Tag: computer graphics

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Making of Zipi Zape

Added by 2 years ago

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Making of Zipi Zape El Ranchito Imagen Digital - "Zipi and Zape and the club of the marble" (2013) Before VFX applied Zipi Zape VFX Brakedown, Making of Zipi Zape, Zipi Zape Making Of, Zipi Zape VF, Breakdown, Zip...

Audi’s ”Beauty in Engineering” CGI Breakdown

Added by 7 years ago

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A CGI Breakdown/behind the scenes look at Audi's "Beauty in Engineering" spot, by Aladino Debert – Creative Director at Digital Domain. aladinodebert.com watch Audi's "Beauty in Engineering" spot here: -...

Making of Icebound

Added by 7 years ago

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Making of Icebound by Xoio. Based on a visual did with there partners FLC Helsinki, Xoio created this series of animated shots. "Icebound" is a study depicting the korean icebreaker "Araon" on various stages of a journey...

Animation Demoreel 2013 by Jorge Vigara

Added by 6 years ago

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Animation Demoreel 2013 by Jorge Vigara Here´s Showreel 2013 the shots Jorge did in Hotel Transylvania and Dispicable Me.. Hotel Transylvania shots Here´s some of the shots Jorge did in "Hotel Transylvania" Dispica...

3D Character Competition with ZBrush – CGTrader

Added by 6 years ago

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3D Character Competition with ZBrush - CGTrader Want to participate in the challenge? All you have to do is to prove that your fantasy and professionalism is a more powerful potion than uranium or the famous deadly sp...

Rigging/TD Demo Reel 2013 by Tommaso Sanguigni

Added by 6 years ago

5.90K Views1 Comments

Rigging/TD Demo Reel 2013 by Tommaso Sanguigni He worked as technical director in rigging and particles setup. Rigging/ TD Demo Reel 2013 by Tommaso Sanguigni, Technical Director Showreel 2013 by Tommaso Sa...

Making of Kaiju for Pacific Rim by ILM

Added by 6 years ago

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Making of Kaiju for Pacific Rim by Industrial Light & Magic "Pacific Rim" begins more than a decade into the battle with the city-destroying Kaiju, in this video the visual effects team at Industrial Light & Mag...

Create Realistic 3D Portraits by Dan Roarty

Added by 6 years ago

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Create Realistic 3D Portraits by Dan Roarty Character artist Dan Roarty walks us through the process of creating one of his hyperrealistic 3D portraits, "Happy Birthday, Nana," a tribute to his late grandmother. Creates...

Weapons Modeling Timelapses

Added by 5 years ago

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Weapons Modeling Timelapses by Jose Manuel Hard surfacing weapons modeling Timelapses by Jose Manuel. All done with XSI softimage and subdivision modeling. Weapons Modeling Timelapse - 01 Softimage XSI - Based on Gear...

Axis VFX Creature Development Reel

Added by 5 years ago

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Axis VFX Creature Development Reel Award winning animation studio Axis teamed up with key industry VFX Supervisors and Producers to create an exciting new boutique visual effects studio, axisVFX. Established primaril...

Designing Structurally-Sound Ornamental Curve Networks

Added by 3 years ago

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Designing Structurally-Sound Ornamental Curve Networks We present a computational tool for designing ornamental curve networks—structurally-sound physical surfaces with user controlled aesthetics. In contrast to approac...

Making of Ghost In The Shell by MPC

Added by 2 years ago

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Making of Ghost In The Shell by MPC MPC presents Design of Ghost In The Shell. Director - Rupert Sanders Studio - Paramount Pictures Production VFX Supervisors - Guillaume Rocheron, John Dykstra Creative Director ...

Making of for Google IO “The Story of an Idea”

Added by 2 years ago

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Making of for Google IO “The Story of an Idea” Nexus - Google’s hotly anticipated annual I/O developers’ conference in San Francisco kicked off with a 4.5 minute animated short film from Nexus Studios’ director FX Goby....

Nestlé Landia Carrossel CGI Breakdown

Added by 2 years ago

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Nestlé Landia Carrossel CGI Breakdown CLAN VFX - presents Nestlé Landia Carrossel CGI Breakdown. Nestlé Landia Carrossel CGI Breakdown, Nestlé Landia Carrossel – Before and After, Making of Nestlé Landia Carrossel...

The Collection Visual Effects Breakdown

Added by 7 years ago

1.70K Views0 Comments

The Collection Visual Effects Breakdown - Yashinski Studio - Visual Effects & Design studio created over 40 Visual Effects Shots, including: CG Fire effects, Explosions, CG Elements, Set Extensions and Water simulati...

Marmoset Toolbag 1.09 Released

Added by 7 years ago

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Marmoset Toolbag 1.09 The Essential Realtime Artist’s Toolkit. Marmoset Toolbag is a full-featured, real-time material editor and renderer bundled in a tidy package. Toolbag provides 3D artists a powerful and efficien...

Rayman Legends Trailer Breakdown

Added by 6 years ago

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Rayman Legends Trailer Breakdown Mhamed Elmezoued CG/VFX Supervisor worked on Rayman Legends Trailer at AkamaStudio share some work done. Modeling, Texturing, Hair styling, Hair Simulation, Shading, Lighting, Rendering...

Making of BEYOND Two Souls

Added by 6 years ago

13.27K Views1 Comments

Making of BEYOND Two Souls See the artistic team of one of 2013's biggest games explain how they laid out their artistic vision and brought the world of BEYOND: Two Souls to life. BEYOND: Two Souls takes you on a thrill...

Pixar RenderMan Studio 18 Released

Added by 6 years ago

8.93K Views4 Comments

Pixar RenderMan Studio 18 Released Pixar Animation Studios announced the release of RenderMan Studio 18, incorporating all of the performance and feature advantages of RenderMan Pro Server 18 within an intuitive suite...

Lighting Reel by Igor Colaiacovo

Added by 6 years ago

2.89K Views0 Comments

Lighting Reel by Igor Colaiacovo Worked on:-  Look Dev of New Ford Focis (Shaders) Lighting, shading and rendering for the " Tron " scenes and the "laboratory engineers" Coca Cola dia das mâes - Abraço de urso ...

12 Basic Principles of Animation: The illusion of life

Added by 6 years ago

50.64K Views3 Comments

12 Basic Principles of Animation: The illusion of life The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s : The Il...

Raphael Grassetti Presentation at ZBrush Summit

Added by 5 years ago

5.75K Views1 Comments

Raphael Grassetti Presentation at ZBrush Summit Raphael Grassetti is currently working as a Senior Artist at Sony Santa Monica, Previously he worked as a supervisor at Sony San Diego where he contributed to 6 titles, in...

Houdini Demo Reel 2015

Added by 4 years ago

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Houdini Demo Reel 2015 Side Effects Software is proud to release the 2015 Demo Reel featuring the work of Houdini customers worldwide. The shots in this reel are a small sampling of all the amazing work created by the H...

Making of Watch Dogs 2

Added by 3 years ago

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Making of Watch Dogs 2 Platige Image presents Making of Watch Dogs 2. Making of Watch Dogs 2, Watch Dogs 2 Making Of, Making of Watch Dogs 2, Platige Image – Watch Dogs 2 (Making of), Making of W...

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