Tag: Conference

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Blender in the Game Industry

Added by 2 years ago

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Blender in the Game Industry Blender in the Game Industry by Paul Siedler at Blender Conference 2017 Blender in the Game Industry, academic, blender 3d, de balie, education, open source, vfx, presentation, amste...

Space VFX

Added by 2 years ago

866 Views1 Comments

Space VFX Space VFX by Aidy Burrows at Blender Conference 2017. Space VFX, science, bcon17, bcon, amsterdam, academic, blender 3d, conference, blender, 2017, talk, vfx, de balie, presentation, open source, 3d, ...

Making of Agent 327

Added by 2 years ago

1.20K Views0 Comments

Making of Agent 327 Making of Agent 327, Operation Barbershop @ Blender Conference 2017 by Francesco Siddi, Hjalti Hjalmarsson, Andy Goralczyk at Blender Conference 2017. Making of Agent 327, Agent 327 vfx b...

Automating Motion Graphics with Blender

Added by 2 years ago

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Automating Motion Graphics with Blender Automating Motion Graphics with Blender by Relja Trajković at Blender Conference 2017. Automating Motion Graphics with Blender, amsterdam, bcon17, 2017, open source, blende...

Chickens, Robots & Squishies – Animation Case Study

Added by 2 years ago

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Chickens, Robots & Squishies - Animation Case Study Chickens, Robots & Squishies - Animation Case Study by Pablo López Soriano at Blender Conference 2017. Chickens, Robots & Squishies - Animation Ca...

Blender for Architecture

Added by 2 years ago

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Blender for Architecture Blender for Architecture: It's Much More than Viz by Matthieu Dupont de Dinechin at Blender Conference 2017. Blender for Architecture, Blender for Architecture: It's Much More than Viz, b...

New 3D Facial Reconstruction Approach

Added by 2 years ago

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New 3D Facial Reconstruction Approach New 3D Facial Reconstruction Approach by Nikos Priniotakis at Blender Conference 2017. New 3D Facial Reconstruction Approach, blender 3d, amsterdam, talk, 2017, 3d, de bal...

Blender for Television VFX

Added by 2 years ago

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Blender for Television VFX Blender for Television VFX - More Gruntwork VFX by Sean Kennedy at Blender Conference 2017 Blender for Television VFX, Blender for Television VFX - More Gruntwork VFX, 3d, 2017, blen...

Fluid Simulations with Mantaflow

Added by 2 years ago

886 Views0 Comments

Fluid Simulations with Mantaflow Next Generation Fluid Simulations with Mantaflow by Sebastián Barschkis at Blender Conference 2017. Fluid Simulations with Mantaflow, de balie, open source, bcon, presentation, bl...

The Principles of Animation

Added by 2 years ago

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The Principles of Animation "The Principles of Animation" by Hjalti Hjalmarsson at Blender Conference 2017. The Principles of Animation, 3d, de balie, 2017, blender 3d, bcon, blender, presentation, conference, a...

Rigging for Formlessness in Blender

Added by 2 years ago

1.45K Views0 Comments

Rigging for Formlessness in Blender "Rigging for Formlessness" by Chris McFall Rigging for Formlessness in Blender, Rigging for Formlessness, Blender, blender, conference, 2017, b3d, rigging, formlessness, rig, ...

Virtual landscapes with Blender Terrain Tools

Added by 3 years ago

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Virtual landscapes with Blender Terrain Tools Miro Hovarth at Blender Conference 2016. This talk aims to provide the audience with information about the addon called Blender Terrain Tools(what is it, how does it work.. ...

Successfully Developing Artwork in Blender

Added by 3 years ago

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Successfully Developing Artwork in Blender Zacharias Reinhardt at Blender Conference 2016. In this workshop we will take a look on how to develop a 3d artwork using Blender. The focus is a creative workflow, that will h...

Mastering Toon Lighting, Compositing and Freestyle in Blender

Added by 3 years ago

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Mastering Toon Lighting, Compositing and Freestyle in Blender Frederik Steinmetz at Blender Conference 2016. Blender is a 3D render engine, but cartoons traditionally look more like 2D. Getting consistant lighting acros...

Fantastic Lighting: Connecting Theory and Practice in Blender

Added by 3 years ago

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Fantastic Lighting: Connecting Theory and Practice in Blender Jonathan Lampel at Blender Conference 2016. A discussion about how to use digital lighting to more clearly articulate the story and essence of a scene. Light...

BleRiFa Toolset for Rigging and Animation in Blender

Added by 3 years ago

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BleRiFa Toolset for Rigging and Animation in Blender Julien Duroure at Blender Conference 2016. BleRiFa is a toolset for riggers and animators, where you can find several add-ons. Aim of these tools is to help / speed-u...

Blender in a Video Game Production Pipeline

Added by 3 years ago

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Blender in a Video Game Production Pipeline Mathias Fontmarty at Blender Conference 2016. In this presentation, Mathias will talk about how he uses Blender for video game creation (but this might still interest people f...

Creating Virtual Humans

Added by 3 years ago

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Creating Virtual Humans Haarm-Pieter Duiker (Epic) and Brian Karis (Epic) talked about "Creating Virtual Humans" at FMX 2016, which took place from April 26 to 29 in Stuttgart, Germany. Creating Virtual Huma...

Bringing A Character to Life, then Killing it

Added by 4 years ago

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Bringing A Character to Life, then Killing it James Cunningham (Senior Lecturer, Media Design School) spoke as part of the FMX 2016 "Wild & Strange" track. From the program: Director of more than a dozen anima...