Tag: houdini

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Game Development Tips and Tricks in Houdini

Added by 1 year ago

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Game Development Tips and Tricks in Houdini Discover the production techniques used on this year's SideFX game demo. Luiz will be sharing some details on a wide variety of tricks designed for game productions, includ...

Building Terrains in Houdini

Added by 1 year ago

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Building Terrains in Houdini Create realistic terrains for your games using Houdini’s height field tools. Starting from scratch, you will add patterns, noise and 3D projections to shape the terrain, then erosion tool...

Houdini Games Reel 2018

Added by 1 year ago

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Houdini Games Reel 2018 The 2018 reel highlights some of the amazing work our crazy-talented customers create with the help of Houdini. Studios and games include:Planet Alpha Game Studio (Planet Alpha) eXiin (Ar...

Houdini VFX

Added by 1 year ago

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Houdini VFX Mark Spevick, our Head of 3D gives you on a tour of Houdini, the procedural 3D software that's slowly taking over the industry. Houdini VFX, Houdini Tutorials, Escape Studios, Escape, studios, VFX,...

Making of Kia Soul Turbo – The Arrival

Added by 1 year ago

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Making of Kia Soul Turbo - The Arrival Veteran character VFX artist Andy Boyd sits down with fellow JAMM artists Brian Burke and Zak DiMaria to chat about their latest work featuring a new addition to the Kia Hamster...

Making of Ary and the Secret of Seasons

Added by 1 year ago

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Making of Ary and the Secret of Seasons Meet eXiin – a talented Brussels-based indie games team, and the creators of the upcoming title 'Ary and the Secret of Seasons' – a 3D action-adventure puzzle game for PC and c...

Create a Flowmap Using the New Flow Map Tools in Houdini

Added by 1 year ago

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Create a Flowmap Using the New Flow Map Tools in Houdini Learn how to create a flowmap using the new Flow Map tools in Houdini. You will see how control the flowmap velocities by using terrain geometry, a curve, and ...

Houdini to Amp Up Unreal Engine

Added by 1 year ago

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Houdini to Amp Up UE4 The folks over at SideFX have been working on some amazing tools in Houdini to amp up your UE4 capabilities. Ben gives a brief update on the state of Houdini. Then Luiz and Paul dive in to some ...

Game of Thrones Season 6 by Rodeo FX

Added by 1 year ago

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Game of Thrones Season 6 by Rodeo FX It's late-September and we all know what that means ...Winter is coming...Matthew Rouleau - a VFX Supervisor at Rodeo FX in Montreal - takes us behind the scenes of Game of Th...

Procedural in Motion

Added by 1 year ago

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Procedural in Motion Simon Holmedal presents Procedural in Motion. Procedural in Motion, Abstract FX, Simon Holmedal Procedural in Motion, Procedural in Motion, Houdini, Proceduralism, Simon Holmedal, Moti...

Using Houdini for Cloth Simulation in a Movie Shot

Added by 1 year ago

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Using Houdini for Cloth Simulation in a Movie Shot Walkthrough: Using Houdini for Cloth Simulation in a Movie Shot (Trollbridge). This is a the counterpart to my modo-walkthrough on a "real world movie cloth sim sho...

Procedural Modelling/LookDev in Houdini

Added by 1 year ago

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Procedural Modelling/LookDev in Houdini Why use Houdini's perfectly good renderer when you can make your own weird substitute (inside Houdini)? Matt will show how a little bit of rendering knowledge can be dangerousl...

VFX Production for Attraction

Added by 1 year ago

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VFX Production for Attraction Mikhail will provide in-depth details of VFX production for Attraction. We will go right from the early stage of pre-production through all fascinating effects. How we generate an authen...

Houdini Customer Reel 2017

Added by 1 year ago

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Houdini Customer Reel 2017 SideFX is proud to present the 2017 Demo Reel featuring the amazing work of Houdini customers worldwide. The shots in this reel are a small sampling of the creativity and hard work performe...

Making of American Gods – Episode 5

Added by 2 years ago

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Making of American Gods - Episode 5 Meet the team at Tendril, a Toronto-based design and motion studio who are behind the impactful opening animated short film in American Gods - Episode 5. Making of Am...

Making of Drink Flowers

Added by 2 years ago

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Making of Drink Flowers by Mike Stoliarov Making of Drink Flowers by Mike Stoliarov. Software used: Houdini, Fusion (didn't have Z depth plugin for After Effects), After Effects. Making of Drink Flowers, ...

How to Successfully Combine Physics, Biology, VFX & Design into a New Approach to Motion Design using Houdini

Added by 2 years ago

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How to Successfully Combine Physics, Biology, VFX & Design into a New Approach to Motion Design using Houdini Entagma's Manuel & Moritz share their insights (and humour) on how to successfully combine physics...

Houdini for Games

Added by 2 years ago

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Houdini for Games SideFX's Luiz Kruel explores Houdini 16's new Games Shelf Tools.Topics include:- Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites - Un...

Houdini 16 New Shading Features

Added by 2 years ago

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Houdini 16 New Shading Features This masterclass covers new shading features in Houdini 16. The focus is on aspects that enable visual effects which weren't possible before. For example realistic absorption and dispe...

Lost Boys VFX Reel

Added by 2 years ago

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Lost Boys VFX Reel Great VFX student work! A student reel from Lost Boys | School of VFX in Vancouver. "The Effects Technical Director (FX TD) Diploma is an accelerated 12 month program specialized in the craft of fe...

Ghost Recon Wildlands FX Breakdown

Added by 2 years ago

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Ghost Recon Wildlands FX Breakdown Igor Zanic - Very interesting project that i did for Platige Image. Ghost Recon Wildlands FX Breakdown, Ghost Recon Wildlands - FX work - Platige Image, Ghost Recon Wildl...

Oculus Rift – Edge of Nowhere Promo FX Breakdown

Added by 2 years ago

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Oculus Rift - Edge of Nowhere Promo FX Breakdown James Ramirez - Super fun project that came through the studio. I've included some early ice R&D and some rock formation R&D as well which was actually in anot...

Building the Sun in Houdni

Added by 2 years ago

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Building The Sun - Part 1 Chishbak - First part of a 90 minutes tutorial about how to simulate a realistic Sun in Houdini software. It covers topics like : vex coding, vector calculus, VDB volumes, particle simulatio...

Houdini 16 Custom Shading

Added by 2 years ago

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Houdini 16 Custom Shading Houdini 16 moves shading and shader building into a new unified context called Material Networks. This masterclass by Kai Stavginski goes over everything you need to use the new context and ...

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