added by 3 years ago

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Inside Counter Punch Studios First they knocked down walls and now they’re moving: CounterPunch Studios, a rapidly growing production facility specializing in photoreal digital doubles for the film and TV industries, ha...

Miarmy Crowd Simulation in Soul Spilit

Added by 3 years ago

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Miarmy Crowd Simulation in Soul Spilit Miarmy Customer Work, Crowd simulation in game cinematic Soul Spilit. Miarmy Crowd Simulation in Soul Spilit, Miarmy Crowd Soul Spilit, Basefount, maya, crowd, simulati...

Autodesk Games Reel 2016

Added by 3 years ago

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Autodesk Games Customers Reel 2016 We’re proud to say that Autodesk 3D tools are used by a huge number of game makers worldwide, from indie to AAA. Autodesk Games Customers Reel 2016, Autodesk Games Reel 2016...

Miarmy 4.5 New Feature Demo

Added by 3 years ago

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Miarmy 4 5 New Feature Demo Special New Features ​Jump System Miarmy 4.5 introduced the new jump system. It allows agents jump among the trees in the forest. We can easily randomize the actions of climb and jump. Al...

Arnold Render View for Maya

Added by 3 years ago

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Arnold Render View for Maya Discover the last updates in Arnold RenderView for Maya, included in MtoA 1.2.7.0. Amongst the new features : - OCIO support - A/B wipe comparison tool - Display Settings can be controll...

Autodesk Official Show Reel 2016

Added by 3 years ago

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Autodesk Official Show Reel 2016 Watch some of the best work by Autodesk customers in the latest Autodesk Corporate Show Reel. As a global leader in 3D design, engineering, and entertainment software, Autodesk helps peo...

Golaem 5 Workflow Overview

Added by 3 years ago

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Golaem 5 Workflow Overview A one hour+ overview of Golaem showing how to easily populate a scene from assets creation to rendering and retakes. Golaem 5 Workflow Overview, Golaem 5, Golaem, Golaem 5 for maya, G...

Procedural Scattering with Thinking Particles

Added by 3 years ago

1.94K Views1 Comments

Procedural Scattering with Thinking Particles This video will show you how you can use TP as a procedural modelling tool. The teapot in the demo is an instanced particle fully controllable in TP. Any obj in 3d Studi...

Making more Complex Logos with the Type Tool in Maya 2016

Added by 3 years ago

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Making more Complex Logos with the Type Tool in Maya 2016 Part 1 A quick demo on how to make more complex logos with the Type tool in Maya 2016. Type Tool Part 2 - Behond the Basics This demo will teach you how t...

Lucid Physics for 3ds Max

Added by 3 years ago

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Lucid Physics for 3ds Max Lucid makes simulation in 3ds Max easy: Complete physics system Powered by NVidia Flex Deep 3dsmax integration After a year of development and beta testing Lucid Physics is here! Luc...

Creating Crowd for Stadium in Miarmy

Added by 3 years ago

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Miarmy Stadium Tutorial 1 Creating Crowd for Stadium in Miarmy. Miarmy Stadium Tutorial 2 Miarmy Stadium Tutorial 3 Miarmy Stadium Tutorial 4 Miarmy Stadium Tutorial 5 Miarmy Stadium Tutorial 6 Miarmy St...

Ornatrix for 3ds Max – Making of Nader Shah

Added by 3 years ago

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Making of Nader Shah: Part 1, Eyebrows AliReza Akhbari, a talented artist from Tehran, takes us through the process of creating a model of a man's face with full facial hair: start to finish. In this first tutorial in t...

Miarmy Hair/Fur Render by Arnold: Shave, Yeti, XGen, Maya-Hair, Maya Fur

Added by 3 years ago

2.60K Views0 Comments

Miarmy Hair/Fur Render by Arnold: Shave, Yeti, XGen, Maya-Hair, Maya Fur Learn Miarmy Hair/Fur Render by Arnold: Shave, Yeti, XGen, Maya-Hair, Maya Fur. Miarmy Hair/Fur Render by Arnold: Shave, Yeti, XGen, Maya-H...

Miarmy New Features

Added by 3 years ago

2.08K Views0 Comments

Miarmy New Features New features of Miarmy 4, and how it brings you more crowd simulation possibilities. Smooth UV/Curve Pin and CCT interactive. 2. Geometry Detection Sentences. Miarmy New Features, Miarmy...

Using Normal Maps in 3ds Max

Added by 3 years ago

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Using Normal Maps - Part 1 - Introduction In this tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. It’s a technique used mostly for gaming but can als...

Lucid Physics Beta Update 15 – Meshing Multiple Fluids, Bending Metal

Added by 3 years ago

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Lucid Physics Beta Update 15 - Meshing Multiple Fluids, Bending Metal There are many ways in Lucid to generate fluids: from a volume or Particle Flow, for example. Learn how to take multiple fluid particle sources and...

Maya Two Sided Shader – MILA Material

Added by 3 years ago

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Maya Two Sided Shader - MILA Material In this demo I show how to make a double sided shader in two ways. One using old school Maya nodes and the second using the new MILA shader that renders 300% faster. Maya Two...

Making of Black Lake

Added by 3 years ago

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Making of Black Lake Shot on location in iceland by award-winning director andrew thomas huang, the ten minute long film for ‘black lake’ was commissioned by the museum of modern art, new york and debuted there in March...

Shave and a Haircut 9.0 for Autodesk Maya

Added by 3 years ago

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Shave and a Haircut 9.0 for Autodesk Maya by Joe Alter Shave and a Haircut 9.0 Released with lots of new stuff: - New Display Options - Realtime GL Shading . - VP 2.0 integration from Maya 2015 - MultiRes Hair Dis...

Animating a Walk and Run Cycle for Video Games in Maya

Added by 4 years ago

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Animation for Video Games Tutorial - Part 1 In this video, I (James Marijeanne) break down what an animation tree is, how interactive animation works in a video game based on button inputs and how these animations relat...

Ornatrix for Maya 101 – Ornatrix Styling with Paint Effects Hair

Added by 4 years ago

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Ornatrix for Maya 101 - Ornatrix Styling with Paint Effects Hair In addition to being a great stand-alone hair solution Ornatrix also provides workflow for working with Maya's existing hair tools. Use the hair stack and...

Baking Dynamics to Joints in Maya 2016

Added by 4 years ago

3.98K Views1 Comments

Baking Dynamics to Joints in Maya 2016 A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations. Baking Dynamics to Joints in Maya 2016, Maya Monday - Baking D...

Parallel Rig Evaluation with Dynamics in Maya 2016 – Extension 1

Added by 4 years ago

2.44K Views0 Comments

Parallel Rig Evaluation with Dynamics in Maya 2016 - Extension 1 A quick demo on how to get nDynamics to work with Parallel Rig Evaluation for faster performance in Maya 2016. Parallel Rig Evaluation with Dynamic...

Lucid Physics Beta Update 9 – Animatable Body Type, Rope Physics Improvements

Added by 4 years ago

768 Views0 Comments

Lucid Physics Beta Update 9 - Animatable Body Type, Rope Physics Improvements It is now possible to animate the type of the object which you are simulating in Lucid. Rigids can become fluids, which can become cloth and ...

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