Tag: gamedev

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Houdini Games Reel 2018

Added by 1 year ago

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Houdini Games Reel 2018 The 2018 reel highlights some of the amazing work our crazy-talented customers create with the help of Houdini. Studios and games include:Planet Alpha Game Studio (Planet Alpha) eXiin (Ar...

Making of Ary and the Secret of Seasons

Added by 1 year ago

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Making of Ary and the Secret of Seasons Meet eXiin – a talented Brussels-based indie games team, and the creators of the upcoming title 'Ary and the Secret of Seasons' – a 3D action-adventure puzzle game for PC and c...

Autodesk Games Show Reel 2017

Added by 2 years ago

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Autodesk Games Show Reel 2017 From indie to AAA, studios rely on Autodesk tools to make great games. Watch our Games show reel to see some of the best games of 2016! Learn about Autodesk tools: autode.sk/forgames Th...

Geometry Workflows in Houdini 16

Added by 2 years ago

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Geometry Workflows in Houdini 16 SideFX's Jeff "Old School" Wagner dives into geometry workflows in Houdini 16, including the new SOPs and network-building methods.Topics will include:- Copy SOP replacements ...

Houdini 16 Game Shelf

Added by 2 years ago

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Houdini 16 Game Shelf In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to F...

Crafting Ghost Recon Wildlands

Added by 2 years ago

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Crafting Ghost Recon Wildlands We talk with Ubisoft's Benoit Martinez, Erwin Heyms, Twan de Graaf and Guillame Jobst about crafting Ghost Recon Wildlands. "From the very beginning, we started a prototype, where we pu...

Creating Procedural Assets in Houdini For UE4

Added by 2 years ago

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Creating Procedural Assets in Houdini For UE4 In this presentation, Robert Magee will show how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plug-in. He ...

Houdini Games & VR Reel 2017

Added by 2 years ago

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Houdini Games & VR Reel 2017 Here's a look at some of the amazing games and VR projects that Houdini artists have been working on!Coming to GDC 2017? Visit our booth or Houdini SkillDev Workshop.REEL CRED...

Blend Shapes in Stingray

Added by 2 years ago

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Blend Shapes in Stingray In this tutorial, you will learn how to create, use and implement blend shapes using Maya/MayaLT and Stingray. Blend Shapes in Stingray, Stingray, 1.6, Autodesk, GameDev, Game Develop...

Houdini Realtime VFX for Games

Added by 2 years ago

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Houdini Realtime VFX for Games Michael Lyndon - from game developer The Coalition - is our guest host, joining SideFX's Scott Keating in this webinar on Houdini for Games - featuring examples from the just-released G...

Substance Games Showreel

Added by 3 years ago

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Substance Games Showreel Showreel of games made with Substance. Substance Games Showreel, Substance In Games Showreel, Texturing, Substance, Games, Gamedev, Gameart, Allegorithmic

Baking in MODO for Game Engines and Scripting in MODO

Added by 3 years ago

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Baking in MODO for Game Engines and Scripting in MODO Baking in MODO for Game Engines and Scripting in MODO by Greg Brown, James O'Hare, Nicholas Stevenson. Baking in MODO for Game Engines and Scripting in MODO...

MARI 3.0 Basics and Advanced Rigging Techniques in MODO

Added by 3 years ago

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MARI 3.0 Basics and Advanced Rigging Techniques in MODO Yiris Hallal will be showing us how perform some advanced rigging tasks. Yiris is a CG generalist at Boxel, but rigging is where his work in MODO really shines....

MODO Shader Tree and UV Tools Can Make Texturing Your Game Assets

Added by 3 years ago

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MODO Shader Tree and UV Tools Can Make Texturing Your Game Assets Find out how MODO’s UV tools and Shader Tree can make texturing your game assets a breeze. MODO Shader Tree and UV Tools Can Make Texturing ...

MODO Rigging and Animation for UE4

Added by 3 years ago

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MODO Rigging and Animation for UE4 Barry Zundel shows us how use MODO in connection with UE4 for rigging and animation. MODO Rigging and Animation for UE4, Barry Zundel's "MODO for UE4: rigging and animation", ...

Basics of Baking and PBR Texturing in MARI

Added by 3 years ago

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Basics of Baking and PBR Texturing in MARI Nick Trifunovic will be showing us how MARI 3 helps him achieve highly realistic, custom-built PBR textures. Plus, Greg Brown shows us how MODO's built-in render engine and ...

Zbrush Female Base Mesh from a Sphere Timelapse

Added by 3 years ago

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Zbrush Female Base Mesh from a Sphere Timelapse Video showing the process of creating a female character base mesh in Zbrush 4R7 starting from a simple sphere using the powerful Dynamesh functionality. Zbrush F...

Getting Familiar with MODO

Added by 3 years ago

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Getting Familiar with MODO This sessions guest presenter was Tor Frick who currently works at Machine Games as an Art Director. Tor shared a live workflow session with us - prepare to have your mind blown watching th...

MARI 3 Overview

Added by 3 years ago

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MARI 3 Overview A quick overview of what's new in MARI 3. Session ScriptsA quick overview of Session Scripts in MARI. Node Graph & Custom Group Nodes (Gizmos)A quick overview of the Advanced Node Gr...

Sculpting Male Anatomy in ZBrush

Added by 3 years ago

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Sculpting Male Anatomy in ZBrush Part 01 In this tutorial we continue where we left off with the male head and start sculpting a full male figure using Dynamesh. Sculpting Male Anatomy in ZBrush Part 02Sculpting...