Tag: Maya

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Rendering Ptex with Mudbox, Maya and Mental ray

Added by 7 years ago

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Disney Animation Studios Ptex Texture mapping system Workflow in Maya, Mudbox and Mental ray. Video Tutorial shows how to Create a PTex mapping in Mudbox, import it into Maya, and then render it using the Mental Ray ren...

Visual Effects Society Announces Nominees for 11th Annual VES Awards

Added by 7 years ago

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11th Annual VES Awards Nominations Visual Effects Society Announces Nominees for  11th Annual VES Awards Warner Bros.’ ‘The Hobbit,’ Paramount’s ‘The Avengers’ and Fox’s ‘Life of Pi’ Lead Feature Nomination...

Making Of – Natalis Shortfilm

Added by 7 years ago

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Making Of - Natalis - Shortfilm nominated for the 11th VES Awards. Uesd Maya for rigging and rendering (vray), houdini for fx, nuke for compositing and mudbox and zbrush for modelling. Natalis is a graduation film fro...

Making Of – Bruce Lee 3D Portrait by Alexander Beim

Added by 7 years ago

8.27K Views3 Comments

Making of Bruce Lee portrait by Alexander Beim. Model was create in Zbrush and rendered in Maya with Mental Ray. If you have and Question or like to get in touch with Alexander Beim (LotusArt) CGMeetup Forum - ww...

11th Annual VES Awards Winners Announced

Added by 7 years ago

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The Visual Effects Society Announces the Winners of The 11th Annual VES Awards Life of Pi and Brave were the evening’s most honored feature films, with four awards each. Life of Pi won in the categories of Outstan...

God of War: Ascension – Unchained – Kratos Comes To Life

Added by 7 years ago

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Making of - God of War: Ascension - Unchained - Kratos Comes To Life by Motion Capture Animation (Mocap) Cleanup  in Maya and Animating Facial Animation in Maya. ------------------- Mocap, Motion Capture, ...

Tom Ferstl Rigging Showreel – CG Vfx

Added by 7 years ago

17.29K Views2 Comments

Tom Ferstl Rigging TD Showreel Using Autodesk Maya worked on:- Natalis Enki - Mocap Pipeline, Animation Rig, Deformation Rig, Skin Sliding, Cloth Simulation Natalis Ea - Mocap Pipeline, Animation Rig, Deformation R...

Making of Gloam: Tutorial – CG VFX

Added by 7 years ago

17.82K Views1 Comments

Gloam is a short film by David Elwell & Gareth Hughes. Wandering a dark forest, a solitary creature encounters something unknown with only curiosity to lead the way. Gloam - Character and Shot breakdowns for th...

Character Modeling and Sculpting in Maya and Mudbox Tutorial

Added by 7 years ago

9.42K Views1 Comments

Character Modeling Tutorial In this one-hour Tutorial/Webinar, Justin Marshall demonstrates the use of Maya and Mudbox for character modeling and Sculpting. discusses his tablet set up, creating base geometry, sculpting ...

Autodesk Games Show Reel 2013

Added by 7 years ago

3.30K Views1 Comments

Autodesk Games Show Reel 2013 - Get a sampling of the amazing visuals created by Autodesks Gaming customers using products like 3ds Max, Maya and Softimage. Autodesk Entertainment Creation Suites 2014 Released more d...

Walk Cycle Tutorial

Added by 7 years ago

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Creating a walk cycle - 32 Frame Walk Cycle Animation Tutorial by Jonathan Symmonds. ----------- 3d, animation, Animator, Breakdown of Walk Cycle, cartoon animation, cg, Character walk cycle, Characte...

Making of Skolot Creating a Creature

Added by 7 years ago

6.85K Views1 Comments

Making of Skolot "Creating a creature" by Elefant Studios, Director - Patrick Graf Videos shows Character Concept Art, 3d Modeling process in Maya, uv texture Mapping in maya, 3d sculpting in Mudbox, 3d Environment, S...

Exploring Maya 2014 with Duncan

Added by 7 years ago

19.77K Views1 Comments

Maya expert Duncan Brinsmead explored the new features in Maya 2014. for Autodesk Maya,3dsMax,Softimage and Mudbox 2014 Sneak Peek Videos ----------- Autodesk Maya 2014, Maya 2014, Maya 2014 Features Video...

The OpenSubdiv Project – Pixar Animation Studios & Autodesk

Added by 7 years ago

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Pixar Animation Studios' GPU team, show how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration. OpenSubdiv is a set of o...

Kick-Ass Animated 3D Comic Book sequence Breakdown

Added by 7 years ago

17.26K Views1 Comments

Kick-Ass animated 3D comic book sequence Breakdown by Fido Studio A technical breakdown of a 90 seconds long animated 3D comic book sequence we did for "Kick-Ass" . We worked closely together with John Romita Jr. Romita...

Making of Equal Forces

Added by 7 years ago

30.55K Views10 Comments

Making of Equal Forces by Thomas Méduri Personal project www.medto.fr ------------------- cg, 3d, 3D modelling, maya, Autodesk Maya, CGI, Making of, Behind the Scenes, 3d Modeling process in Maya, 3d Modeling ...

Making of Rethink Butts

Added by 7 years ago

5.57K Views2 Comments

Making of Earth Day "Rethink Butts" Spot by Psyop Studio Breakdown shows the evolution from our initial style frame, through final render. The render was broken out in two main beauty layers: cigarette and background....

Making of Adidas Light

Added by 7 years ago

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Making of Adidas Light Adidas "Light" Compositing Breakdown by Kevin Kim www.sneakerbot.com Studio: My Active Driveway,  Director: Kevin Kim, Modeling / Texturing / Lighting / Rendering / Simulation FX: Minwoo Lee ...

Severe Red Animation Breakdown

Added by 7 years ago

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Severe Red Animation Breakdown by Waterproof Studios By request, this is an animation Breakdown of Severe Red. Waterproof Studios is excited to premiere our latest project “Severe Red” Severe Red is a modern day take o...

The Glitched King

Added by 7 years ago

2.67K Views0 Comments

The Glitched King Short Film by Michael Piazza and Theresa Latzko, Third year film at CalArts, produced from concept to completion in one semester. Inspired by space and people touching my hair. Made mostly in Maya, with...

Maya Character Rigging and Modeling in Naughty Dog’s The Last of Us

Added by 7 years ago

56.08K Views4 Comments

Maya character rigging and modeling in Naughty Dog's The Last of Us by Judd Simantov Naughty Dog The Last of Us. Judd Simantov presentation shows the techniques he used in modeling and rigging the game's primary chara...

Making of Kon-Tiki and Kon-tiki Vfx Breakdown

Added by 7 years ago

14.50K Views4 Comments

Kon-Tiki Real-Life Graphics for Real-Life Heroes Niklas Jacobson, VFX Supervisor and Co-founder of Important Looking Pirates, provides a look at the techniques and pipeline behind the studio's stunning visual effects fo...

Making of BEYOND: Two Souls by Quantic Dream

Added by 6 years ago

3.42K Views0 Comments

Making of BEYOND: Two Souls by Quantic Dream How Quantic Dream created BEYOND: Two Souls with the help of Autodesk 3d animation tools Maya. Quantic Dream's goal is to change how players define the term "game", and to...

VFX Tutorial: Image Based Lighting with HDRI in Maya

Added by 6 years ago

11.97K Views0 Comments

VFX Tutorial: Image Based Lighting with HDRI in Maya Watch this lecture clip from VFX Program at Animation Mentor. Learn VFX lighting using HDRI images with this tutorial. This Image Based Lighting (IBL) tutorial is t...

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