Tag: Autodesk

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Alembic Pipeline Workflows from Realflow to Maya using Vray’s Proxy Import System

Added by 4 years ago

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Alembic Pipeline Workflows from Realflow 2014 to Maya using Vray's Proxy Import System We will be discussing alembic pipeline workflows specifically relating to the use of Realflow 2014 to create alembic mesh and partic...

Lighting a Scene Naturally for Mental Ray Rendering in Maya

Added by 5 years ago

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Lighting a Scene Naturally for Mental Ray Rendering in Maya 2015 This tutorial shows you, how to realistically light a pair of scenes in Maya using mental ray's Indirect Lighting features. Lighting a Scene Natura...

Vfx Demo Reel by Timucin Ozger

Added by 5 years ago

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Vfx Demo Reel by Timucin Ozger Show Reel includes, The Expendables 3 and rearranged the Demo for better view. Vfx Demo Reel by Timucin Ozger, Expendables 3, Hercules, Demo, Reel, Houdini, Maya, 3d, CG, Nuke, Ma...

Autodesk Mudbox and Maya interoperability in the Entertainment Creation Suite 2015

Added by 5 years ago

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Autodesk Mudbox and Maya interoperability in the Entertainment Creation Suite 2015 Marcel deJong Autodesk Mudbox expert as he provides an overview of new features recently released in Mudbox 2015. He'll demonstrate the ...

Keying with Difference Mattes – Smoke 2015

Added by 5 years ago

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Keying with Difference Mattes - Smoke 2015 This video goes through the technique of creating a difference matte in Autodesk Smoke. Great for accelerating jobs that may require a lot of masking and this might give you a ...

Autodesk Post & VFX Reel 2014

Added by 5 years ago

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Autodesk Post & VFX Reel 2014 Watch Autodesk Post & VFX Reel 2014 presented at NAB 2014. Autodesk Post & VFX Reel 2014, Post & VFX Reel 2014, Post & VFX Reel, Autodesk Post and VFX Reel 20...

Autodesk Mudbox 2015 Tips & Tricks

Added by 5 years ago

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Autodesk Mudbox 2015 Tips & Tricks Autodesk Mudbox 2015 Tips & Tricks presented by Craig Barr, Shawn Hendriks & Hugues Giboire Autodesk Mudbox 2015 Tips & Tricks, Mudbox 2015 Tips & Trick...

Interop Between 3ds Max 2015 and Mixamo Auto-Rigger Toolset

Added by 5 years ago

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Interop Between 3ds Max 2015 and Mixamo Auto-Rigger Toolset Interop between Autodesk 3ds Max 2015 and Mixamo's Auto-rigging toolset. The resulting FBX contains a skinned rig that can be converted to a 3ds Max CAT or Bip...

Autodesk Games Show Reel 2014

Added by 5 years ago

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Autodesk Media and Entertainment Games Show Reel 2014 The best of the best work in Games using Autodesk products 3ds Max, Maya and Softimage. Autodesk Games Show Reel 2014 , Autodesk Media and Entertainm...

Autodesk Official Show Reel 2014

Added by 5 years ago

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Autodesk Official Show Reel 2014 The Autodesk Show Reel illustrates the company's leadership in 2D and 3D design technology by showcasing incredible customer work in the fields of architecture, engineering, construction...

Creating a Python command plug-in – Part 1: Undo and redo

Added by 6 years ago

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Creating a Python command plug-in - Part 1: Undo and redo How to implement an undoable and redoable Maya command in Python. Creating a Python command plug-in – Part 2: Custom flags Creating a Python command plug-i...

Creating a Python command plug-in – Part 2: Custom flags

Added by 6 years ago

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Creating a Python command plug-in - Part 2: Custom flags How to define custom flags to control a Maya command in Python. Creating a Python command plug-in – Part 1: Undo and redo Creating a Python command plug-in ...

Making of BEYOND Two Souls

Added by 6 years ago

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Making of BEYOND Two Souls See the artistic team of one of 2013's biggest games explain how they laid out their artistic vision and brought the world of BEYOND: Two Souls to life. BEYOND: Two Souls takes you on a thrill...

Pixar Open Subdiv in Maya

Added by 6 years ago

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Pixar Open Subdiv in Maya Autodesk and Pixar are working together to build technology with stunning real-time results. Pixar OpenSubDiv Technology - Bill Polson, Director of Industry Strategy at Pixar Animation Studios...

Faceshift: Markerless Motion Capture

Added by 6 years ago

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Faceshift: Markerless Motion Capture Faceshift software makes markerless facial motion capture easy for the Autodesk Entertainment Suite of tools. ---------------------------------------------- Faceshift: Mar...

Modeling Enhancements: Autodesk Maya 2014 Extension Release

Added by 6 years ago

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Modeling Enhancements: Autodesk Maya 2014 Extension Release The NEX modeling technology first integrated in Autodesk Maya 2014 software has been further extended to offer a streamlined workflow for retopologizing meshes...

How to rig in Maya – Shark Part 1

Added by 6 years ago

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How to Rig in Maya - Shark Part 2 How to Rig in Maya - Shark Part 3 ---------------------------------------------------- How to Rig in Maya - Shark, How to Rig in Maya - Shark Part 1, How to Rig in Maya - Shar...

Symmetry Options for Retopology and for Existing Meshes and Caliper Tool

Added by 6 years ago

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Symmetry Options for Retopology and for Existing Meshes and Caliper Tool You can now create topologically symmetrical meshes while retopologizing, or from an existing mesh—a requirement for many downstream tasks. In add...

CAVE Conference 2013

Added by 6 years ago

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CAVE Conference 2013 Autodesk hosting CAVE Conference it will bring together a spectrum of artists, designers, and storytellers to explore and celebrate the fundamental spirit that traverses these creative domains and...

Autodesk Smoke 2013 Extension 1 Fix It In Post Tutorial

Added by 6 years ago

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Autodesk Smoke 2013 Fix It In Post Tutorial 5 Video tutorial for Smoke 2013 Extension 1 focusing on one shot from a short film named "Fit It In Post". Some of the workflows and tools covered in the series are 3D compost...

Making of BEYOND: Two Souls by Quantic Dream

Added by 6 years ago

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Making of BEYOND: Two Souls by Quantic Dream How Quantic Dream created BEYOND: Two Souls with the help of Autodesk 3d animation tools Maya. Quantic Dream's goal is to change how players define the term "game", and to...

Making of Adidas Light

Added by 6 years ago

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Making of Adidas Light Adidas "Light" Compositing Breakdown by Kevin Kim www.sneakerbot.com Studio: My Active Driveway,  Director: Kevin Kim, Modeling / Texturing / Lighting / Rendering / Simulation FX: Minwoo Lee ...

Autodesk Post & VFX Showreel 2013

Added by 6 years ago

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Autodesk Post & VFX Showreel 2013 . Showreel presented in the Autodesk booth at NAB 2013 in Las Vegas. -------------- Autodesk Post & VFX Showreel 2013, Autodesk Showreel 2013, Autodesk Showreel, Autodes...

EscapeTechnology Post NAB Event on 23rd May

Added by 6 years ago

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EscapeTechnology Post NAB Event 23rd May 2013, Audi City, Piccadilly, London For all of you that weren't able to make it out to NAB this year, Escape Technology invite you to a special technology event being hosted...

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