Tag: Character Rig

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Maya 2017 Bake Deformers and Tension Deformer

Added by 2 years ago

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Maya 2017 Update: Bake DeformersMaya 2017 Update: Tension Deformer Maya 2017 Bake Deformers and Tension Deformer, Maya Tutorials, Maya, Autodesk, 3d, 3d modeling, 3d animation, M\u0026E, demo, tutorial, r...

Quick Rig in Maya 2017

Added by 2 years ago

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Quick Rig in Maya 2017 Steven Roselle - I never posted a recording of the Quick Rig tool that was first introduced in Maya 2016 Ext 2 and rolled into Maya 2017. If you haven't noticed it yet, it's a pretty amazing li...

Character Rigging Reel by Dario Triglia

Added by 2 years ago

11.53K Views1 Comments

Character Rigging Reel by Dario Triglia Watch new Character Rigging Reel 2016 by Dario Triglia. Character Rigging Reel by Dario Triglia, Character Rigging Reel, Dario Triglia, Character Rigging, Fem...

Bucky Bunny Toon Character Rig Demo

Added by 3 years ago

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Bucky Bunny Toon Character Rig Demo Check out Cartoon Character Rig demo of our latest cartoon character Bucky Bunny by Puppeteer Lounge Bucky Bunny Toon Character Rig Demo, Bucky Bunny, Toon Character Rig, ...

IKRig by Alexander Bereznyak

Added by 3 years ago

3.92K Views2 Comments

IKRig by Alexander Bereznyak IK Rig Work in progress tech by Alexander Bereznyak at Ubisoft Toronto. What if any Animation could be played by any character? Some unified sort of Language kind of thing so we can tw...

Maya Rigging Tips and Tricks

Added by 5 years ago

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Maya Rigging Tips and Tricks by Daryl Obert This is rigging video on Maya tips and tricks Daryl Obert presented at AU/CAVE 2013. These are aimed at the beginner to Intermediate Maya user but old pro's will probably g...

Creating a Character Rig – Part 32: Mirroring

Added by 5 years ago

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Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other.Creating a Character Rig - Part 32: Mirroring, Cha...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.Creating a Character Rig - Part 31: Ha...

Creating a Character Rig – Part 30: Palm Controls

Added by 5 years ago

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Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement.Creating a Character Rig - Part 30: Palm controls, Character Rig in...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 5 years ago

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements.Creating a Character Rig - Part 29: Compound finger Controls, ...

Creating a Character Rig – Part 28: Basic hand joints

Added by 5 years ago

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Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand.Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 5 years ago

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Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the glob...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Added by 5 years ago

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Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig.Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Ma...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 5 years ago

1.12K Views0 Comments

Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm.Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 5 years ago

1.14K Views0 Comments

Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping.Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Char...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 5 years ago

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Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg.Creating a Character Rig - Part 23: Stretch IK/FK Arms, Ch...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 5 years ago

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Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building th...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 5 years ago

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Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot.Creating a Character Rig - Part 21: Complementar...

Creating a Character Rig – Part 20: Smart Foot Roll

Added by 5 years ago

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Creating a Character Rig - Part 20: Smart Foot Roll How to create a smarter foot rig that's easier to animate with.Creating a Character Rig - Part 20: Smart Foot Roll, Character Rig in Maya, Character Rig pro...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 5 years ago

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Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points.Creating a Character Rig - Pa...

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup There is a correction at 11:38. Please turn on annotations to view it. How to clean up the rest of the leg rig.Creating a...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 5 years ago

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Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that onl...

Creating a Character Rig – Part 16: Snappable knee

Added by 5 years ago

951 Views0 Comments

Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control.Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character ...

Creating a Character Rig – Part 15: Dual knee solution

Added by 5 years ago

1.09K Views0 Comments

Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution.Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya,...

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