Tag: Maya rigging

Sort: Date | Title | Views | | Comments Sort Descending
View:

Ice 1.0 Auto Rigging System Technical Demo

Added by 2 years ago

7.21K Views0 Comments

Ice 1.0 Auto Rigging System Technical Demo by Eyad Hussein Ice is fully modular auto rigging system, which means that you can create any part of the character separately! And beside the modular system, Ice contains t...

3D Artist Showreel by Salah

Added by 2 years ago

830 Views0 Comments

3D Artist Showreel by Salah Salah Mohamed 3D Artist presents his showreel. 3D Artist Showreel by Salah, 3D Artist Showreel by Salah Mohamed, 3d Artist Showreel by Salah Mohamed, TD Reel 2015, Salah Mohame...

Squash and Stretch Math Rigging Done The Right Way

Added by 3 years ago

2.41K Views0 Comments

Maya Tutorial Squash and Stretch Math Rigging Done The Right Way For those who often wonder, what kind of math can be used in Rigging. This shows you how to do a proper squash and stretch spline with power math. This...

Character Joints and Skinning in Maya

Added by 3 years ago

3.95K Views0 Comments

Character Joints and Skinning in Maya James Taylor - This basic Maya character rigging tutorial shows how to create joints and skin your character to the resulting skeleton. Knowing joint creation and character skinn...

Deforming Control Surfaces for a Character in Maya

Added by 3 years ago

4.75K Views0 Comments

Deforming Control Surfaces for a Character in Maya Jason Schleifer demonstrates a simple technique to create deforming animation controls for the mouse character used in Nimble Collective's Animal Facts #271 short fi...

3d Technical Artist Showreel by Julian Oberbeck

Added by 3 years ago

2.90K Views0 Comments

3d Technical Artist Showreel by Julian Oberbeck Julian Oberbeck - All Rigs, Rigging Code and Animation done by me. Modeling boy: Nadine Schwenk, Concept: Felix Zehender Modeling old man: Janis Langer Modeling dete...

Character TD Demo Reel by Godfrey Huang

Added by 4 years ago

3.59K Views0 Comments

Character TD Demo Reel Character TD Demo Reel by Godfrey Huang. Character TD Demo Reel by Godfrey Huang, Character TD Demo Reel, Demo Reel, Showreel, Rigging Demo Reel, Hair and Cloth Rigging, Hair and Cloth ...

Troglodita Rig Demo by Sergi Caballer

Added by 4 years ago

4.11K Views0 Comments

Troglodita Rig Demo by Sergi Caballer Sergi Caballer, Character Modeler & TD/Rigger working as a Character Modeler at Walt Disney Animation Studios. In Year 2012 worked on a shortfilm development for The SPA Stud...

Windy Day Character Rigs Reel by Victor Vinyals

Added by 4 years ago

4.24K Views0 Comments

Windy Day Character Rigs Reel by Victor Vinyals Here's a video showing the rig of the main character "Pepe" in action. The main structure of the rig (control skeleton and animation controls) is the usual with ik/fk s...

Génesis Character Rigs Reel by Victor Vinyals

Added by 5 years ago

12.46K Views1 Comments

Génesis Character Rigs Reel by Victor Vinyals Here’s a brief demonstration Demoreel how these rigs work by Victor Vinyals. These three characters for a series of commercials produced by The Frank Barton Company for s...

Maya Rigging Tips and Tricks

Added by 5 years ago

8.60K Views0 Comments

Maya Rigging Tips and Tricks by Daryl Obert This is rigging video on Maya tips and tricks Daryl Obert presented at AU/CAVE 2013. These are aimed at the beginner to Intermediate Maya user but old pro's will probably g...

Creating a Character Rig – Part 32: Mirroring

Added by 5 years ago

2.04K Views0 Comments

Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other.Creating a Character Rig - Part 32: Mirroring, Cha...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 5 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.Creating a Character Rig - Part 31: Ha...

Creating a Character Rig – Part 30: Palm Controls

Added by 5 years ago

1.67K Views0 Comments

Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement.Creating a Character Rig - Part 30: Palm controls, Character Rig in...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 5 years ago

1.38K Views0 Comments

Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements.Creating a Character Rig - Part 29: Compound finger Controls, ...

Creating a Character Rig – Part 28: Basic hand joints

Added by 5 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand.Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 5 years ago

1.09K Views0 Comments

Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the glob...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Added by 5 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig.Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Ma...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 5 years ago

1.13K Views0 Comments

Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm.Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 5 years ago

1.15K Views0 Comments

Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping.Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Char...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 5 years ago

2.57K Views0 Comments

Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg.Creating a Character Rig - Part 23: Stretch IK/FK Arms, Ch...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 5 years ago

1.83K Views0 Comments

Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building th...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 5 years ago

1.10K Views0 Comments

Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot.Creating a Character Rig - Part 21: Complementar...

Creating a Character Rig – Part 20: Smart Foot Roll

Added by 5 years ago

1.99K Views0 Comments

Creating a Character Rig - Part 20: Smart Foot Roll How to create a smarter foot rig that's easier to animate with.Creating a Character Rig - Part 20: Smart Foot Roll, Character Rig in Maya, Character Rig pro...

Page 1 of 212