Tag: Character Rigging

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Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 6 years ago

1.12K Views0 Comments

Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well a...

Character Joints and Skinning in Maya

Added by 4 years ago

3.95K Views0 Comments

Character Joints and Skinning in Maya James Taylor - This basic Maya character rigging tutorial shows how to create joints and skin your character to the resulting skeleton. Knowing joint creation and character skinning...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 6 years ago

1.02K Views0 Comments

Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that only t...

Cartoon Rig Showreel by Amine Kefi

Added by 3 years ago

7.10K Views2 Comments

Cartoon Rig Showreel by Amine Kefi Amine Kefi: I tried to do a simple and efficient face rigging that can easely achieve appealing cartoony poses, thanks for watching. Cartoon Rig Showreel by Amine Kefi,...

Creating a Character Rig – Part 28: Basic hand joints

Added by 6 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand. Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in Ma...

Creating a Character Rig – Part 7: Basic spline neck

Added by 6 years ago

1.62K Views0 Comments

Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rig How to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character Rig ...

Rigging Showreel 2016 by Eyad Hussein

Added by 4 years ago

1.27K Views0 Comments

Rigging Showreel 2016 by Eyad Hussein Eyad Hussein: Character Technical Director. Check out my new Professional Reel for Summer 2016! Show Reel Breakdown: 00:02 - Cadbury & Oreo | Two Best Friends: Rigging Cadb...

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Added by 6 years ago

845 Views0 Comments

Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup There is a correction at 11:38. Please turn on annotations to view it. How to clean up the rest of the leg rig. Creating a Ch...

CG Assets Development Reel by Kroftle Studio

Added by 2 years ago

892 Views0 Comments

CG Assets Development Reel by Kroftle Studio Kroftle Studio is a CG Assets Development Studio, widely focus on development of assets including characters, props and environments from their conceptual to production ready...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 6 years ago

1.39K Views0 Comments

Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements. Creating a Character Rig - Part 29: Compound finger Controls, Cha...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 6 years ago

1.62K Views0 Comments

Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch. Creating a Character Rig - Part 8: Neck Controls and Squash/Stret...

Maya 2016 Extension 2: Pose Editor

Added by 4 years ago

3.00K Views0 Comments

Maya 2016 Extension 2: Pose Editor Sometimes no matter how much time you spend tediously painting weights you still end up with bad skinning. Seriously though skinning problems can be frustrating. In many cases howev...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 6 years ago

1.27K Views0 Comments

Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points. Creating a Character Rig - Part ...

Creating a Character Rig – Part 30: Palm Controls

Added by 6 years ago

1.67K Views0 Comments

Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement. Creating a Character Rig - Part 30: Palm controls, Character Rig in Ma...

Creating a Character Rig – Part 9: Neck space switching and cleanup

Added by 6 years ago

907 Views0 Comments

Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig. Creating a Character Rig - Part 9: Neck space switching and cle...

Maya LT 2017 – Introduction to the Time Editor Animation Tool

Added by 3 years ago

2.14K Views0 Comments

Maya LT 2017 - Introduction to the Time Editor Animation Tool The Time Editor allows an animator to quickly build compositions of multiple animation clips that can be adjusted in numerous, non-destructive ways, such as ...

Creating a Character Rig – Part 20: Smart Foot Roll

Added by 6 years ago

1.99K Views0 Comments

Creating a Character Rig - Part 20: Smart Foot Roll How to create a smarter foot rig that's easier to animate with. Creating a Character Rig - Part 20: Smart Foot Roll, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 6 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig. Creating a Character Rig - Part 31: Hand ...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 6 years ago

2.88K Views0 Comments

Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints. Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Charact...

Character Setup Showreel by Ogulcan Tayman

Added by 3 years ago

4.39K Views0 Comments

Character Setup Showreel by Ogulcan Tayman Character Rigging Show Reel by Ogulcan Tayman, Student at Puppeteer lounge Character Modeling | Rigging | Render by Ogulcan Tayman. Character Modeling, Character Rig...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 6 years ago

1.10K Views0 Comments

Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot. Creating a Character Rig - Part 21: Complementary F...

Creating a Character Rig – Part 32: Mirroring

Added by 6 years ago

2.04K Views0 Comments

Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other. Creating a Character Rig - Part 32: Mirroring, Charac...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 6 years ago

1.72K Views0 Comments

Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it. Creating a Character Rig - Part 11: Leg ...

Character Rigging Reel by Dario Triglia

Added by 3 years ago

11.78K Views1 Comments

Character Rigging Reel by Dario Triglia Watch new Character Rigging Reel 2016 by Dario Triglia. Character Rigging Reel by Dario Triglia, Character Rigging Reel, Dario Triglia, Character Rigging, Female...

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