Tag: Character Rig

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IKRig by Alexander Bereznyak

Added by 3 years ago

3.92K Views2 Comments

IKRig by Alexander Bereznyak IK Rig Work in progress tech by Alexander Bereznyak at Ubisoft Toronto. What if any Animation could be played by any character? Some unified sort of Language kind of thing so we can tw...

Creating a Character Rig – Part 1: Common rigging pitfalls

Added by 5 years ago

15.16K Views1 Comments

Creating a Character Rig - Part 1: Common rigging pitfalls Some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Creating a Character Rig – Part 1: Common rigging pitfall...

Creating a Character Rig – Part 2: Basic spline torso

Added by 5 years ago

4.06K Views1 Comments

Creating a Character Rig - Part 2: Basic spline torso How to create a set of spine joints that can be manipulated from a pair of bind joints.Creating a Character Rig - Part 2: Basic spline torso, Character Ri...

Character Rigging Reel by Dario Triglia

Added by 2 years ago

11.53K Views1 Comments

Character Rigging Reel by Dario Triglia Watch new Character Rigging Reel 2016 by Dario Triglia. Character Rigging Reel by Dario Triglia, Character Rigging Reel, Dario Triglia, Character Rigging, Fem...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 5 years ago

2.80K Views1 Comments

Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.Creating a Character Rig - Part 5: Torso S...

Creating a Character Rig – Part 16: Snappable knee

Added by 5 years ago

951 Views0 Comments

Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control.Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character ...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 5 years ago

1.08K Views0 Comments

Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the glob...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 5 years ago

1.12K Views0 Comments

Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as wel...

Maya 2017 Bake Deformers and Tension Deformer

Added by 2 years ago

2.33K Views0 Comments

Maya 2017 Update: Bake DeformersMaya 2017 Update: Tension Deformer Maya 2017 Bake Deformers and Tension Deformer, Maya Tutorials, Maya, Autodesk, 3d, 3d modeling, 3d animation, M\u0026E, demo, tutorial, r...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 5 years ago

1.02K Views0 Comments

Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that onl...

Creating a Character Rig – Part 28: Basic hand joints

Added by 5 years ago

1.87K Views0 Comments

Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand.Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in...

Creating a Character Rig – Part 7: Basic spline neck

Added by 5 years ago

1.61K Views0 Comments

Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rigHow to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character R...

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Added by 5 years ago

843 Views0 Comments

Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup There is a correction at 11:38. Please turn on annotations to view it. How to clean up the rest of the leg rig.Creating a...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 5 years ago

1.38K Views0 Comments

Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements.Creating a Character Rig - Part 29: Compound finger Controls, ...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 5 years ago

1.62K Views0 Comments

Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch.Creating a Character Rig - Part 8: Neck Controls and Squash/St...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 5 years ago

1.26K Views0 Comments

Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points.Creating a Character Rig - Pa...

Creating a Character Rig – Part 30: Palm Controls

Added by 5 years ago

1.67K Views0 Comments

Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement.Creating a Character Rig - Part 30: Palm controls, Character Rig in...

Creating a Character Rig – Part 9: Neck space switching and cleanup

Added by 5 years ago

903 Views0 Comments

Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig.Creating a Character Rig - Part 9: Neck space switching and ...

Creating a Character Rig – Part 20: Smart Foot Roll

Added by 5 years ago

1.98K Views0 Comments

Creating a Character Rig - Part 20: Smart Foot Roll How to create a smarter foot rig that's easier to animate with.Creating a Character Rig - Part 20: Smart Foot Roll, Character Rig in Maya, Character Rig pro...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 5 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.Creating a Character Rig - Part 31: Ha...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 5 years ago

2.87K Views0 Comments

Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints.Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Char...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 5 years ago

1.10K Views0 Comments

Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot.Creating a Character Rig - Part 21: Complementar...

Creating a Character Rig – Part 32: Mirroring

Added by 5 years ago

2.04K Views0 Comments

Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other.Creating a Character Rig - Part 32: Mirroring, Cha...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 5 years ago

1.71K Views0 Comments

Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it.Creating a Character Rig - Part 11: L...

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