Tag: Character

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Improving Anime Character Modeling Workflow

Added by 4 years ago

8.76K Views0 Comments

Improving Anime Character Modeling Workflow Daniel Kreuter - So I've practiced some modeling once again. I've focused on ways to get more detail into my anime style characters. This time I'm using cloth simulation and s...

Ornatrix 3dsmax Feathers

Added by 3 years ago

1.37K Views0 Comments

Ornatrix 3dsmax Feathers Part 1 This is the first of a series of tutorials dedicated to realistic feather creation using Ornatrix 3dsmax. Learn how to set up your character for feathers, how to add feathers, and how to ...

Character Showreel by Henning Sanden

Added by 3 years ago

1.25K Views0 Comments

Character Showreel by Henning Sanden Henning Sanden - My 2015 character/creature reel. Everything is done by yours truly, including all designs, models, sculpting, texturing, rigging, lighting and overall presentation. ...

Hair LOD Using Generate Guide Data Modifier in Ornatrix 3ds Max

Added by 2 years ago

746 Views0 Comments

Hair LOD Using Generate Guide Data Modifier in Ornatrix 3ds Max In this quick tutorial we will go over the Generate Guide Data Modifier in Ornatrix 3dsmax and use it to add and remove hairs based on how far the object i...

MPC Advertising Reel 2015

Added by 4 years ago

1.33K Views0 Comments

MPC Advertising Reel 2015 Take a look at our new advertising reel for 2015. Watch Also:- Making of Nescafe Gold Blend Dinosaurs by MPC MPC Film Reel 2015 Making of Mercedes Fable by MPC Godzilla VFX Breakdown by ...

3d Anime Head Modeling

Added by 3 years ago

3.49K Views0 Comments

3d Anime Head Modeling Daniel Kreuter - A male 3d anime character and finally I gave it a serious try. The character I modelled is Shinji from Evangelion, you might know him. In this video you can take a look at the top...

Creating a Character Rig: Appendix D – Freezing IK Controls in Maya

Added by 1 year ago

3.85K Views0 Comments

Creating a Character Rig: Appendix D - Freezing IK Controls in Maya In this video, I show you how to set the default position of the IK Arm controls to 0,0,0 without breaking functionality. Submit Your Artwork, Demor...

Character Modeling Showreel by Cheyne Hessler

Added by 4 years ago

1.48K Views0 Comments

Character Modeling Showreel by Cheyne Hessler Cheyne Hessler Presens his updated Character Modeling Showreel. Software Used: Maya, ZBrush, Photoshop, Substance Painter, Mari, Marmoset Toolbag, UV Layout C...

In Circles

Added by 3 years ago

595 Views0 Comments

In Circles Short Film 'In Circles' is the culmination of three years of studying 3D Computer Animation and Modelling at the University of Hertfordshire. Created by Rose Timperley, Emma Porter and Charity Turner Musi...

Tips & Tricks on Building Compelling Creatures in ZBrush

Added by 3 years ago

2.81K Views0 Comments

Tips & Tricks on Building Compelling Creatures in ZBrush Tips & tricks on building compelling creatures in ZBrush via Luis Carrasco. Luis works for Industrial Light and Magic as a character concept artist. ...

Character Creation Sculpting Texturing in Blender & Substance Painter

Added by 2 years ago

2.21K Views0 Comments

Character Creation Sculpting Texturing in Blender & Substance Painter Timelapse Character Creation - Modeling, sculpting, texturing, rigging (Blender & Substance Painter Timelapse) Character Creation Scu...

Character Creation with ZBrush

Added by 4 years ago

2.39K Views0 Comments

Character Creation with ZBrush How we created the 'Little Biscuit' character using ZBrush, Silo/Maya and Headus UV layout. It a time lapsed of all the recorded sessions and added some narrative to explain whats happenin...

Heart and Soul

Added by 3 years ago

620 Views0 Comments

Heart and Soul Short Film Pierre Zah - A Soul is trying to find peace in the mind but is disturbed by the beating of the Heart. Soul is forced to confront the Heart and get him to stop beating. A 3D animated Short Film ...

Making of Charlotte

Added by 4 years ago

2.51K Views0 Comments

Making of Charlotte Short film about Charlotte and her creators. Making of Charlotte, 3d, 3dsmax, zbrush, mari, hairfarm, fumefx, demo, reel, steampunk, Animation, Design, Animated, Making, Network, Graphics, ...

DeltaMush to Skin 3ds Max Plugin

Added by 3 years ago

3.17K Views0 Comments

DeltaMush to Skin 3ds Max Plugin DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as pos...

Character and Creature Modeler Reel at The Mill – Jason Brown

Added by 6 years ago

3.83K Views0 Comments

Character/Creature Modeler Reel - Jason Brown at The Mill My latest work as a creature modeler at The Mill. -------------------- Character, Creature, Creature Modeler Reel, Modeler Reel, Character Mo...

Tracer & Pose Design 101 – The Animation of Overwatch

Added by 3 years ago

3.46K Views0 Comments

Tracer & Pose Design 101 - The Animation of Overwatch Why the outcry over Tracer's "over the shoulder" victory pose in Blizzard's new FPS, Overwatch? Professional game animator Daniel Floyd reviews the principles of...

Maya 2017 Quad Draw / Make Live Workflow

Added by 2 years ago

1.74K Views0 Comments

Maya 2017 Quad Draw / Make Live Workflow Steven Roselle - Maya 2017 Update 3 is shaping up to be a pretty solid, well rounded release. There are new tools related to modeling, UVs, XGen, MASH and Arnold rendering. On th...

Posing a ZBrush Character with ZSpheres and Masking

Added by 4 years ago

1.52K Views0 Comments

Posing a ZBrush Character with ZSpheres and Masking Learn posing a ZBrush character with ZSpheres and Masking with Glen Southern. Posing a ZBrush character with ZSpheres and Masking, Posing a ZBrush character, ...

3d Modeling Showreel 2016 by Stephen Anderson

Added by 3 years ago

2.41K Views0 Comments

3d Modeling Showreel 2016 by Stephen Anderson Stephen Anderson - I specialize in character design and creation. I am the art director over character design at Track 36 Animation Studios as well as an instructor in the G...

Ornatrix for Maya 101

Added by 4 years ago

2.49K Views0 Comments

Ornatrix for Maya 101: Furry Bat Setup with Surface Comb, Length, and Mapping In this informative tutorial we set up a furry bat character in Maya by utilizing Ornatrix Surface Comb operator to define hair shape and Len...

Corrective Blendshapes in Maya

Added by 3 years ago

4.38K Views0 Comments

Corrective Blendshapes in Maya Giovanna Coutinho - Video covering my workflow for corrective blendshapes using BSpirit Correctiveshape. In order to enter your pivot axis orientation tool, simply press "D" or "Insert" on...

3D Anime Face and Head Modelling in Blender

Added by 3 years ago

10.08K Views0 Comments

3D Anime Face and Head Modelling in Blender I was practicing face modelling with a random anime character sheet from Google and recorded my workflow. You'll see me modelling some areas and copy/past some parts from olde...

How to Retopologize a Head

Added by 2 years ago

5.92K Views0 Comments

How to Retopologize a Head like a Boss - Part 1 Retopology is part art-form, part science. The idea is to layout polygons in such a way that it benefits animation and other disciplines down the pipeline. There is qu...

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