Tag: Character Rigging

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CG Assets Development Reel by Kroftle Studio

Added by 1 year ago

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CG Assets Development Reel by Kroftle Studio Kroftle Studio is a CG Assets Development Studio, widely focus on development of assets including characters, props and environments from their conceptual to production re...

Cartoon Rig Showreel by Amine Kefi

Added by 2 years ago

7.05K Views2 Comments

Cartoon Rig Showreel by Amine Kefi Amine Kefi: I tried to do a simple and efficient face rigging that can easely achieve appealing cartoony poses, thanks for watching. Cartoon Rig Showreel by Amine Ke...

Maya 2017 Controller Nodes

Added by 2 years ago

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Maya 2017 Controller Nodes Steven Roselle - I put together a quick overview of a little known new rigging feature called Controller Nodes. With each of the last 3 releases it has been incrementally updated with more ...

Character Rigging Showreel by Toochukwu Ogbogu

Added by 2 years ago

1.46K Views1 Comments

Character Rigging Showreel by Toochukwu Ogbogu Character Setup Show-reel by Toochukwu Ogbogu from Nigeria. Puppeteer Lounge Rigging Workshop Student. Character Rigging Showreel by Toochukwu Ogbogu, Char...

Maya 2017 Bake Deformers and Tension Deformer

Added by 2 years ago

2.35K Views0 Comments

Maya 2017 Update: Bake DeformersMaya 2017 Update: Tension Deformer Maya 2017 Bake Deformers and Tension Deformer, Maya Tutorials, Maya, Autodesk, 3d, 3d modeling, 3d animation, M\u0026E, demo, tutorial, r...

Rigging and Animating a Character Walk Cycle in Cinema 4D

Added by 2 years ago

2.21K Views0 Comments

Rigging a Character Using Spline IK You'll get a quick intro to using Spline IK to rig a cartoon character for a walk cycle.Part 1 topics include:• Going over the basics of rigging with Spline IK • Using Spl...

Ice 1.0 Auto Rigging System Technical Demo

Added by 2 years ago

7.20K Views0 Comments

Ice 1.0 Auto Rigging System Technical Demo by Eyad Hussein Ice is fully modular auto rigging system, which means that you can create any part of the character separately! And beside the modular system, Ice contains t...

Character Rigging Reel by Dario Triglia

Added by 2 years ago

11.68K Views1 Comments

Character Rigging Reel by Dario Triglia Watch new Character Rigging Reel 2016 by Dario Triglia. Character Rigging Reel by Dario Triglia, Character Rigging Reel, Dario Triglia, Character Rigging, Fem...

Character Setup Showreel by Ogulcan Tayman

Added by 2 years ago

4.36K Views0 Comments

Character Setup Showreel by Ogulcan Tayman Character Rigging Show Reel by Ogulcan Tayman, Student at Puppeteer lounge Character Modeling | Rigging | Render by Ogulcan Tayman. Character Modeling, Character ...

Maya LT 2017 – Introduction to the Time Editor Animation Tool

Added by 3 years ago

2.13K Views0 Comments

Maya LT 2017 - Introduction to the Time Editor Animation Tool The Time Editor allows an animator to quickly build compositions of multiple animation clips that can be adjusted in numerous, non-destructive ways, such ...

Maya 2016 Extension 2: Pose Editor

Added by 3 years ago

2.98K Views0 Comments

Maya 2016 Extension 2: Pose Editor Sometimes no matter how much time you spend tediously painting weights you still end up with bad skinning.Seriously though skinning problems can be frustrating. In many cases ho...

Rigging Showreel 2016 by Eyad Hussein

Added by 3 years ago

1.26K Views0 Comments

Rigging Showreel 2016 by Eyad Hussein Eyad Hussein: Character Technical Director. Check out my new Professional Reel for Summer 2016!Show Reel Breakdown: 00:02 - Cadbury & Oreo | Two Best Friends: Rigging C...

Character Joints and Skinning in Maya

Added by 3 years ago

3.95K Views0 Comments

Character Joints and Skinning in Maya James Taylor - This basic Maya character rigging tutorial shows how to create joints and skin your character to the resulting skeleton. Knowing joint creation and character skinn...

AnimSchool Modeling & Rigging Student Showcase 2015

Added by 3 years ago

4.20K Views1 Comments

AnimSchool Modeling & Rigging Student Showcase 2015 A compilation of AnimSchool student modeling and rigging work for the previous year.Watch Also:- AnimSchool Animation Student Showcase 2014 AnimSchool Mod...

Facial Rigging based on FACS

Added by 4 years ago

5.38K Views0 Comments

Facial Rigging based on FACS by Souki Souki shows the wire frame of the model and joints. Displacement maps also can be blended to make all the wrinkles more realistic, some AUs are added & some textures updated....

Character Facial Rigging Reel by Souki

Added by 4 years ago

12.86K Views1 Comments

Character Facial Rigging Reel by Souki Character Facial Rigging Demo based on FACS by Souki, its personal facial rigging project in Autodesk Maya. This rig is fully based on FACS, interactive controllers, over 100 jo...

Rigging TD Reel by Riham Tolan

Added by 5 years ago

7.19K Views2 Comments

Rigging TD Reel by Riham Tolan This is Riham Rigging Demoreel. She was responsible only for the characters setup, cloth, hair simulation and tools shown in the demo.Characters in order:Elephant, Oracle, B...

Maya Rigging Tips and Tricks

Added by 5 years ago

8.60K Views0 Comments

Maya Rigging Tips and Tricks by Daryl Obert This is rigging video on Maya tips and tricks Daryl Obert presented at AU/CAVE 2013. These are aimed at the beginner to Intermediate Maya user but old pro's will probably g...

Creating a Character Rig – Part 32: Mirroring

Added by 5 years ago

2.04K Views0 Comments

Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other.Creating a Character Rig - Part 32: Mirroring, Cha...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 5 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.Creating a Character Rig - Part 31: Ha...

Creating a Character Rig – Part 30: Palm Controls

Added by 5 years ago

1.67K Views0 Comments

Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement.Creating a Character Rig - Part 30: Palm controls, Character Rig in...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 5 years ago

1.38K Views0 Comments

Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements.Creating a Character Rig - Part 29: Compound finger Controls, ...

Creating a Character Rig – Part 28: Basic hand joints

Added by 5 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand.Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 5 years ago

1.09K Views0 Comments

Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the glob...

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