Tag: maya free tutorials

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Animating with Constraints

Added by 5 years ago

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Animating with Constraints by Nick Arbeiter Animating with Constraints: Two-Handed PropsThis tutorial is about two handed prop interactions, where one of the hands is leading the action. The main thing to remem...

Autodesk Maya Tips and Tricks

Added by 4 years ago

28.37K Views1 Comments

Autodesk Maya Tips and Tricks by Daryl Obert Daryl is going to reveal his Maya Tips and Tricks in Animation, Dynamics & Effects, Modeling, and Rendering in Maya. This includes new features introduced in Maya 2015...

Camera Depth Passes in Maya and Mental Ray Tutorial

Added by 4 years ago

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Camera Depth Passes in Maya and Mental Ray Tutorial Camera Depth is a very important render pass, and while there are several methods to achieve it, This tutorial attempts to cover the process of getting it from Maya...

Character Articulation and Modeling Reel by Price Morgan

Added by 4 years ago

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Character Articulation and Modeling Reel by Price Morgan Shot BreakdownFACS Based Rig:(Facial Action Coding System) Personal project My Responsibilities: All aspects Rig created from 13 facial sculpts and 48 ...

Character Modeling and Sculpting in Maya and Mudbox Tutorial

Added by 6 years ago

9.36K Views1 Comments

Character Modeling Tutorial In this one-hour Tutorial/Webinar, Justin Marshall demonstrates the use of Maya and Mudbox for character modeling and Sculpting. discusses his tablet set up, creating base geometry, sculpti...

Character Rigging Demo by Cheng Kun Chuang

Added by 4 years ago

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Character Rigging Demo by Cheng Kun Chuang How to rig character ? Short Demo by Cheng Kun Chuang. Character Rigging Demo by Cheng Kun Chuang, Cheng Kun Chuang, character rigging demo, Rigging ...

Character TD/Rigging Reel by Oscar Medina

Added by 4 years ago

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Character TD/Rigging Reel by Oscar Medina Oscar Medina Character TD/Rigger Reel 2014. Character TD/Rigging Reel by Oscar Medina, Character TD/Rigger Reel by Oscar Medina, Oscar Medina Character TD/Rigger R...

Controlling Joints with Dynamic Hairs in Maya

Added by 4 years ago

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Controlling Joints with Dynamic Hairs in Maya How to control a set of joints with a dynamic hair and also how to connect it into a rig so it will scale properly. This technique works great for tails, tentacles, ropes...

Convert Sketchup 3d Models to Use in Maya

Added by 4 years ago

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Convert Sketchup 3d Models to Use in Maya by Stuart Christensen There's a treasure trove of models that you can find at the 3D Warehouse which are mainly Sketchup Models (.SKP) and essentially all you need to do is c...

Create a Sci-Fi Environment in Maya

Added by 3 years ago

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Create a Sci-Fi Environment in Maya In this tutorial we're going to create a stylized environment in Maya with a geometric look to it. In the tutorial we’ll also be using a set of VRay scripts that we made. Cr...

Create a Virtual Set Inside Maya

Added by 4 years ago

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Create a Virtual Set Inside Maya by Stuart Christensen Sometimes all you need is a few lights and a couple of textures to create a Virtual Set inside of Maya. After all, you're characters have to have somewhere to pl...

Create Hair Fur and Geometry Instancing using XGen Tools in Maya

Added by 5 years ago

24.19K Views1 Comments

Create Hair Fur and Geometry Instancing using XGen Tools in Maya In this Tutorial Daryl Obert share tips and trick on how to use XGen tools inside Autodesk Maya 2015 to create 3 different unique effects.1) Charac...

Creating a body of water simulation using Bifrost – Creating and caching a tidal wave effect

Added by 4 years ago

6.94K Views0 Comments

Creating a body of water simulation using Bifrost - Creating and caching a tidal wave effect Maya Bifrost: how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and ale...

Creating a body of Water Simulation using Bifrost – Generating Ocean Waves

Added by 4 years ago

3.76K Views0 Comments

Creating a body of Water Simulation using Bifrost - Generating Ocean Waves This video shows you how to use a texture deformer to act as an accelerator on a Bifrost liquid simulation. Creating a body of wate...

Creating a body of Water Simulation using Bifrost – Peaceful Coastal Ocean

Added by 4 years ago

6.55K Views1 Comments

Creating a body of Water Simulation using Bifrost - Peaceful Coastal Ocean This video shows you how to use Bifrost to create a basic water simulation. Creating a body of Water Simulation using Bifrost - Peac...

Creating a Character Rig – Part 1: Common rigging pitfalls

Added by 5 years ago

15.15K Views1 Comments

Creating a Character Rig - Part 1: Common rigging pitfalls Some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Creating a Character Rig – Part 1: Common rigging pitfall...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 5 years ago

2.87K Views0 Comments

Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints.Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Char...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 5 years ago

1.70K Views0 Comments

Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it.Creating a Character Rig - Part 11: L...

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Added by 5 years ago

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Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching.Creating a Character Rig - Part 12: Leg FK contro...

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

Added by 5 years ago

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Creating a Character Rig - Part 13: Leg IK controls and joint stretching How to create a stretchy IK leg.Creating a Character Rig - Part 13: Leg IK controls and joint stretching, Character Rig in Maya, Charac...

Creating a Character Rig – Part 14: No flip knee for IK leg

Added by 5 years ago

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Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves.Creating a Character Rig - Part 14: No flip kne...

Creating a Character Rig – Part 15: Dual knee solution

Added by 5 years ago

1.09K Views0 Comments

Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution.Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya,...

Creating a Character Rig – Part 16: Snappable knee

Added by 5 years ago

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Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control.Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character ...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 5 years ago

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Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that onl...

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