Tag: Maya Tutorials

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Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 5 years ago

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Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot.Creating a Character Rig - Part 21: Complementar...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 5 years ago

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Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building th...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 5 years ago

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Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg.Creating a Character Rig - Part 23: Stretch IK/FK Arms, Ch...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 5 years ago

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Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping.Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Char...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 5 years ago

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Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm.Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

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Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig.Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Ma...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

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Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the glob...

Creating a Character Rig – Part 28: Basic hand joints

Added by 5 years ago

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Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand.Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in...

Creating a Character Rig – Part 29: Compound finger Controls

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements.Creating a Character Rig - Part 29: Compound finger Controls, ...

Creating a Character Rig – Part 30: Palm Controls

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Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement.Creating a Character Rig - Part 30: Palm controls, Character Rig in...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.Creating a Character Rig - Part 31: Ha...

Creating a Character Rig – Part 32: Mirroring

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Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other.Creating a Character Rig - Part 32: Mirroring, Cha...

Creating a Character Rig – Part 4: Torso FK Controls

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Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig.Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in May...

Creating a Character Rig – Part 5: Torso Squash and Stretch

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Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.Creating a Character Rig - Part 5: Torso S...

Creating a Character Rig – Part 6: Torso global transform and cleanup

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as wel...

Creating a Character Rig – Part 7: Basic spline neck

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Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rigHow to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character R...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

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Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch.Creating a Character Rig - Part 8: Neck Controls and Squash/St...

Creating a Character Rig – Part 9: Neck space switching and cleanup

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Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig.Creating a Character Rig - Part 9: Neck space switching and ...

Creating a Dynamic IK Tail in Maya

Added by 4 years ago

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Creating a Dynamic IK Tail in Maya "Using the IK Spline Handle in Maya" video with this one that shows you how to create a dynamic IK tail using nHair (nDynamics) in Maya. Creating a Dynamic IK Tail in Maya, Us...

Creating a Metallic Paint Shader in Maya

Added by 3 years ago

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Creating a Metallic Paint Shader in Maya Learn Creating a Metallic Paint Shader in Maya. Creating a Metallic Paint Shader in Maya, Maya Tutorials, Maya Tutorial, Free Maya Tutorials, akn_include, Tutorial, Digi...

Creating a Python command plug-in – Part 1: Undo and redo

Added by 5 years ago

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Creating a Python command plug-in - Part 1: Undo and redo How to implement an undoable and redoable Maya command in Python. Creating a Python command plug-in – Part 2: Custom flagsCreating a Python command plu...

Creating a Python command plug-in – Part 2: Custom flags

Added by 5 years ago

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Creating a Python command plug-in - Part 2: Custom flags How to define custom flags to control a Maya command in Python. Creating a Python command plug-in – Part 1: Undo and redoCreating a Python command plug-...

Creating a zombie simulation using MEL – Part 1 – Maya Tutorial – Scripting

Added by 6 years ago

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Creating a zombie simulation using MEL - Part 1 - Maya Tutorial - ScriptingThis video shows you how to generate an expression on an object's attribute and use if statements to keep a moving object within a boundin...

Creating a zombie simulation using MEL – Part 2 – Maya Tutorial – Scripting

Added by 6 years ago

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Creating a zombie simulation using MEL - Part 2 - Maya Tutorial - ScriptingThis video shows you how to use custom attributes to control your simulation and create your zombie object.Maya Tutorials, Maya, 3d, 2...

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