Tag: Maya Tutorials

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Pixar Open Subdiv in Maya

Added by 5 years ago

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Pixar Open Subdiv in Maya Autodesk and Pixar are working together to build technology with stunning real-time results. Pixar OpenSubDiv Technology - Bill Polson, Director of Industry Strategy at Pixar Animation Stud...

Maya Paint Fx Demo by Duncan

Added by 5 years ago

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Autodesk Maya Paint Fx Demo by Duncan Brinsmead, Sr Principal Developer at Autodesk.  Also check Exploring Maya 2014 with DuncanAutodesk Maya 2014, Maya 2014, Maya 2014 Features Videos, maya, Maya ...

Autodesk Maya LT 2014

Added by 5 years ago

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Autodesk Maya LT 2014 Autodesk Maya LT 2014 software is a 3D modeling and animation tool designed for indie and mobile game development. Based on Autodesk Maya software, Autodesk Maya LT game modeling and animation s...

Making of BEYOND Two Souls

Added by 5 years ago

13.24K Views1 Comments

Making of BEYOND Two Souls See the artistic team of one of 2013's biggest games explain how they laid out their artistic vision and brought the world of BEYOND: Two Souls to life. BEYOND: Two Souls takes you on a thr...

Tips & Tricks related to Facial Modeling for Animated Productions

Added by 5 years ago

157.25K Views30 Comments

Tips & Tricks related to Facial Modeling for Animated Productions by Sergi Caballer Garcia Facial modeling and topology is something that has always caught my attention. I like to focus on the artistic point of v...

Creating Character Hair and Grass in Maya

Added by 5 years ago

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Making Of Videos / Tutorial explaining the process Creating Character Hair and Grass in Maya from Love in the Time of Advertising Short Film. Creating Character Hair in Maya Tutorial explaining the process we used t...

Making of Game of Thrones Season 3

Added by 5 years ago

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Making of Game of Thrones Season 3 by Pixomondo An Exclusive look at how Artist at Pixomondo Studio brought Game of Thrones CGI Dragons to life with feature film quality. Including Creature Animation (Dragons, Mantic...

Frozen Behind the Scenes

Added by 5 years ago

47.65K Views7 Comments

Frozen Behind the Scenes Watch Frozen Behind the Scenes Video covers animation process at Disney Animation Studio. 3D Software Autodesk MayaFrozen Official Trailer Walt Disney Animation Studios, the studio be...

Creating a Python command plug-in – Part 2: Custom flags

Added by 5 years ago

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Creating a Python command plug-in - Part 2: Custom flags How to define custom flags to control a Maya command in Python. Creating a Python command plug-in – Part 1: Undo and redoCreating a Python command plug-...

Creating a Python command plug-in – Part 1: Undo and redo

Added by 5 years ago

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Creating a Python command plug-in - Part 1: Undo and redo How to implement an undoable and redoable Maya command in Python. Creating a Python command plug-in – Part 2: Custom flagsCreating a Python command plu...

Creating a Character Rig – Part 1: Common rigging pitfalls

Added by 5 years ago

15.17K Views1 Comments

Creating a Character Rig - Part 1: Common rigging pitfalls Some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Creating a Character Rig – Part 1: Common rigging pitfall...

Creating a Character Rig – Part 2: Basic spline torso

Added by 5 years ago

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Creating a Character Rig - Part 2: Basic spline torso How to create a set of spine joints that can be manipulated from a pair of bind joints.Creating a Character Rig - Part 2: Basic spline torso, Character Ri...

Creating a Character Rig – Part 4: Torso FK Controls

Added by 5 years ago

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Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig.Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in May...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 5 years ago

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Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.Creating a Character Rig - Part 5: Torso S...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as wel...

Creating a Character Rig – Part 7: Basic spline neck

Added by 5 years ago

1.61K Views0 Comments

Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rigHow to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character R...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 5 years ago

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Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch.Creating a Character Rig - Part 8: Neck Controls and Squash/St...

Creating a Character Rig – Part 9: Neck space switching and cleanup

Added by 5 years ago

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Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig.Creating a Character Rig - Part 9: Neck space switching and ...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 5 years ago

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Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints.Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Char...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 5 years ago

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Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it.Creating a Character Rig - Part 11: L...

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Added by 5 years ago

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Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching.Creating a Character Rig - Part 12: Leg FK contro...

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

Added by 5 years ago

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Creating a Character Rig - Part 13: Leg IK controls and joint stretching How to create a stretchy IK leg.Creating a Character Rig - Part 13: Leg IK controls and joint stretching, Character Rig in Maya, Charac...

Creating a Character Rig – Part 14: No flip knee for IK leg

Added by 5 years ago

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Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves.Creating a Character Rig - Part 14: No flip kne...

Creating a Character Rig – Part 15: Dual knee solution

Added by 5 years ago

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Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution.Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya,...

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