Tag: Character Rig

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Creating a Character Rig – Part 1: Common rigging pitfalls

Added by 5 years ago

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Creating a Character Rig - Part 1: Common rigging pitfalls Some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Creating a Character Rig – Part 1: Common rigging pitfall...

Character Rigging Reel by Dario Triglia

Added by 2 years ago

11.55K Views1 Comments

Character Rigging Reel by Dario Triglia Watch new Character Rigging Reel 2016 by Dario Triglia. Character Rigging Reel by Dario Triglia, Character Rigging Reel, Dario Triglia, Character Rigging, Fem...

Maya Rigging Tips and Tricks

Added by 5 years ago

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Maya Rigging Tips and Tricks by Daryl Obert This is rigging video on Maya tips and tricks Daryl Obert presented at AU/CAVE 2013. These are aimed at the beginner to Intermediate Maya user but old pro's will probably g...

Creating a Character Rig – Part 2: Basic spline torso

Added by 5 years ago

4.06K Views1 Comments

Creating a Character Rig - Part 2: Basic spline torso How to create a set of spine joints that can be manipulated from a pair of bind joints.Creating a Character Rig - Part 2: Basic spline torso, Character Ri...

Quick Rig in Maya 2017

Added by 2 years ago

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Quick Rig in Maya 2017 Steven Roselle - I never posted a recording of the Quick Rig tool that was first introduced in Maya 2016 Ext 2 and rolled into Maya 2017. If you haven't noticed it yet, it's a pretty amazing li...

IKRig by Alexander Bereznyak

Added by 3 years ago

3.93K Views2 Comments

IKRig by Alexander Bereznyak IK Rig Work in progress tech by Alexander Bereznyak at Ubisoft Toronto. What if any Animation could be played by any character? Some unified sort of Language kind of thing so we can tw...

Bucky Bunny Toon Character Rig Demo

Added by 3 years ago

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Bucky Bunny Toon Character Rig Demo Check out Cartoon Character Rig demo of our latest cartoon character Bucky Bunny by Puppeteer Lounge Bucky Bunny Toon Character Rig Demo, Bucky Bunny, Toon Character Rig, ...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 5 years ago

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Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints.Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Char...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 5 years ago

2.81K Views1 Comments

Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.Creating a Character Rig - Part 5: Torso S...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 5 years ago

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Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg.Creating a Character Rig - Part 23: Stretch IK/FK Arms, Ch...

Maya 2017 Bake Deformers and Tension Deformer

Added by 2 years ago

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Maya 2017 Update: Bake DeformersMaya 2017 Update: Tension Deformer Maya 2017 Bake Deformers and Tension Deformer, Maya Tutorials, Maya, Autodesk, 3d, 3d modeling, 3d animation, M\u0026E, demo, tutorial, r...

Creating a Character Rig – Part 32: Mirroring

Added by 5 years ago

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Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other.Creating a Character Rig - Part 32: Mirroring, Cha...

Creating a Character Rig – Part 20: Smart Foot Roll

Added by 5 years ago

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Creating a Character Rig - Part 20: Smart Foot Roll How to create a smarter foot rig that's easier to animate with.Creating a Character Rig - Part 20: Smart Foot Roll, Character Rig in Maya, Character Rig pro...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Added by 5 years ago

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Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig.Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Ma...

Creating a Character Rig – Part 28: Basic hand joints

Added by 5 years ago

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Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand.Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 5 years ago

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Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building th...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 5 years ago

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Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it.Creating a Character Rig - Part 11: L...

Creating a Character Rig – Part 30: Palm Controls

Added by 5 years ago

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Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement.Creating a Character Rig - Part 30: Palm controls, Character Rig in...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 5 years ago

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Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch.Creating a Character Rig - Part 8: Neck Controls and Squash/St...

Creating a Character Rig – Part 7: Basic spline neck

Added by 5 years ago

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Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rigHow to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character R...

Creating a Character Rig – Part 4: Torso FK Controls

Added by 5 years ago

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Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig.Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in May...

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

Added by 5 years ago

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Creating a Character Rig - Part 13: Leg IK controls and joint stretching How to create a stretchy IK leg.Creating a Character Rig - Part 13: Leg IK controls and joint stretching, Character Rig in Maya, Charac...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 5 years ago

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements.Creating a Character Rig - Part 29: Compound finger Controls, ...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.Creating a Character Rig - Part 31: Ha...

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