Tag: Maya Tips & Tricks

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Create a Virtual Set Inside Maya

Added by 4 years ago

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Create a Virtual Set Inside Maya by Stuart Christensen Sometimes all you need is a few lights and a couple of textures to create a Virtual Set inside of Maya. After all, you're characters have to have somewhere to pl...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 5 years ago

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Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping.Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Char...

Maya Lighting & Rendering : Light Linking, Emit Diffuse, and Emit Specular

Added by 5 years ago

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Maya Lighting & Rendering 3: Light Linking, Emit Diffuse, and Emit Specular The 'Illuminates by Default' option gives you a choice between two different approaches to light linking that are demonstrated and expla...

Creating a body of Water Simulation using Bifrost – Generating Ocean Waves

Added by 5 years ago

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Creating a body of Water Simulation using Bifrost - Generating Ocean Waves This video shows you how to use a texture deformer to act as an accelerator on a Bifrost liquid simulation. Creating a body of wate...

Creating a Character Rig – Part 14: No flip knee for IK leg

Added by 5 years ago

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Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves.Creating a Character Rig - Part 14: No flip kne...

Maya Lighting & Rendering: Using Ambient Lights and Volume Lights

Added by 5 years ago

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Maya Lighting & Rendering 14: Using Ambient Lights and Volume Lights This video highlights ambient lights, which Jeremy doesn't like very much, and Volume Lights, a unique type of light in Maya which Jeremy loves...

Modeling an Arch-Way in Maya

Added by 4 years ago

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Modeling Fundamentals - Modeling an Arch-way Check out some very basic, yet powerful modelling techniques. While we're using Maya, the principles can be applied in any other 3D application.Tools we're using:M...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 5 years ago

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Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm.Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 4: Torso FK Controls

Added by 5 years ago

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Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig.Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in May...

Maya Lighting & Rendering: Decay and Custom Curves

Added by 5 years ago

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Maya Lighting & Rendering 4: Decay and Custom Curves Jeremy reviews uses for Maya's 4 choices of Decay Rate. With a light meter, we can verify that Inverse Square or Quadratic decay is found in real studio lights...

Creating a Character Rig – Part 15: Dual knee solution

Added by 5 years ago

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Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution.Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya,...

Maya Lighting & Rendering: Cheats & Tricks

Added by 5 years ago

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Maya Lighting & Rendering 15: Cheats & Tricks This section details a number of handy techniques you can use in Maya, including creating shadows-only lights that cast shadows without adding illumination. Shado...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Added by 5 years ago

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Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig.Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Ma...

Maya Bifrost Shader Tutorial

Added by 5 years ago

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Maya Bifrost Shader Tutorial Maya Bifrost Shader Tips and tricks to get data out of Bifrost and into a shader to render images for Post. Mel command used in the tutorial: createNode bifrost_mix_vorticity_velocities;...

Maya Lighting & Rendering: Spotlight Looks and Throw Patterns

Added by 5 years ago

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Maya Lighting & Rendering 5: Spotlight Looks and Throw Patterns Options including Cone Angle, Penumbra Angle, Dropoff, Barn Doors, and Cookies are all demonstrated as tools to control the pattern cast by a spotli...

Creating a Character Rig – Part 16: Snappable knee

Added by 5 years ago

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Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control.Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character ...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3)

Added by 5 years ago

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Maya Lighting & Rendering 16: Lighting the Kitchen Step-by-Step Demo (Part 1 of 3) This 3-part demo walks you through lighting a complete 3D scene to produce professional-looking results. The first part of this l...

Camera Depth Passes in Maya and Mental Ray Tutorial

Added by 4 years ago

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Camera Depth Passes in Maya and Mental Ray Tutorial Camera Depth is a very important render pass, and while there are several methods to achieve it, This tutorial attempts to cover the process of getting it from Maya...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 5 years ago

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Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the glob...

Displacement Mapping in Maya with ZBrush Displacement Maps

Added by 5 years ago

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Displacement Mapping in Maya with ZBrush Displacement Maps by Mega J In this tutorial, I walk through the steps on how to create a displacement map in ZBrush, import into Maya and assign it to your base mesh and rend...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as wel...

Maya Lighting & Rendering: Lighting a Room Set-by-Step Demo

Added by 5 years ago

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Maya Lighting & Rendering 6: Lighting a Room Set-by-Step Demo The complete process, start to finish, is demonstrated in lighting a room. Main lights to simulate sunbeams and sky light through a window are added. ...

Creating a body of water simulation using Bifrost – Creating and caching a tidal wave effect

Added by 5 years ago

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Creating a body of water simulation using Bifrost - Creating and caching a tidal wave effect Maya Bifrost: how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and ale...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 5 years ago

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Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that onl...

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