Tag: Character Rig process in Maya

Sort: Date | Title | Views | | Comments Sort Descending
View:

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 6 years ago

1.62K Views0 Comments

Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch. Creating a Character Rig - Part 8: Neck Controls and Squash/Stret...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 6 years ago

1.27K Views0 Comments

Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points. Creating a Character Rig - Part ...

Creating a Character Rig – Part 30: Palm Controls

Added by 6 years ago

1.67K Views0 Comments

Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement. Creating a Character Rig - Part 30: Palm controls, Character Rig in Ma...

Creating a Character Rig – Part 9: Neck space switching and cleanup

Added by 6 years ago

907 Views0 Comments

Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig. Creating a Character Rig - Part 9: Neck space switching and cle...

Creating a Character Rig – Part 20: Smart Foot Roll

Added by 6 years ago

1.99K Views0 Comments

Creating a Character Rig - Part 20: Smart Foot Roll How to create a smarter foot rig that's easier to animate with. Creating a Character Rig - Part 20: Smart Foot Roll, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 6 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig. Creating a Character Rig - Part 31: Hand ...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 6 years ago

2.88K Views0 Comments

Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints. Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Charact...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 6 years ago

1.10K Views0 Comments

Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot. Creating a Character Rig - Part 21: Complementary F...

Creating a Character Rig – Part 32: Mirroring

Added by 6 years ago

2.04K Views0 Comments

Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other. Creating a Character Rig - Part 32: Mirroring, Charac...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 6 years ago

1.72K Views0 Comments

Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it. Creating a Character Rig - Part 11: Leg ...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 6 years ago

1.84K Views0 Comments

Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building the t...

Maya Rigging Tips and Tricks

Added by 6 years ago

8.61K Views0 Comments

Maya Rigging Tips and Tricks by Daryl Obert This is rigging video on Maya tips and tricks Daryl Obert presented at AU/CAVE 2013. These are aimed at the beginner to Intermediate Maya user but old pro's will probably get ...

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Added by 6 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching. Creating a Character Rig - Part 12: Leg FK controls ...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 6 years ago

2.58K Views0 Comments

Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg. Creating a Character Rig - Part 23: Stretch IK/FK Arms, Chara...

Creating a Character Rig – Part 1: Common rigging pitfalls

Added by 6 years ago

15.19K Views1 Comments

Creating a Character Rig - Part 1: Common rigging pitfalls Some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Creating a Character Rig – Part 1: Common rigging pitfalls ...

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

Added by 6 years ago

1.39K Views0 Comments

Creating a Character Rig - Part 13: Leg IK controls and joint stretching How to create a stretchy IK leg. Creating a Character Rig - Part 13: Leg IK controls and joint stretching, Character Rig in Maya, Character...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 6 years ago

1.15K Views0 Comments

Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping. Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Charact...

Creating a Character Rig – Part 2: Basic spline torso

Added by 6 years ago

4.07K Views1 Comments

Creating a Character Rig - Part 2: Basic spline torso How to create a set of spine joints that can be manipulated from a pair of bind joints. Creating a Character Rig - Part 2: Basic spline torso, Character Rig i...

Creating a Character Rig – Part 14: No flip knee for IK leg

Added by 6 years ago

1.14K Views0 Comments

Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves. Creating a Character Rig - Part 14: No flip knee f...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 6 years ago

1.13K Views0 Comments

Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm. Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig process i...

Creating a Character Rig – Part 4: Torso FK Controls

Added by 6 years ago

1.48K Views0 Comments

Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig. Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in Maya, ...

Creating a Character Rig – Part 15: Dual knee solution

Added by 6 years ago

1.10K Views0 Comments

Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution. Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya, Ch...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Added by 6 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig. Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Maya,...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 6 years ago

2.83K Views1 Comments

Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls. Creating a Character Rig - Part 5: Torso Squa...

Page 1 of 212