Tag: maya video tutorial

Sort: Date | Title | Views | | Comments Sort Descending
View:

Maya Lighting & Rendering: Looking Deeper into Shadows

Added by 6 years ago

1.15K Views0 Comments

Maya Lighting & Rendering 12: Looking Deeper into Shadows How different kinds of shadows appear in reflections and through transparency. Shadows of Maya Fur are a special case, with different options in Mental Ray a...

Maya Lighting & Rendering: Fixing Shadow Artifacts

Added by 6 years ago

2.02K Views0 Comments

Maya Lighting & Rendering 11: Fixing Shadow Artifacts Those nasty grid patterns or stripes or banding that you sometimes see in depth map shadows are shadow artifacts. A related problem, light leaks, are the bright ...

Maya Lighting & Rendering: Using Depth Map Shadows

Added by 6 years ago

1.35K Views0 Comments

Maya Lighting & Rendering 10: Using Depth Map Shadows Depth Mapped Shadows, from previewing them in real-time in Maya, to optimizing their coverage, viewing the maps from disk, and approaches to creating soft shadow...

Maya Lighting & Rendering: Using Mental Ray Features

Added by 6 years ago

4.95K Views0 Comments

Maya Lighting & Rendering 9: Using Mental Ray Features In addition to the raytraced shadow options from the previous lecture, rendering in Mental Ray gives you additional options, including the Mental Ray Area Light...

Maya Lighting & Rendering: Adjusting Raytraced Shadows in Maya

Added by 6 years ago

1.78K Views0 Comments

Maya Lighting & Rendering 8: Adjusting Raytraced Shadows in Maya Of the two types of shadows, raytraced shadows are simpler and easier to use. Key controls of Light Radius, Shadow Rays, and Ray Depth Limit are thoro...

Maya Lighting & Rendering: Lighting an Orange Demo

Added by 6 years ago

1.41K Views0 Comments

Maya Lighting & Rendering 7: Lighting an Orange Demo Lighting an orange is a classic cinematography exercise, on or off the computer. Be sure to try this one yourself to get practice aiming and controlling Maya ligh...

Maya Lighting & Rendering: Lighting a Room Set-by-Step Demo

Added by 6 years ago

6.94K Views0 Comments

Maya Lighting & Rendering 6: Lighting a Room Set-by-Step Demo The complete process, start to finish, is demonstrated in lighting a room. Main lights to simulate sunbeams and sky light through a window are added. Fil...

Maya Lighting & Rendering: Spotlight Looks and Throw Patterns

Added by 6 years ago

3.14K Views0 Comments

Maya Lighting & Rendering 5: Spotlight Looks and Throw Patterns Options including Cone Angle, Penumbra Angle, Dropoff, Barn Doors, and Cookies are all demonstrated as tools to control the pattern cast by a spotlight...

Maya Lighting & Rendering: Decay and Custom Curves

Added by 6 years ago

1.85K Views0 Comments

Maya Lighting & Rendering 4: Decay and Custom Curves Jeremy reviews uses for Maya's 4 choices of Decay Rate. With a light meter, we can verify that Inverse Square or Quadratic decay is found in real studio lights. J...

Maya Lighting & Rendering : Light Linking, Emit Diffuse, and Emit Specular

Added by 6 years ago

2.10K Views0 Comments

Maya Lighting & Rendering 3: Light Linking, Emit Diffuse, and Emit Specular The 'Illuminates by Default' option gives you a choice between two different approaches to light linking that are demonstrated and explaine...

Maya Lighting & Rendering: Light Intensity and Digital Color

Added by 6 years ago

2.45K Views0 Comments

Maya Lighting & Rendering 2: Light Intensity and Digital Color Shaping and defining forms in 3D models is the focus of choosing light intensities and angles. How to bring-out the three-dimensional form of a model by...

Maya Lighting & Rendering: Previewing Lights, How to Choose Light Colors

Added by 6 years ago

5.64K Views0 Comments

Maya Lighting & Rendering 1: Previewing Lights, How to Choose Light Colors Demonstration begins in Maya with an overview of spotlight controls, and functions to preview lighting in real-time. Jeremy demonstrates pra...

Making of Autumn Scene

Added by 6 years ago

12.18K Views1 Comments

Making of Autumn Scene by Tom Hankins at Colorbleed Studios Every once in a while we get the time to work on personal pieces, this video demonstrates how Tom Hankins (Colorbleed Studios) goes about creating an Autumn Sc...

Creating a Character Rig – Part 32: Mirroring

Added by 6 years ago

2.04K Views0 Comments

Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other. Creating a Character Rig - Part 32: Mirroring, Charac...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 6 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig. Creating a Character Rig - Part 31: Hand ...

Creating a Character Rig – Part 30: Palm Controls

Added by 6 years ago

1.67K Views0 Comments

Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement. Creating a Character Rig - Part 30: Palm controls, Character Rig in Ma...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 6 years ago

1.39K Views0 Comments

Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements. Creating a Character Rig - Part 29: Compound finger Controls, Cha...

Creating a Character Rig – Part 28: Basic hand joints

Added by 6 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand. Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in Ma...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 6 years ago

1.09K Views0 Comments

Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the global ...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Added by 6 years ago

1.88K Views0 Comments

Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig. Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Maya,...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 6 years ago

1.13K Views0 Comments

Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm. Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig process i...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 6 years ago

1.15K Views0 Comments

Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping. Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Charact...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 6 years ago

2.58K Views0 Comments

Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg. Creating a Character Rig - Part 23: Stretch IK/FK Arms, Chara...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 6 years ago

1.84K Views0 Comments

Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building the t...

Page 3 of 512345