Tag: Houdini Tutorials

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Make More Assets in Houdini

Added by 1 year ago

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Make More Assets in Houdini Discover ways to rapidly create variants of game assets using Houdini's procedural workflow. Explore methods for generating textures and geometry by iterating over value ranges (wedging). ...

Game Development Tips and Tricks in Houdini

Added by 1 year ago

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Game Development Tips and Tricks in Houdini Discover the production techniques used on this year's SideFX game demo. Luiz will be sharing some details on a wide variety of tricks designed for game productions, includ...

Building Terrains in Houdini

Added by 1 year ago

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Building Terrains in Houdini Create realistic terrains for your games using Houdini’s height field tools. Starting from scratch, you will add patterns, noise and 3D projections to shape the terrain, then erosion tool...

Houdini VFX

Added by 1 year ago

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Houdini VFX Mark Spevick, our Head of 3D gives you on a tour of Houdini, the procedural 3D software that's slowly taking over the industry. Houdini VFX, Houdini Tutorials, Escape Studios, Escape, studios, VFX,...

Generating Houdini Hair from Game Hair Geometry

Added by 1 year ago

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Generating Houdini Hair from Game Hair Geometry Haodong Wang - Preview of a workflow I made could generate Houdini Hair from the surface or the center of geometry (cards / tubes). Creating Hair style by cards is just...

Pirate Ship FX in Houdini

Added by 1 year ago

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Pirate Ship FX in Houdini Haodong Wang - Another project I'm working on as an intern at SideFX, A very enjoyable and helpful experience for now. Ship animation is done by keyframe transforms first, then all the RBD s...

Create a Flowmap Using the New Flow Map Tools in Houdini

Added by 1 year ago

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Create a Flowmap Using the New Flow Map Tools in Houdini Learn how to create a flowmap using the new Flow Map tools in Houdini. You will see how control the flowmap velocities by using terrain geometry, a curve, and ...

Speeding Up Your 3D Workflow with Procedural Modeling in Houdini

Added by 1 year ago

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Speeding Up Your 3D Workflow with Procedural Modeling in Houdini Houdini is well known for it's awesome VFX tools, but a lot of people don't know that Houdini also contains tools for modelling. In this presentation L...

Houdini 16.5 Fur & Hair Grooming

Added by 1 year ago

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Houdini 16.5 Fur & Hair Grooming This masterclass introduces new fur & hair grooming features in Houdini 16.5. The new features are first introduced individually, then put to good use in an examples project t...

Spectral Colors in Houdini

Added by 1 year ago

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Spectral Colors in Houdini Watch shader writer, Mario Marengo, explain spectral wavelength and how to utilize it within Houdini. This presentation was recorded at a Toronto Technical Evening hosted by Side Effects So...

Houdini 16 Heightfields

Added by 1 year ago

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Houdini 16 Heightfields Houdini 16's new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclas...

Using Houdini for Cloth Simulation in a Movie Shot

Added by 1 year ago

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Using Houdini for Cloth Simulation in a Movie Shot Walkthrough: Using Houdini for Cloth Simulation in a Movie Shot (Trollbridge). This is a the counterpart to my modo-walkthrough on a "real world movie cloth sim sho...

Procedural Modelling/LookDev in Houdini

Added by 1 year ago

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Procedural Modelling/LookDev in Houdini Why use Houdini's perfectly good renderer when you can make your own weird substitute (inside Houdini)? Matt will show how a little bit of rendering knowledge can be dangerousl...

Rigging and Muscles in Houdini

Added by 1 year ago

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Rigging and Muscles in Houdini SideFX's Scott Keating covers a variety of rigging methods inside of Houdini, from Auto-Rigging to custom networks. From there, he covers a variety of techniques for adding muscles to y...

Houdini 16 – Compiled SOPs

Added by 2 years ago

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Houdini 16 - Compiled SOPs New in Houdini 16 is the ability to block-off a group of nodes to be compiled. This unlocks the ability to multithread for-each loops, but requires some attention to detail. This masterclas...

How to Successfully Combine Physics, Biology, VFX & Design into a New Approach to Motion Design using Houdini

Added by 2 years ago

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How to Successfully Combine Physics, Biology, VFX & Design into a New Approach to Motion Design using Houdini Entagma's Manuel & Moritz share their insights (and humour) on how to successfully combine physics...

Houdini for Games

Added by 2 years ago

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Houdini for Games This video is going to show how to create a cloudscape for Unreal Engine 4 using a skyrig that we're going to make in Houdini, then convert it to a mesh and use it as a spawn surface in Unreal. We'r...

Herding Rocks – Procedural Animation

Added by 2 years ago

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Herding Rocks - Procedural Animation Michael Lyndon is a visual effects artist, teacher, mentor and team leader. He has a broad range of experience creating computer graphics for commercials, films and video games.Mi...

Creation of Cartoony Environment in Castle Defender VR Project

Added by 2 years ago

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Creation of Cartoony Environment in Castle Defender VR Project Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In ...

Houdini for Games

Added by 2 years ago

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Houdini for Games Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an empty scene, set up your FLIP tank, throw a rock down (it's really just a deformed sphere) an...

Building the Sun in Houdni

Added by 2 years ago

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Building The Sun - Part 1 Chishbak - First part of a 90 minutes tutorial about how to simulate a realistic Sun in Houdini software. It covers topics like : vex coding, vector calculus, VDB volumes, particle simulatio...

Geometry Workflows in Houdini 16

Added by 2 years ago

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Geometry Workflows in Houdini 16 SideFX's Jeff "Old School" Wagner dives into geometry workflows in Houdini 16, including the new SOPs and network-building methods.Topics will include:- Copy SOP replacements ...

Houdini 16 Custom Shading

Added by 2 years ago

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Houdini 16 Custom Shading Houdini 16 moves shading and shader building into a new unified context called Material Networks. This masterclass by Kai Stavginski goes over everything you need to use the new context and ...

Houdini Destruction Cleanup – Realtime Development

Added by 2 years ago

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Houdini Destruction Cleanup - Realtime Development Paul Ambrosiussen - The Destruction Cleanup HDA is part of the realtime-development tools made by Paul Ambrosiussen, targeted at optimizing a destruction simulation ...

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