Tag: Character

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Making of Godzilla Resurgence

Added by 2 years ago

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Making of Godzilla Resurgence Godzilla Resurgence (Shin Godzilla) Making of by Shirogumi. Making of Godzilla Resurgence, Making of Thin Godzilla Shirogumi, Shin Godzilla, Toho, TOHO, movie, official, MOVI...

Monkey Beat

Added by 2 years ago

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Monkey Beat by Squeeze Studio Two little monkeys jammin' on a tree... A beatbox challenge like you've never seen! Created by Squeeze Studio. Monkey Beat, Monkey Beat by Squeeze, Monkey Beat by Squeeze St...

Say Cheese

Added by 2 years ago

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Say Cheese Short Film Brendan Lindsay - My thesis film for my senior year of Sheridan College's BAA Animation program. The film stars Virginia Madison, a young girl who has always dreamed of contacting a real life gh...

Ornatrix 3dsmax Feathers

Added by 2 years ago

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Ornatrix 3dsmax Feathers Part 1 This is the first of a series of tutorials dedicated to realistic feather creation using Ornatrix 3dsmax. Learn how to set up your character for feathers, how to add feathers, and how ...

In Circles

Added by 2 years ago

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In Circles Short Film 'In Circles' is the culmination of three years of studying 3D Computer Animation and Modelling at the University of Hertfordshire.Created by Rose Timperley, Emma Porter and Charity Turner M...

DeltaMush to Skin 3ds Max Plugin

Added by 2 years ago

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DeltaMush to Skin 3ds Max Plugin DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as ...

Corrective Blendshapes in Maya

Added by 2 years ago

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Corrective Blendshapes in Maya Giovanna Coutinho - Video covering my workflow for corrective blendshapes using BSpirit Correctiveshape. In order to enter your pivot axis orientation tool, simply press "D" or "Insert"...

3ds Max Populate Characters Export to Stingray

Added by 2 years ago

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3ds Max Populate Characters Export to Stingray Description: In this tutorial, you learn to export 3ds Max’s Populate characters to Stingray, so you can enrich real-time scenes with live animated characters.Level:...

ZERO Vfx Showreel 2016

Added by 2 years ago

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ZERO Vfx Showreel 2016 This is ZERO's latest showreel, featuring work on Ghostbusters, The Magnificent Seven, Hardcore Henry, Southpaw, Black Mass, The Equalizer and more. ZERO Vfx Showreel 2016, ZERO VFX...

Rogue One: A Pipeline Story Tutorial 1 – Modelling and Texturing

Added by 2 years ago

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Rogue One: A Pipeline Story Tutorial 1 - Modelling & Texturing The first in our four-part pipeline series. Hope you enjoy Federico, one of our studio assistants walking you through the modelling and texturing wor...

3D Anime Hair Modelling Tutorial in Blender

Added by 2 years ago

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3D Anime Hair Modelling Tutorial in Blender Daniel Kreuter - This video teaches you how to model the hair mesh for your 3d anime character. The software is called Blender. 3D Anime Hair Modelling Tutorial i...

Mackevision Showreel 2017

Added by 2 years ago

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Mackevision Showreel 2017 We proudly present our Showreel 2017. In a selection of projects from the previous year we unleash the real and the digital through our visualizations and merge them into new realities – “to...

How to Animate A Character Head Turn

Added by 2 years ago

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How to Animate A Character Head Turn Chiara Porri - Learn how to animate a Character Turn in two different Timing, Fast and Slow! In this Tutorial I used this lovely Rig “Alya” by Eyad Hussein How to Animate...

Restoring Lost Sculpted Detail in Blender

Added by 2 years ago

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Restoring Lost Sculpted Detail in Blender Have you ever lost sculpted detail and form when retopologizing?There's a way to get it back (without having to repeat work). Here is an easy way to restore these details...

Hair LOD Using Generate Guide Data Modifier in Ornatrix 3ds Max

Added by 2 years ago

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Hair LOD Using Generate Guide Data Modifier in Ornatrix 3ds Max In this quick tutorial we will go over the Generate Guide Data Modifier in Ornatrix 3dsmax and use it to add and remove hairs based on how far the objec...

Character Creation Sculpting Texturing in Blender & Substance Painter

Added by 2 years ago

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Character Creation Sculpting Texturing in Blender & Substance Painter Timelapse Character Creation - Modeling, sculpting, texturing, rigging (Blender & Substance Painter Timelapse) Character Creation ...

Maya 2017 Quad Draw / Make Live Workflow

Added by 2 years ago

1.70K Views0 Comments

Maya 2017 Quad Draw / Make Live Workflow Steven Roselle - Maya 2017 Update 3 is shaping up to be a pretty solid, well rounded release. There are new tools related to modeling, UVs, XGen, MASH and Arnold rendering. On...

How to Retopologize a Head

Added by 2 years ago

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How to Retopologize a Head like a Boss - Part 1Retopology is part art-form, part science. The idea is to layout polygons in such a way that it benefits animation and other disciplines down the pipeline. There is...

Asus ROG GX800 Liquid-Cooled Gaming Laptop Commercial

Added by 2 years ago

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Asus ROG GX800 Liquid-Cooled Gaming Laptop Commercial Moon Shine - The ROG GX800 redefines gaming power in a laptop with an overclockable Intel 7th Generation Core i7 processor, and two VR-Ready NVIDIA GTX 1080 graph...

Maya Mythical Creature Animation

Added by 2 years ago

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Maya Mythical Creature Animation How to develop your own creature animations. Maya Mythical Creature Animation, Maya Tutorials, Creature, Animation, VFX, CG, Computer, Graphics, Mythical, Chris Tedin, Dragon, ...

Zbrush 4r8 – Hair With the Bend Curve 3d Gizmo

Added by 2 years ago

4.80K Views0 Comments

Zbrush 4r8 - Hair With the Bend Curve 3d Gizmo Daniel Garcia - Testing the great new gizmo included in the 4r8 version, here I demo the tool applied to hair modeling. Zbrush 4r8 - Hair With the Bend Curve 3d G...

Young startup Moka Studio sparks innovation for 3D character animation

Added by 1 year ago

2.32K Views0 Comments

Young startup Moka Studio sparks innovation for 3D character animation Moka Studio is the newest kid on the block. It is a new alternative to renowned 3D animation software such as Maya Autodesk and Cinema 4D. The ...

Making of Ghost in the Shell Character

Added by 1 year ago

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Making of Ghost in the Shell Character by Dan Roarty Dan Roarty: i would share this time-lapse video of the making of the 'Ghost in the Shell' character I created. Made with Zbrush, maya, vray, shave and a haircut an...

CG Assets Development Reel by Kroftle Studio

Added by 1 year ago

882 Views0 Comments

CG Assets Development Reel by Kroftle Studio Kroftle Studio is a CG Assets Development Studio, widely focus on development of assets including characters, props and environments from their conceptual to production re...

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