Tag: game dev

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Unity Automotive Real-Time Rendering Revolution

Added by 6 months ago

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Unity Automotive Real-Time Rendering Revolution Unity - The real-time revolution in automotive has arrived! We’re excited to bring our rendering technology to auto creators, which we’ll be showing off at our very fir...

Unity 2018.1 – New Features

Added by 7 months ago

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Unity 2018.1 - New Features Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers and engineers the power to express their talents and col...

High Definition Render Pipeline, Shader Graph, GPU-Based Progressive Lightmapper

Added by 8 months ago

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High Definition Render Pipeline, Shader Graph, GPU-Based Progressive Lightmapper Lucas Meijer (Technical Director) and Natalya Tatarchuk (Director of Graphics) dive into how Book of the Dead was created, using High D...

Unreal Engine GDC Sizzle Reel 2018

Added by 8 months ago

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Unreal Engine GDC Sizzle Reel 2018 Join us as we celebrate the amazing Unreal Engine development community by showcasing some of the most impressive content in the world!Submit Your Artwork, Demoreel & Jobs t...

Book of the Dead – Teaser

Added by 10 months ago

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Book of the Dead - Teaser Unity’s Demo Team, creators of “Adam”(2016) and “The Blacksmith” (2015), are excited to announce Book of the Dead, a first-person interactive story showcasing the capabilities of Unity 2018 ...

Unity 2017 – Highlights

Added by 11 months ago

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Unity 2017 - Highlights Unity 2017.3 is available 2017.3 completes the 2017 cycle introducing several new features and improvements across the board for both artists and developers. Unity 2017 - Highlight...

Planet of the Apes: Last Frontier – Martin Alltimes Interview

Added by 1 year ago

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Planet of the Apes: Last Frontier - Martin Alltimes Interview Martin Alltimes, founder and owner of The Imaginati Studios, explains the role that choice plays in producing an emotionally engaging experience within Pl...

Making of ADAM

Added by 1 year ago

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Making of ADAM CG HumansRendering CG humans in realtime presents a ton of challenges. Go behind-the-scenes with the Oats Studios team to see how they used Unity to help overcome them when making ADAM. Realtime...

ADAM E3: The Prophet Trailer

Added by 1 year ago

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ADAM E3: The Prophet Trailer Created in real time by Oats Studios using Unity, Neill Blomkamp’s latest episode in the ADAM story arrives on 11.30. Who is the Prophet? Check out the new trailer for clues....

Houdini to Amp Up Unreal Engine

Added by 1 year ago

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Houdini to Amp Up UE4 The folks over at SideFX have been working on some amazing tools in Houdini to amp up your UE4 capabilities. Ben gives a brief update on the state of Houdini. Then Luiz and Paul dive in to some ...

Maya LT 2018 – Rigging

Added by 1 year ago

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Maya LT 2018 - Rigging Maya LT provides several ways to rig characters for animation, giving character riggers the most flexibility. Maya LT 2018 - Rigging, Rigging, Autodesk Maya LT, Indie game development,...

Maya LT 2018 – Overview

Added by 1 year ago

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Maya LT 2018 - Overview Maya LT delivers essential animation, modeling, and texturing tools that are laser focused on the creation of in-game art. Maya LT 2018 - Overview, game development, games, game dev, g...

Unreal Engine Enterprise Summer Sizzle Reel 2017

Added by 1 year ago

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Unreal Engine Enterprise Summer Sizzle Reel 2017 Unreal Engine powers high-quality visualizations, VR experiences and branded entertainment, crossing industries such as automotive, aviation, architecture, big data, c...

Maya 2017: XGen for Game Character Hair

Added by 2 years ago

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Maya 2017: XGen for Game Character Hair - Part 1 Credit CD Projekt RED for Witcher 3 character & Michael Todd for hair groom. Maya 2017: XGen for Game Character Hair - Part 2 Maya 2017: XGen for Gam...

MODO 10 Series for VR and Games

Added by 2 years ago

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MODO 10 Series for VR and Games In this webinar, Creative Specialist Greg Brown demonstrates how our games tools make day-to-day tasks easier, even if you aren’t a game artist. Combined with our new procedural modeli...

Rigging and Animation for Unity

Added by 2 years ago

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Rigging and Animation for Unity Part 1 James Guard is an eclectic 3D artist who has created and distributed multiple games using MODO and Unity, and will to guide us through the process. How do you have multiple anim...