Tag: computer graphics

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Crowds & FX Reel by Brian Jason Tran

Added by 3 years ago

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Crowds & FX Reel by Brian Jason Tran Brian Jason Tran presens his Crowds & FX Reel 2016. Crowds & FX Reel by Brian Jason Tran, Brian Jason Tran - Crowds & FX Reel, Crowds, Effects, Houdini, C...

Atomhawk Design Showreel 2016

Added by 3 years ago

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Atomhawk Design Showreel 2016 Atomhawk Design Ltd is a leading creative visualisation and digital art production company based in the North of England. We are a specialist in providing bespoke digital art and design ...

Disney’s Practical Guide to Snow Simulation

Added by 3 years ago

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Disney's Practical Guide to Snow Simulation What is simulation? Originally, animated movies were created using traditional hand-drawn animation techniques. Teams of animators would draw all characters and the surroun...

Real-Time Hellblade Cinematography in Unreal Engine 4

Added by 3 years ago

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Real-Time Hellblade Cinematography in Unreal Engine 4 Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, w...

Lightweight Eye Capture Using a Parametric Model

Added by 3 years ago

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Lightweight Eye Capture Using a Parametric Model Facial scanning has become ubiquitous in digital media, but so far most efforts have focused on reconstructing the skin. Eye reconstruction, on the other hand, has rec...

Designing Structurally-Sound Ornamental Curve Networks

Added by 3 years ago

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Designing Structurally-Sound Ornamental Curve Networks We present a computational tool for designing ornamental curve networks—structurally-sound physical surfaces with user controlled aesthetics. In contrast to appr...

Golaem Quickstart

Added by 3 years ago

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Golaem Quickstart An introduction to Golaem 5 for Maya, showing all the basics of simulating a crowd, rendering it and modifying the cache after simulationNB: this tutorial is the updated version for Golaem versi...

Real-Time 3D With Unreal Engine 4

Added by 3 years ago

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Real-Time 3D With Unreal Engine 4 Burrows delivers the absolute pinnacle of quality in digital and CGI work with regards to imagery and visualization. Unreal is at the heart of their latest work. Real-Time 3D ...

Cinema 4D Demo Reel 2016

Added by 3 years ago

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Cinema 4D Demo Reel Spring 2016 CINEMA 4D demo reel from the 2016 National Association of Broadcasters Show in Las Vegas, Nevada. MAXON is a leader in 3D animation software. Its award-winning CINEMA 4D and BodyPaint ...

V-Ray 3.3 for NUKE

Added by 3 years ago

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V-Ray 3.3 for NUKE An overview of what's new in V-Ray 3.3 for NUKE. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, t...

Making of Li-ning Dogs

Added by 3 years ago

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Making of Li-ning Dogs Joaquim Montserrat - This is the making of the fun and fast paced - "Parkour" style - commercial done for Li-Ning (China). A dog is dreaming of being a human and running with this new pair of s...

Making of Jersey Cow

Added by 3 years ago

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Making of Jersey Cow Joaquim Montserrat - This is the making of the TVC Huishan Milk - "Dancing Cow". Making of Jersey Cow, vfx thailand, visual effects, 3d, computer graphics, 3dsmax, 3d studio max, vfx su...

Digital Humans: Crossing the Uncanny Valley

Added by 3 years ago

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Digital Humans: Crossing the Uncanny Valley in Unreal Engine 4 This is the must-see talk that goes in-depth on the making of Ninja Theory's Hellblade: Senua's Sacrifice live performance and real-time animation demo. ...

Terminator Genisys VFX breakdown by MPC

Added by 3 years ago

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Terminator Genisys VFX breakdown by MPC Take a look at MPC Visual Effects Studio: VFX breakdown for Terminator Genisys. MPC work included recreating a ‘young Arnold’ T-800 digital character, Endoskeletons, an explos...

ZBrush Game Reel

Added by 3 years ago

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Pixologic ZBrush Game Reel 2016 Pixologic is proud to provide artists with digital design solutions for Games and Cinematic arts. ZBrush is the leading digital sculpting application for creating characters and other ...

League of Legends 2 FX Breakdown

Added by 3 years ago

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League of Legends 2 FX Breakdown Matt Radford - A look at some of the FX work I did back on LOL 2 at Blur. This project was a weird one. It floated around the studio for a while as Riot was insanely picky on seemingl...

Making of ProtoStar

Added by 3 years ago

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Making of ProtoStar Unreal Engine 4’s implementation of Vulkan API enables developers to create visually stunning, cross-platform 3D content that supports more draw calls, and more dynamic objects onscreen, with fast...

Animation Demo Reel 2016 by Joe Han

Added by 3 years ago

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Animation Demo Reel 2016 by Joe Han A brief selection of Joe Han work as an animator in the last 16 years of working in the 3D industry.Shot breakdown:-Motiga Inc.  1. Gigantic Announce Trailer - Swift &...

Shave and a Haircut 9.0 for Autodesk Maya

Added by 3 years ago

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Shave and a Haircut 9.0 for Autodesk Maya by Joe Alter Shave and a Haircut 9.0 Released with lots of new stuff:- New Display Options - Realtime GL Shading . - VP 2.0 integration from Maya 2015 - MultiRes Hair ...

Monsters Reel by Tippett Studio

Added by 3 years ago

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Monsters Reel by Tippett Studio Tippett Studio presents its Monsters Reel. Monsters Reel by Tippett Studio, Tippett Studio // Monsters, Tippett Studio Monsters, Monsters by Tippett Studio, Tippett Stud...

AnimSchool Modeling & Rigging Student Showcase 2015

Added by 3 years ago

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AnimSchool Modeling & Rigging Student Showcase 2015 A compilation of AnimSchool student modeling and rigging work for the previous year.Watch Also:- AnimSchool Animation Student Showcase 2014 AnimSchool Mod...

Making of Vikings 308 To The Gate

Added by 3 years ago

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Making of Vikings 308 "To The Gates" MR. X is thrilled to be returning to work on the fourth season of History Channel’s hit series Vikings. Last season saw Ragnar Lothbrok’s assault on Paris, and this season promise...

FX Demo Reel by Slava Azarov

Added by 4 years ago

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FX Demo Reel by Slava Azarov Slava Azarov made all pyrotechnics and he used Houdini. FX Demo Reel by Slava Azarov, Slava Azarov Demoreel, Slava Azarov Demoreel 2014/2015, FX Showreel by Slava Azarov, FX S...

FX Showreel by Steven Dupuy

Added by 4 years ago

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FX Showreel by Steven Dupuy Steven Dupuy - FX reel with work from Unit Image, Digital District, Illumination MacGuff. FX Showreel by Steven Dupuy, FX Show Reel 2015, Steven Dupuy, FX Showreel, Steven Du...

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