Tag: game development

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Unity Automotive Real-Time Rendering Revolution

Added by 6 months ago

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Unity Automotive Real-Time Rendering Revolution Unity - The real-time revolution in automotive has arrived! We’re excited to bring our rendering technology to auto creators, which we’ll be showing off at our very fir...

Unity 2018.1 – New Features

Added by 7 months ago

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Unity 2018.1 - New Features Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers and engineers the power to express their talents and col...

High Definition Render Pipeline, Shader Graph, GPU-Based Progressive Lightmapper

Added by 8 months ago

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High Definition Render Pipeline, Shader Graph, GPU-Based Progressive Lightmapper Lucas Meijer (Technical Director) and Natalya Tatarchuk (Director of Graphics) dive into how Book of the Dead was created, using High D...

Unreal Engine GDC Sizzle Reel 2018

Added by 8 months ago

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Unreal Engine GDC Sizzle Reel 2018 Join us as we celebrate the amazing Unreal Engine development community by showcasing some of the most impressive content in the world!Submit Your Artwork, Demoreel & Jobs t...

Book of the Dead – Teaser

Added by 10 months ago

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Book of the Dead - Teaser Unity’s Demo Team, creators of “Adam”(2016) and “The Blacksmith” (2015), are excited to announce Book of the Dead, a first-person interactive story showcasing the capabilities of Unity 2018 ...

Unity 2017 – Highlights

Added by 11 months ago

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Unity 2017 - Highlights Unity 2017.3 is available 2017.3 completes the 2017 cycle introducing several new features and improvements across the board for both artists and developers. Unity 2017 - Highlight...

Planet of the Apes: Last Frontier – Martin Alltimes Interview

Added by 1 year ago

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Planet of the Apes: Last Frontier - Martin Alltimes Interview Martin Alltimes, founder and owner of The Imaginati Studios, explains the role that choice plays in producing an emotionally engaging experience within Pl...

Making of ADAM

Added by 1 year ago

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Making of ADAM CG HumansRendering CG humans in realtime presents a ton of challenges. Go behind-the-scenes with the Oats Studios team to see how they used Unity to help overcome them when making ADAM. Realtime...

ADAM E3: The Prophet Trailer

Added by 1 year ago

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ADAM E3: The Prophet Trailer Created in real time by Oats Studios using Unity, Neill Blomkamp’s latest episode in the ADAM story arrives on 11.30. Who is the Prophet? Check out the new trailer for clues....

Houdini to Amp Up Unreal Engine

Added by 1 year ago

1.46K Views1 Comments

Houdini to Amp Up UE4 The folks over at SideFX have been working on some amazing tools in Houdini to amp up your UE4 capabilities. Ben gives a brief update on the state of Houdini. Then Luiz and Paul dive in to some ...

Maya LT 2018 – Rigging

Added by 1 year ago

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Maya LT 2018 - Rigging Maya LT provides several ways to rig characters for animation, giving character riggers the most flexibility. Maya LT 2018 - Rigging, Rigging, Autodesk Maya LT, Indie game development,...

Maya LT 2018 Game Engine Workflows

Added by 1 year ago

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Maya LT 2018 Game Engine Workflows Maya LT offers a one click workflow via Send to Unity or Send to Unreal.Artists can select a specific Unity or Unreal project which is then permanently associated with the saved May...

Maya LT 2018 – Overview

Added by 1 year ago

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Maya LT 2018 - Overview Maya LT delivers essential animation, modeling, and texturing tools that are laser focused on the creation of in-game art. Maya LT 2018 - Overview, game development, games, game dev, g...

Maya LT 2018 – 3D Animation Tools

Added by 1 year ago

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Maya LT 2018 - 3D Animation Tools Maya LT’s animation tools provide everything a game artist needs to create realistic movements, bringing their assets to life. Maya LT 2018 - 3D Animation Tools, maya lt, Auto...

Unreal Engine Enterprise Summer Sizzle Reel 2017

Added by 1 year ago

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Unreal Engine Enterprise Summer Sizzle Reel 2017 Unreal Engine powers high-quality visualizations, VR experiences and branded entertainment, crossing industries such as automotive, aviation, architecture, big data, c...

How to Get Started with Morph Targets Using a Character’s Head

Added by 1 year ago

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How to Get Started with Morph Targets Using a Character's Head Ed Burgess joins us to talk about how to get started with morph targets using a character's head. Ed explores how to bring a face to life in a few steps....

Geometry Workflows in Houdini 16

Added by 1 year ago

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Geometry Workflows in Houdini 16 SideFX's Jeff "Old School" Wagner dives into geometry workflows in Houdini 16, including the new SOPs and network-building methods.Topics will include:- Copy SOP replacements ...

Maya LT 2017 UV Editor Updates

Added by 1 year ago

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Maya LT 2017 UV Editor Updates UV editing is an important part of the 3D workflow. In the past, UV tools were limited and difficult to work with. This has changed dramatically over the past few years, and Update 3 of...

Houdini Games & VR Reel 2017

Added by 1 year ago

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Houdini Games & VR Reel 2017 Here's a look at some of the amazing games and VR projects that Houdini artists have been working on!Coming to GDC 2017? Visit our booth or Houdini SkillDev Workshop.REEL CRED...

Blend Shapes in Stingray

Added by 1 year ago

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Blend Shapes in Stingray In this tutorial, you will learn how to create, use and implement blend shapes using Maya/MayaLT and Stingray. Blend Shapes in Stingray, Stingray, 1.6, Autodesk, GameDev, Game Develop...

Autodesk Stingray 1.6 New Features

Added by 1 year ago

1.42K Views0 Comments

Autodesk Stingray 1.6 New Features The Stingray 1.6 update adds new interoperability with 3ds Max, so artists can send entire scenes from 3ds Max to Stingray, while maintaining the same layout. Stingray now supports ...

Using Substance Tools with Maya LT and Stingray

Added by 2 years ago

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Using Substance Tools with Maya LT and Stingray We get lots of questions on the Stingray forums about using Substance with Stingray. This video teaches you the important bits on how to set up shader effects in Maya L...

Stingray 1.5 New Features

Added by 2 years ago

389 Views0 Comments

Stingray 1.5 New Features The Stingray 1.5 update adds a new rendering mode to help optimize performance for mobile VR experiences; improves the extensibility of the Stingray editing tools, expands the capabilities o...

Unreal Engine Procedural Mesh Slicing

Added by 2 years ago

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Unreal Engine Procedural Mesh Slicing Ian Shadden and Alex are back again to help sharpen your development skills with a new feature from the 4.13 release, Procedural Mesh Slicing! Using this new ability of procedura...

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