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Ornatrix for Maya 101: Creating Hair from NURBS Curves

Added by 4 years ago

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Ornatrix for Maya 101: Creating Hair from NURBS Curves Whether you are modeling character hair or transferring an asset from another software, starting with curves is often times necessary when generating hair. In this ...

Ornatrix for Maya 101: Mesh from Strands, Rotate and Strands From Mesh Operators

Added by 4 years ago

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Ornatrix for Maya 101: Mesh from Strands, Rotate and Strands From Mesh Operators One of the many useful parts of Ornatrix is the ability to mesh hair or guides. Here we learn just how easy it is to do. We also see how w...

Ornatrix hair for Maya

Added by 4 years ago

4.37K Views0 Comments

Ornatrix hair for Maya Welcome to Ornatrix! In this video we take an initial look and explore the port of our 3dsmax hair, fur, and feather solution to Autodesk Maya. See how hair can be quickly added, styled, and rende...

Ornatrix Hair Previsualization in Maya Viewport

Added by 2 years ago

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Ornatrix Hair Previsualization in Maya Viewport You can easily previz your hair grooms in Maya viewport by converting the hair into geometry. This way you can get some screenshots or turntable of your model without havi...

Ornatrix Maya Strand Propagation

Added by 3 years ago

1.99K Views0 Comments

Ornatrix Maya Strand Propagation Ornatrix Maya can be used to create realistic feathers, trees, and shrubs by growing hairs on top of other hairs. Propagation operator provides controls for doing this and in this tutori...

Ornatrix Maya V2 Beta: “Even” Distribution Method

Added by 2 years ago

1.38K Views0 Comments

Ornatrix Maya V2 Beta: “Even” Distribution Method "Even" Distribution is a brand new distribution method included in GuidesFromMesh and HairFromGuides, designed to distribute hairs or guides roots in a random way while ...

Ornatrix Maya V2 Beta: Resolve Collisions Operator

Added by 2 years ago

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Ornatrix Maya V2 Beta: Resolve Collisions Operator Ornatrix Maya V2 Beta: Resolve Collisions operator: Brand new operator meant to provide art-directable collisions for fur, grass, etc. without an actual physics simulat...

Ornatrix V4 for 3ds Max

Added by 4 years ago

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Ornatrix V4 for 3ds Max A quick look at a new feature in Ornatrix V4 which allows making hair setups into reusable assets: grooms. We look at what grooms are, using them, and creating them from a hair setup. This is a s...

Ornatrix V4 for 3ds Max: The Hair, Fur, and Feathers Solution

Added by 4 years ago

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Ornatrix V4 for 3ds Max: The Hair, Fur, and Feathers Solution After more than 10 months of development and rigorous beta testing we are proud to present Ornatrix V4 for 3dsmax! Our pipeline-friendly hair modeling, an...

Ornatrix V4 Preview

Added by 4 years ago

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Ornatrix V4 Preview We do a quick rundown of an often requested feature for Ornatrix: ability to plant multiple strands into the same hair follicle. This is now a reality in the upcoming V4 release, and you can see how ...

Ornatrix V4 Preview – Rotate Modifier

Added by 4 years ago

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Ornatrix V4 Preview - Rotate Modifier One of the new features of Ornatrix V4 is the Strand Rotate modifier which allows parametrically controlling the twist of the strands around their axis. Here we take a quick look at...

Parallel Rig Evaluation with Dynamics in Maya 2016 – Extension 1

Added by 4 years ago

2.44K Views0 Comments

Parallel Rig Evaluation with Dynamics in Maya 2016 - Extension 1 A quick demo on how to get nDynamics to work with Parallel Rig Evaluation for faster performance in Maya 2016. Parallel Rig Evaluation with Dynamic...

Pixar Open Subdiv in Maya

Added by 6 years ago

29.62K Views2 Comments

Pixar Open Subdiv in Maya Autodesk and Pixar are working together to build technology with stunning real-time results. Pixar OpenSubDiv Technology - Bill Polson, Director of Industry Strategy at Pixar Animation Studios...

Procedural Scattering with Thinking Particles

Added by 4 years ago

1.94K Views1 Comments

Procedural Scattering with Thinking Particles This video will show you how you can use TP as a procedural modelling tool. The teapot in the demo is an instanced particle fully controllable in TP. Any obj in 3d Studi...

Quick Rig in Maya 2017

Added by 3 years ago

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Quick Rig in Maya 2017 Steven Roselle - I never posted a recording of the Quick Rig tool that was first introduced in Maya 2016 Ext 2 and rolled into Maya 2017. If you haven't noticed it yet, it's a pretty amazing littl...

Quick Rigging and Skinning a Character in Maya 2017

Added by 3 years ago

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Quick Rigging and Skinning a Character in Maya 2017 This tutorial shows you how to create a basic character rig for a game or background character in just a few clicks. Quick Rigging and Skinning a Character in...

Render Passes in Maya 2016

Added by 4 years ago

6.08K Views0 Comments

Render Passes in Maya 2016 Daryl Obert - A quick demo talking about the new MILA based Mental Ray Passes and how to enable the legacy Pass System if you still need to use it. Render Passes in Maya 2016, Maya Monda...

Rendering with Arnold in Cinema 4D

Added by 3 years ago

998 Views0 Comments

Rendering with Arnold in Cinema 4D Join Marcos Fajardo, founder of Solid Angle, to find out why he is “pumped” about the Arnold plugin for Cinema 4D. Trevor Kerr, freelance CG Lead, will demonstrate the C4DtoA workflow ...

Rigging in Maya

Added by 2 years ago

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Rigging in Maya Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting a...

Rogue One: A Pipeline Story Tutorial 1 – Modelling and Texturing

Added by 3 years ago

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Rogue One: A Pipeline Story Tutorial 1 - Modelling & Texturing The first in our four-part pipeline series. Hope you enjoy Federico, one of our studio assistants walking you through the modelling and texturing workfl...

Shave and a Haircut 9.0 for Autodesk Maya

Added by 4 years ago

6.64K Views0 Comments

Shave and a Haircut 9.0 for Autodesk Maya by Joe Alter Shave and a Haircut 9.0 Released with lots of new stuff: - New Display Options - Realtime GL Shading . - VP 2.0 integration from Maya 2015 - MultiRes Hair Dis...

Star Trek Beyond with Atomic Fiction

Added by 3 years ago

1.43K Views0 Comments

Star Trek Beyond with Atomic Fiction Join Kevin Baillie CEO and VFX Supervisor at Atomic Fiction, as he takes you behind the blockbuster of Star Trek Beyond by exploring sequences deep within the Starship Enterprise. ...

Stingray 1.5 New Features

Added by 3 years ago

439 Views0 Comments

Stingray 1.5 New Features The Stingray 1.5 update adds a new rendering mode to help optimize performance for mobile VR experiences; improves the extensibility of the Stingray editing tools, expands the capabilities of E...

Substance Days Showreel 2017

Added by 2 years ago

1.30K Views0 Comments

Substance Days Showreel 2017 Get all the infos about Substance Days Hollywood 2017. Substance Days Showreel 2017, Substance, Substance Painter, Substance Live, Substance Designer, Sustance Source, texturing, t...

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