Tag: Epic Games

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Unreal Engine GDC Sizzle Reel 2018

Added by 1 year ago

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Unreal Engine GDC Sizzle Reel 2018 Join us as we celebrate the amazing Unreal Engine development community by showcasing some of the most impressive content in the world!Submit Your Artwork, Demoreel & Jobs t...

Planet of the Apes: Last Frontier – Martin Alltimes Interview

Added by 1 year ago

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Planet of the Apes: Last Frontier - Martin Alltimes Interview Martin Alltimes, founder and owner of The Imaginati Studios, explains the role that choice plays in producing an emotionally engaging experience within Pl...

Houdini to Amp Up Unreal Engine

Added by 1 year ago

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Houdini to Amp Up UE4 The folks over at SideFX have been working on some amazing tools in Houdini to amp up your UE4 capabilities. Ben gives a brief update on the state of Houdini. Then Luiz and Paul dive in to some ...

Unreal Engine Enterprise Summer Sizzle Reel 2017

Added by 2 years ago

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Unreal Engine Enterprise Summer Sizzle Reel 2017 Unreal Engine powers high-quality visualizations, VR experiences and branded entertainment, crossing industries such as automotive, aviation, architecture, big data, c...

Making of Physics-Based Mayhem

Added by 2 years ago

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Making of Physics-Based Mayhem In this video, Alan Noon, Sr. DevRel Technical Artist at Epic Games, explores how UE4's new Immediate Mode Physics enables developers to add more physics-based mayhem to their worlds th...

Making of Robo Recall Cinematics with Sequencer

Added by 2 years ago

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Making of Robo Recall Cinematics with Sequencer Unreal Engine's cinematic tool, as Wes Bunn, Sr. Technical Writer, Epic Games, breaks down and edits the intro cinematic from our latest VR game, Robo Recall, before a ...

Unreal Engine 4 Animation and Physics Technical Showcase

Added by 2 years ago

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Unreal Engine 4 Animation and Physics Technical Showcase In this GDC 2017 session, members of the Unreal Engine 4 development team demonstrate several exciting upcoming animation and physics features for the engine. ...

Chevrolet ‘The Human Race’ Behind the Scenes

Added by 2 years ago

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Chevrolet 'The Human Race' Short Film Behind the Scenes Take a look behind the scenes of The Mill’s most recent ground breaking project ‘The Human Race’. Joining forces with Epic Games and Chevrolet, The Mill has re...

Unreal Engine Student Reel 2017

Added by 2 years ago

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Unreal Engine Student Reel 2017 Students around the world are using Unreal Engine to bring their projects to life! Catch a glimpse of the content being created in our 2017 student spotlight and start developing your ...

Paragon Aurora Announce Trailer

Added by 2 years ago

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Paragon - Aurora Announce Trailer Freeze your enemies in their tracks as Aurora, the new melee Hero in Paragon. Play Aurora for free starting January 31.Paragon - Aurora Announce Trailer, Paragon, MOBA, Ep...

Unreal Engine Enterprise Show Reel – Winter 2016

Added by 2 years ago

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Unreal Engine Enterprise Show Reel - Winter 2016 Unreal Engine powers high-quality visualizations, VR experiences and branded entertainment, crossing industries such as automotive, aviation, architecture, big data, c...

Unreal Engine 4 Animation Features

Added by 2 years ago

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Unreal Engine 4 Animation Features Part 1Jeremy Ernst and Jurre de Baare are come on the stream to talk about a lot of the new animation features that are in the 4.13 build of Unreal Engine. They explore Alembic...

Unreal Engine Procedural Mesh Slicing

Added by 2 years ago

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Unreal Engine Procedural Mesh Slicing Ian Shadden and Alex are back again to help sharpen your development skills with a new feature from the 4.13 release, Procedural Mesh Slicing! Using this new ability of procedura...

Physical Animation Component Feature in Unreal Engine 4

Added by 2 years ago

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Physical Animation Component Feature in Unreal Engine 4 The "Physical Animation Component" is a new feature in UE4 with a lot of applications. In this stream, Ian Shadden will walk through setting up a third person t...

Real-Time Hellblade Cinematography in Unreal Engine 4

Added by 3 years ago

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Real-Time Hellblade Cinematography in Unreal Engine 4 Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, w...

Creating Virtual Humans

Added by 3 years ago

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Creating Virtual Humans Haarm-Pieter Duiker (Epic) and Brian Karis (Epic) talked about "Creating Virtual Humans" at FMX 2016, which took place from April 26 to 29 in Stuttgart, Germany. Creating Virtual H...

Unreal Engine Enterprise Show Reel 2016

Added by 3 years ago

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Unreal Engine Enterprise Show Reel Summer 2016 Unreal Engine powers high-quality visualizations, VR experiences and branded entertainment, crossing industries such as automotive, aviation, architecture, big data, con...

Mesh Displacement and Material Editor

Added by 3 years ago

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Mesh Displacement and Material Editor Alan Willard, hot off working on VFX for Unreal Tournament, dives into the Material Editor and show you how to effectively us Mesh Displacement to achieve some awesome effects! ...

Real-Time 3D With Unreal Engine 4

Added by 3 years ago

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Real-Time 3D With Unreal Engine 4 Burrows delivers the absolute pinnacle of quality in digital and CGI work with regards to imagery and visualization. Unreal is at the heart of their latest work. Real-Time 3D ...

Making of the McLaren Car Configurator

Added by 3 years ago

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Making of the McLaren Car Configurator After demonstrating the McLaren Car Configurator live at GDC and showing it off on the livestream, we are excited to explore the creation of this tool with two of its developers...

Working with Sequencer in Unreal Engine

Added by 3 years ago

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Working with Sequencer in Unreal Engine Grayson Edge is back along with Wes Bunn to continue discussing the new cinematic tool, Sequencer. In this stream, they highlight the existing documentation for Sequencer and t...

How to Use the Custom Material Node and Create Metaballs in Unreal Engine 4

Added by 3 years ago

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How to Use the Custom Material Node and Create Metaballs in Unreal Engine 4 Ryan Brucks and Sam Deiter will cover the various uses of the Custom Material node. Ryan Brucks also explains how he used Custom Material no...

Making of Paragon Characters

Added by 3 years ago

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Making of Paragon Characters Watch Tech & Techniques Behind Creating the Characters for Paragon. the new features in Unreal Engine used to create the high-end visuals are on their way to you all! Brian Karis and ...

Digital Humans: Crossing the Uncanny Valley

Added by 3 years ago

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Digital Humans: Crossing the Uncanny Valley in Unreal Engine 4 This is the must-see talk that goes in-depth on the making of Ninja Theory's Hellblade: Senua's Sacrifice live performance and real-time animation demo. ...

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