Tag: How-to

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Female Model Sculpting in Zbrush

Added by 1 year ago

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Female Model Sculpting in Zbrush Danny - Today I freestyled a new sculpt from a sphereFemale Model Sculpting in Zbrush, twitch, games, pixologic, zbrush, zbrushlive, sculpting, modeling, 3d modeling, art, des...

Design for Production – Disney’s Descendants 2 with Spin VFX

Added by 1 year ago

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Design for Production - Disney's Descendants 2 with Spin VFX Design for Production - Disney's Descendants 2 with Spin VFX Day 3 Presentation Featuring Cesar Dacol Jr. and Colin Davies Design for Production -...

Maya LT 2018 – Rigging

Added by 1 year ago

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Maya LT 2018 - Rigging Maya LT provides several ways to rig characters for animation, giving character riggers the most flexibility. Maya LT 2018 - Rigging, Rigging, Autodesk Maya LT, Indie game development,...

Maya LT 2018 Game Engine Workflows

Added by 1 year ago

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Maya LT 2018 Game Engine Workflows Maya LT offers a one click workflow via Send to Unity or Send to Unreal.Artists can select a specific Unity or Unreal project which is then permanently associated with the saved May...

Maya LT 2018 – Overview

Added by 1 year ago

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Maya LT 2018 - Overview Maya LT delivers essential animation, modeling, and texturing tools that are laser focused on the creation of in-game art. Maya LT 2018 - Overview, game development, games, game dev, g...

V-Ray for Sketchup – Quick Start: Environmental Lighting & Aerial Perspective

Added by 2 years ago

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V-Ray for Sketchup - Quick Start: Environmental Lighting & Aerial Perspective This video covers how to render environmental lighting using the Sun and Sky system, as well as using Aerial Perspective to simulate a...

Creating A Gasoline Explosion Simulation in Phoenix FD for 3ds Max

Added by 2 years ago

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Creating A Gasoline Explosion Simulation in Phoenix FD for 3ds Max This video covers the basic workflow for creating a gasoline explosion simulation in Phoenix FD for 3ds Max. By the end of it, you will be able to cr...

How to Animate A Character Head Turn

Added by 2 years ago

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How to Animate A Character Head Turn Chiara Porri - Learn how to animate a Character Turn in two different Timing, Fast and Slow! In this Tutorial I used this lovely Rig “Alya” by Eyad Hussein How to Animate...

Understanding V-Ray Sun and Sky in V-Ray for 3ds Max

Added by 2 years ago

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Understanding V-Ray Sun and Sky in V-Ray for 3ds Max In this tutorial which is a part of " The Ultimate Introduction to V-Ray for 3ds Max " course , we learn how to use V-Ray Sun and Sky in V-Ray for 3ds Max. ...

Run Cycle in Maya Tutorial

Added by 2 years ago

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Run Cycle in Maya Tutorial Chiara Porri - In this Tutorial I show how to create a Run Cycle. Run Cycle in Maya Tutorial, Run Cycle Tutorial, run, cycle, animation, tutorial, maya, learn, how to, 3D, animated, m...

3D Sculpting for Figurine Production

Added by 2 years ago

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3D Sculpting for Figurine Production 1Layna Lazar - 3D Sculpting for Figurine Production Broadcast. 3D Sculpting for Figurine Production 2 3D Sculpting for Figurine Production 2, pixologic, zbrush, 3D,...

How to Refine and Cull Images in Lightroom in Photoshop

Added by 2 years ago

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How to Refine and Cull Images in Lightroom in Photoshop In the age of Digital Photography, it is common for a photographer to take hundreds if not thousands of photos during a photo shoot.Once the shoot is over, ...

Learn Warp-Strike in Final Fantasy XV with Pixologic

Added by 2 years ago

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Learn Warp-Strike in Final Fantasy XV with Pixologic In this episode we learn how to warp-strike everything in Final Fantasy XV while watching Square Enix's ZBrush Summit presentation. Learn Warp-Strike in Fi...

Skin Fingers Evenly in Maya

Added by 2 years ago

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Skin Fingers Evenly in Maya Rooster Teeth's Rigging Artist, Gio Coutinho, runs through a simple method to skin fingers evenly. Skin Fingers Evenly in Maya, RWBY, Rigging, Animation, Autodesk Maya, Tutorials, M...

Oculus Presentation at ZBrush Summit 2016

Added by 2 years ago

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Oculus Presentation at ZBrush Summit 2016 Oculus talks about character creations in ZBrush to bring VR experiences into the Oculus Dreamdeck.Artist: Giovanni Nakpil Oculus Presentation at ZBrush Summi...

How to Use Complementary Colors in Photoshop

Added by 2 years ago

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How to Use Complementary Colors in Photoshop How to Create & Use Complementary Colors in PhotoshopCertain color combinations will always look good together, the most simple color combination being complementa...

Naughty Dog Presentation at ZBrush Summit 2016

Added by 2 years ago

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Naughty Dog Presentation at ZBrush Summit 2016 Naughty Dog shows their pipeline in creating realistic character assets from Uncharted 4Artists: Frank Tzeng, Yibing Jiang, Colin Thomas & Adam Scott...

Seth Thompson Presentation at ZBrush Summit 2016

Added by 2 years ago

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Seth Thompson Presentation at ZBrush Summit 2016 Seth Thompson shows you a variety of tips and tricks he's picked up throughout his time at Square Enix & Blizzard Entertainment.Artist: Seth Thompson S...

Blizzard Entertainment Presentation at ZBrush Summit 2016

Added by 2 years ago

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Blizzard Entertainment Presentation at ZBrush Summit 2016 Blizzard Entertainment shows their process for creating Overwatch, Diablo, World of Warcraft: Legion cinematics & Heroes of the Storm game environments. ...

Tomas Wittelsbach Presentation at ZBrush Summit 2016

Added by 2 years ago

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Tomas Wittelsbach Presentation at ZBrush Summit 2016 Tomas Wittelsbach shows you his process on creating his stunning jewelry pieces.Artist: Tomas Wittelsbach Tomas Wittelsbach Presentation at ZBrush Summ...

Glauco Longhi Presentation at ZBrush Summit 2016

Added by 2 years ago

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Glauco Longhi Presentation at ZBrush Summit 2016 Glauco Longhi goes through his process for sculpting fine details by using the layer system inside of ZBrush.Artist: Glauco Longhi Glauco Longhi Presentation...

Bethesda Game Studios Presentation at ZBrush Summit 2016

Added by 2 years ago

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Bethesda Game Studios Presentation at ZBrush Summit 2016 Bethesda Game Studios shows how they created some of the 3D assets in Fallout 4!Artists: Dennis Mejillones and Lucas Hardi Bethesda Game Studio...

Brian Baity Presentation at ZBrush Summit 2016

Added by 2 years ago

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Brian Baity Presentation at ZBrush Summit 2016 Brian Baity talks about what inspires him when sculpting toys and demonstrates how he cranks out realistic renders in Keyshot.Artist: Brian Baity Bria...

Peter Konig Presentation at ZBrush Summit 2016

Added by 2 years ago

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Peter Konig Presentation at ZBrush Summit 2016 Peter Konig shows you the workflow he's developed over the years while working in the film and game industry.Artist: Peter Konig Peter Konig Presentation ...

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