Tag: Character Rigging

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Rigging TD Reel by Riham Tolan

Added by 6 years ago

7.20K Views2 Comments

Rigging TD Reel by Riham Tolan This is Riham Rigging Demoreel. She was responsible only for the characters setup, cloth, hair simulation and tools shown in the demo. Characters in order: Elephant, Oracle, Barb...

Rigging Showreel 2016 by Eyad Hussein

Added by 3 years ago

1.27K Views0 Comments

Rigging Showreel 2016 by Eyad Hussein Eyad Hussein: Character Technical Director. Check out my new Professional Reel for Summer 2016! Show Reel Breakdown: 00:02 - Cadbury & Oreo | Two Best Friends: Rigging Cadb...

Rigging and Animating a Character Walk Cycle in Cinema 4D

Added by 3 years ago

2.23K Views0 Comments

Rigging a Character Using Spline IK You'll get a quick intro to using Spline IK to rig a cartoon character for a walk cycle. Part 1 topics include: • Going over the basics of rigging with Spline IK • Using Spline...

Maya Rigging Tips and Tricks

Added by 6 years ago

8.61K Views0 Comments

Maya Rigging Tips and Tricks by Daryl Obert This is rigging video on Maya tips and tricks Daryl Obert presented at AU/CAVE 2013. These are aimed at the beginner to Intermediate Maya user but old pro's will probably get ...

Maya LT 2017 – Introduction to the Time Editor Animation Tool

Added by 3 years ago

2.14K Views0 Comments

Maya LT 2017 - Introduction to the Time Editor Animation Tool The Time Editor allows an animator to quickly build compositions of multiple animation clips that can be adjusted in numerous, non-destructive ways, such as ...

Maya 2017 Controller Nodes

Added by 2 years ago

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Maya 2017 Controller Nodes Steven Roselle - I put together a quick overview of a little known new rigging feature called Controller Nodes. With each of the last 3 releases it has been incrementally updated with more ide...

Maya 2017 Bake Deformers and Tension Deformer

Added by 3 years ago

2.37K Views0 Comments

Maya 2017 Update: Bake Deformers Maya 2017 Update: Tension Deformer Maya 2017 Bake Deformers and Tension Deformer, Maya Tutorials, Maya, Autodesk, 3d, 3d modeling, 3d animation, M\u0026E, demo, tutorial, rigg...

Maya 2016 Extension 2: Pose Editor

Added by 3 years ago

3.00K Views0 Comments

Maya 2016 Extension 2: Pose Editor Sometimes no matter how much time you spend tediously painting weights you still end up with bad skinning. Seriously though skinning problems can be frustrating. In many cases howev...

Ice 1.0 Auto Rigging System Technical Demo

Added by 3 years ago

7.22K Views0 Comments

Ice 1.0 Auto Rigging System Technical Demo by Eyad Hussein Ice is fully modular auto rigging system, which means that you can create any part of the character separately! And beside the modular system, Ice contains temp...

Facial Rigging based on FACS

Added by 5 years ago

5.41K Views0 Comments

Facial Rigging based on FACS by Souki Souki shows the wire frame of the model and joints. Displacement maps also can be blended to make all the wrinkles more realistic, some AUs are added & some textures updated. ...

Creating a Character Rig – Part 9: Neck space switching and cleanup

Added by 6 years ago

907 Views0 Comments

Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig. Creating a Character Rig - Part 9: Neck space switching and cle...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 6 years ago

1.62K Views0 Comments

Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch. Creating a Character Rig - Part 8: Neck Controls and Squash/Stret...

Creating a Character Rig – Part 7: Basic spline neck

Added by 6 years ago

1.62K Views0 Comments

Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rig How to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character Rig ...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 6 years ago

1.12K Views0 Comments

Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well a...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 6 years ago

2.83K Views1 Comments

Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls. Creating a Character Rig - Part 5: Torso Squa...

Creating a Character Rig – Part 4: Torso FK Controls

Added by 6 years ago

1.48K Views0 Comments

Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig. Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in Maya, ...

Creating a Character Rig – Part 32: Mirroring

Added by 6 years ago

2.04K Views0 Comments

Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other. Creating a Character Rig - Part 32: Mirroring, Charac...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 6 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig. Creating a Character Rig - Part 31: Hand ...

Creating a Character Rig – Part 30: Palm Controls

Added by 6 years ago

1.67K Views0 Comments

Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement. Creating a Character Rig - Part 30: Palm controls, Character Rig in Ma...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 6 years ago

1.39K Views0 Comments

Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements. Creating a Character Rig - Part 29: Compound finger Controls, Cha...

Creating a Character Rig – Part 28: Basic hand joints

Added by 6 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand. Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in Ma...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 6 years ago

1.09K Views0 Comments

Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the global ...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Added by 6 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig. Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Maya,...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 6 years ago

1.13K Views0 Comments

Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm. Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig process i...

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