Tag: M&E

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Lighting with Textures in Arnold

Added by 2 years ago

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Lighting with Textures in Arnold - Part 1 Add more visual complexity to my environment. I share a very cool workflow using Arnold to get image based lighting onto texture maps so they can be layered on top of my real...

Maya 2016 Extension 2: Pose Editor

Added by 3 years ago

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Maya 2016 Extension 2: Pose Editor Sometimes no matter how much time you spend tediously painting weights you still end up with bad skinning.Seriously though skinning problems can be frustrating. In many cases ho...

How to Get Swirling Colors on Your Bifrost Liquid

Added by 3 years ago

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How to Get Swirling Colors on Your Bifrost Liquid A quick demo showing how to get swirling colors on your Bifrost liquid. How to Get Swirling Colors on Your Bifrost Liquid, Bifrost Color Trick, Maya, Autodesk,...

Maya Bonus Tools 2016 Ext 2 – Curve to Ribbon/Tube

Added by 3 years ago

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Maya Bonus Tools 2016 Ext 2 - Curve to Ribbon/Tube Because of the API changes for Maya 2016 Extension 2 we needed to recompile the various BonusTools plugins and create new installers. So while we were at it we decid...

Maya 2016 Extension 2: Technical Modeling Improvements

Added by 3 years ago

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Maya 2016 Extension 2: Technical Modeling Improvements Thanks to CD Projekt for providing character and weapons from the hit game Witcher 3 - Wild Hunt Maya 2016 Extension 2: Technical Modeling Improvements, M...

Maya 2016 Extension 2: Modeling and UV Editing Improvements

Added by 3 years ago

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Maya 2016 Extension 2: Modeling and UV Editing Improvements A comprehensive review of all modeling and UV editing improvements for Maya 2016 Extension 2 Maya 2016 Extension 2: Comprehensive Review of Modeling ...

Maya 2016 Extension 2 Shape Authoring Workflow

Added by 3 years ago

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Maya 2016 Extension 2: Shape Authoring Workflow A comprehensive review of all shape authoring improvements for Maya 2016 Extension 2. Including BlendShapes and PSD (Pose Space Deformation) Maya 2016 Extension 2...

How to Set Up Outside Lightning in Maya’s Viewport 2.0

Added by 3 years ago

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How to Set Up Outside Lightning in Maya's Viewport 2.0 Some quick tips on how to set up outside lightning in Maya's Viewport 2.0. How to Set Up Outside Lightning in Maya's Viewport 2.0, Maya Mondays - Viewport ...

How to Turn XGen Primitive Splines into Real Geometry

Added by 3 years ago

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How to Turn XGen Primitive Splines into Real Geometry A quick demo teaching you how to turn XGen primitive splines into real geometry. How to Turn XGen Primitive Splines into Real Geometry, maya monday - XGen...

Maya 2016 UV Editing Improvements

Added by 3 years ago

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Maya 2016 UV Editing Improvements by Steven Roselle UV EditingUV Editor: Image Dimming / Wireframe Color UV Editor: Checker Pattern Size (NEW) Auto Unwrap UVs - Intro Auto Unwrap UVs - Unfold 3D Auto Unwrap U...

Making a Field of Grass and Weeds Using XGen in Maya 2015

Added by 3 years ago

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Making a Field of Grass and Weeds Using XGen in Maya 2015 Daryl Obert - I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on ...

Maya BonusTools 2016 Overview

Added by 4 years ago

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Maya Bonus Tools 2016 Overview Maya BonusTools 2016 Overview by Steven Roselle. Maya BonusTools 2016 Overview, Maya BonusTools 2016, Maya, Autodesk, 3d, 3d modeling, 3d animation, M&E, demo, tutorial, Autod...

How to Use Photoshop or UV Textures with XGen in Maya 2016

Added by 4 years ago

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How to Use Photoshop or UV Textures with XGen in Maya 2016 A quick tutorial on how to use Photoshop or UV textures with XGen in Maya 2016. How to Use Photoshop or UV Textures with XGen in Maya 2016, Maya Monday...

Maya 2016 Modeling Improvements

Added by 4 years ago

4.43K Views1 Comments

Maya 2016 Modeling Improvements by Steven Roselle Check out a demo of some of the new modeling features in Maya 2016 as well as BonusTools 2016. Maya 2016 Modeling Improvements, Maya 2016 Modeling Improvements...