Tag: maya free tutorials

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Character Articulation and Modeling Reel by Price Morgan

Added by 5 years ago

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Character Articulation and Modeling Reel by Price Morgan Shot BreakdownFACS Based Rig:(Facial Action Coding System) Personal project My Responsibilities: All aspects Rig created from 13 facial sculpts and 48 ...

Maya Lighting & Rendering: Adjusting Raytraced Shadows in Maya

Added by 5 years ago

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Maya Lighting & Rendering 8: Adjusting Raytraced Shadows in Maya Of the two types of shadows, raytraced shadows are simpler and easier to use. Key controls of Light Radius, Shadow Rays, and Ray Depth Limit are th...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 5 years ago

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Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it.Creating a Character Rig - Part 11: L...

Creating a Character Rig – Part 30: Palm Controls

Added by 5 years ago

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Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement.Creating a Character Rig - Part 30: Palm controls, Character Rig in...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 5 years ago

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Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch.Creating a Character Rig - Part 8: Neck Controls and Squash/St...

Creating a Character Rig – Part 7: Basic spline neck

Added by 5 years ago

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Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rigHow to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character R...

Creating a Character Rig – Part 4: Torso FK Controls

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Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig.Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in May...

Maya Lighting & Rendering: Lighting an Orange Demo

Added by 5 years ago

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Maya Lighting & Rendering 7: Lighting an Orange Demo Lighting an orange is a classic cinematography exercise, on or off the computer. Be sure to try this one yourself to get practice aiming and controlling Maya l...

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

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Creating a Character Rig - Part 13: Leg IK controls and joint stretching How to create a stretchy IK leg.Creating a Character Rig - Part 13: Leg IK controls and joint stretching, Character Rig in Maya, Charac...

Creating a Character Rig – Part 29: Compound finger Controls

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements.Creating a Character Rig - Part 29: Compound finger Controls, ...

Maya Lighting & Rendering: Using Depth Map Shadows

Added by 5 years ago

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Maya Lighting & Rendering 10: Using Depth Map Shadows Depth Mapped Shadows, from previewing them in real-time in Maya, to optimizing their coverage, viewing the maps from disk, and approaches to creating soft sha...

Creating a Character Rig – Part 31: Hand global transform and cleanup

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Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.Creating a Character Rig - Part 31: Ha...

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

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Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching.Creating a Character Rig - Part 12: Leg FK contro...

Creating a Character Rig – Part 19: Reverse Foot Rig

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Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points.Creating a Character Rig - Pa...

Maya Lighting & Rendering: Looking Deeper into Shadows

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Maya Lighting & Rendering 12: Looking Deeper into Shadows How different kinds of shadows appear in reflections and through transparency. Shadows of Maya Fur are a special case, with different options in Mental Ra...

Creating a Character Rig – Part 24: Snappable Elbow

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Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping.Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Char...

Creating a Character Rig – Part 14: No flip knee for IK leg

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Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves.Creating a Character Rig - Part 14: No flip kne...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 5 years ago

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Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm.Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as wel...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

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Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot.Creating a Character Rig - Part 21: Complementar...

Creating a Character Rig – Part 15: Dual knee solution

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Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution.Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya,...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 5 years ago

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Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the glob...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 5 years ago

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Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that onl...

Creating a Character Rig – Part 16: Snappable knee

Added by 5 years ago

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Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control.Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character ...

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