Tag: Maya Tips & Tricks

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Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 6 years ago

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Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig. Creating a Character Rig - Part 31: Hand ...

Character TD/Rigging Reel by Oscar Medina

Added by 5 years ago

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Character TD/Rigging Reel by Oscar Medina Oscar Medina Character TD/Rigger Reel 2014. Character TD/Rigging Reel by Oscar Medina, Character TD/Rigger Reel by Oscar Medina, Oscar Medina Character TD/Rigger Reel...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 6 years ago

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Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints. Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Charact...

Maya Lighting & Rendering: Using Depth Map Shadows

Added by 6 years ago

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Maya Lighting & Rendering 10: Using Depth Map Shadows Depth Mapped Shadows, from previewing them in real-time in Maya, to optimizing their coverage, viewing the maps from disk, and approaches to creating soft shadow...

Creating an accelerated liquid simulation using Bifrost

Added by 5 years ago

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Creating an accelerated liquid simulation using Bifrost Autodesk Maya 2015 Bifrost Video tutorial, shows you how to use a primitive as a Bifrost emitter and accelerator to create a liquid simulation of a fire truck spra...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 6 years ago

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Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot. Creating a Character Rig - Part 21: Complementary F...

Maya and Vray Environment Fog Tutorial

Added by 4 years ago

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Maya and Vray Environment Fog Tutorial A quick look at Vray volume environment fog and how we can adapt it to be used as clouds. Also a work around for fly through camera into the volume. Maya and Vray Environment...

Creating a Python command plug-in – Part 1: Undo and redo

Added by 6 years ago

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Creating a Python command plug-in - Part 1: Undo and redo How to implement an undoable and redoable Maya command in Python. Creating a Python command plug-in – Part 2: Custom flags Creating a Python command plug-i...

Creating a Character Rig – Part 32: Mirroring

Added by 6 years ago

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Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other. Creating a Character Rig - Part 32: Mirroring, Charac...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 6 years ago

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Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it. Creating a Character Rig - Part 11: Leg ...

Maya Lighting & Rendering: Fixing Shadow Artifacts

Added by 6 years ago

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Maya Lighting & Rendering 11: Fixing Shadow Artifacts Those nasty grid patterns or stripes or banding that you sometimes see in depth map shadows are shadow artifacts. A related problem, light leaks, are the bright ...

Convert Sketchup 3d Models to Use in Maya

Added by 5 years ago

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Convert Sketchup 3d Models to Use in Maya by Stuart Christensen There's a treasure trove of models that you can find at the 3D Warehouse which are mainly Sketchup Models (.SKP) and essentially all you need to do is conv...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 6 years ago

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Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building the t...

Maya nHair Tips and Tricks

Added by 4 years ago

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Maya nHair part - 1 Some useful tips that may help you out with Maya's nHair Maya nHair part - 2 Tips on scale, working with XGen, and a speed trick at the end. Maya nHair Tips and Tricks, Maya nHair part -...

Creating a Python command plug-in – Part 2: Custom flags

Added by 6 years ago

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Creating a Python command plug-in - Part 2: Custom flags How to define custom flags to control a Maya command in Python. Creating a Python command plug-in – Part 1: Undo and redo Creating a Python command plug-in ...

Maya Lighting & Rendering: Previewing Lights, How to Choose Light Colors

Added by 6 years ago

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Maya Lighting & Rendering 1: Previewing Lights, How to Choose Light Colors Demonstration begins in Maya with an overview of spotlight controls, and functions to preview lighting in real-time. Jeremy demonstrates pra...

Character Articulation and Modeling Reel by Price Morgan

Added by 5 years ago

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Character Articulation and Modeling Reel by Price Morgan Shot Breakdown FACS Based Rig:(Facial Action Coding System) Personal project My Responsibilities: All aspects Rig created from 13 facial sculpts and 48 bon...

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Added by 6 years ago

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Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching. Creating a Character Rig - Part 12: Leg FK controls ...

Maya Lighting & Rendering: Looking Deeper into Shadows

Added by 6 years ago

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Maya Lighting & Rendering 12: Looking Deeper into Shadows How different kinds of shadows appear in reflections and through transparency. Shadows of Maya Fur are a special case, with different options in Mental Ray a...

Light Surface Shader and Object Based Lighting Tutorial

Added by 5 years ago

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Light Surface Shader and Object Based Lighting Tutorial by Stuart Christensen How do you create light within Maya by not using any lights at all? This tutorial by Stuart Christensen introduces the Mental Ray MIA Surface...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 6 years ago

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Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg. Creating a Character Rig - Part 23: Stretch IK/FK Arms, Chara...

Maya Depth of Field Tutorial

Added by 5 years ago

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Maya Depth of Field Tutorial by Daryl Obert In this Maya Video, Daryl Obert takes a look at Maya’s depth of field. You can view the calculated distance of the camera from the object and apply that value to the Focus Dis...

Create a Sci-Fi Environment in Maya

Added by 4 years ago

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Create a Sci-Fi Environment in Maya In this tutorial we're going to create a stylized environment in Maya with a geometric look to it. In the tutorial we’ll also be using a set of VRay scripts that we made. Creat...

Maya Lighting & Rendering: Light Intensity and Digital Color

Added by 6 years ago

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Maya Lighting & Rendering 2: Light Intensity and Digital Color Shaping and defining forms in 3D models is the focus of choosing light intensities and angles. How to bring-out the three-dimensional form of a model by...

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