Tag: modeling

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ESDIP Modeling Reel 2016/17

Added by 4 weeks ago

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ESDIP Modeling Reel 2016/17 ESDIP - A sample of the 3D modeling work done by students at the school. ESDIP Modeling Reel 2016/17, ESDIP Modeling Reel 2016, ESDIP Modeling Reel 2017, ESDIP Modeling Reel, E...

Design for Production – Disney’s Descendants 2 with Spin VFX

Added by 1 month ago

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Design for Production - Disney's Descendants 2 with Spin VFX Design for Production - Disney's Descendants 2 with Spin VFX Day 3 Presentation Featuring Cesar Dacol Jr. and Colin Davies Design for Production -...

Marvelous Designer 7

Added by 1 month ago

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Marvelous Designer 7 Expand more functionality to optimize 3D modeling workflow.Marvelous Designer can confirm the following never seen before features including Flattening, Segment Darts, Offset as Internal Line...

How to Speedup Soft Body Simulations with the Use of the Mesh Deformer

Added by 3 months ago

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How to Speedup Soft Body Simulations with the Use of the Mesh Deformer Cinema 4D Quick Tip with Glenn Frey How to speedup Soft Body simulations with the use of the Mesh Deformer, c4d, cinema 4d, r18, release 1...

Cinema 4D and MoGraph for Concept Illustration

Added by 4 months ago

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Cinema 4D and MoGraph for Concept Illustration In this recorded screencast, Leon Tukker shows you how to use Cinema 4D in a concept art workflow using Cinema 4D’s MoGraph and modifiers to quickly create a 3D scene as...

Creature Modeling in Blender

Added by 4 months ago

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Creature Modeling in Blender Timelapse Pierrick Picaut - Commented Timelapse of modeling a character taken from the creaturebox concepts. Creature Modeling in Blender, Creature Modeling Timelapse, blender3D, ...

How to Render Ambient Occlusion to the Ambient Occlusion Pass Only

Added by 5 months ago

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How to Render Ambient Occlusion to the Ambient Occlusion Pass Only Cinema 4D Quick Tip with Jonas Pilz How to Render Ambient Occlusion to the Ambient Occlusion Pass Only, c4d, cinema 4d, r18, release 18, sculpt...

Maya 2017 Quad Draw / Make Live Workflow

Added by 7 months ago

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Maya 2017 Quad Draw / Make Live Workflow Steven Roselle - Maya 2017 Update 3 is shaping up to be a pretty solid, well rounded release. There are new tools related to modeling, UVs, XGen, MASH and Arnold rendering. On...

Character Creation Sculpting Texturing in Blender & Substance Painter

Added by 7 months ago

1.55K Views0 Comments

Character Creation Sculpting Texturing in Blender & Substance Painter Timelapse Character Creation - Modeling, sculpting, texturing, rigging (Blender & Substance Painter Timelapse) Character Creation ...

Introducing V-Ray 3 for SketchUp

Added by 7 months ago

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Introducing V-Ray 3 for SketchUp What it's AboutJoin Ben Hurlbut as he demonstrates the brand new rendering experience of V-Ray 3.0 for SketchUp — Workstation — USB dongle included. V-Ray for SketchUp has been re...

Restoring Lost Sculpted Detail in Blender

Added by 7 months ago

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Restoring Lost Sculpted Detail in Blender Have you ever lost sculpted detail and form when retopologizing?There's a way to get it back (without having to repeat work). Here is an easy way to restore these details...

Rendering Motion Design Content with Cycles 4D

Added by 7 months ago

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Rendering Motion Design Content with Cycles 4D Technical Director Mario Tran Phuc, in which he will introduce you to dedicated workflows for rendering motion design content with Cycles 4D.Cycles 4D is INSYDIUM LT...

Making of IFCC 2017 Main Titles

Added by 7 months ago

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Making of IFCC 2017 Main Titles A behind the scenes look at our process in creating IFCC 2017 Main Titles. Main Titles for the IFCC 2017 Concept Art Conference. An extremely ambitious project, only made possible by t...

Creating Procedural Assets in Houdini For UE4

Added by 7 months ago

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Creating Procedural Assets in Houdini For UE4 In this presentation, Robert Magee will show how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plug-in. He ...

How to Use the Shadow Catcher Material

Added by 8 months ago

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How to Use the Shadow Catcher Material Cinema 4D Quick Tip with Jonas Pilz. How to Use the Shadow Catcher Material, Cinema 4D Tutorials, Cinema 4D Quick Tip with Jonas Pilz, Cinema 4D Tutorials, c4d, cinema 4d...

3D Sculpting for Figurine Production

Added by 9 months ago

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3D Sculpting for Figurine Production 1Layna Lazar - 3D Sculpting for Figurine Production Broadcast. 3D Sculpting for Figurine Production 2 3D Sculpting for Figurine Production 2, pixologic, zbrush, 3D,...

Different Ways to Cache MoGraph Animation in Cinema 4d

Added by 9 months ago

1.22K Views0 Comments

Different Ways to Cache MoGraph Animation in Cinema 4d Cinema 4D Quick Tip with Jonas Pilz. Different ways to cache MoGraph animation in Cinema 4d, Cinema 4D Tutorials, c4d, cinema 4d, r18, release 18, sculpti...

Netease Tianyu Revelations Online Cinematic Trailer

Added by 10 months ago

1.49K Views2 Comments

Netease Tianyu Revelations Online Cinematic Trailer NETEASE Tianyu Revelations Online Cinematic Trailer by Mofac&AlfredClient : Netease Pangu Creator Studio Creative Director : Kim Deokyeong Production Comp...

Modeling DemoReel 2016 by Gennaro Esposito

Added by 10 months ago

1.42K Views0 Comments

Modeling DemoReel 2016 by Gennaro Esposito Gennaro Esposito Modeling Demo Reel 2016 Software: Modo, Maya, Zbrush, Mari, UV Layout, Photoshop, After Effects Modeling DemoReel 2016 by Gennaro Esposito, Mo...

Pachyrhinosaurus – Modeling, Sculpting, Texturing, Rigging in Blender

Added by 10 months ago

1.34K Views0 Comments

Pachyrhinosaurus - Modeling, Sculpting, Texturing, Rigging in Blender Pachyrhinosaurus - Modeling, Sculpting, Texturing, Rigging (BLENDER TIMELAPSE)Work time: 7 hours Render time: 20 minutes Pachyrhinosa...

Coca Cola – Modeling, Texturing, Rendering in Blender

Added by 10 months ago

2.31K Views0 Comments

Coca Cola - Modeling, Texturing, Rendering in Blender Coca Cola - Modeling, Texturing, Rendering (BLENDER TIMELAPSE).Render time : 20 minutes Full work time : 40 minutes Coca Cola - Modeling, Texturin...

MODO Procedural Modeling

Added by 11 months ago

1.36K Views0 Comments

MODO Procedural Modeling In this webinar, Creative Specialist Andy Brown takes a deep dive into a modeling project that is 100% procedural. Using a combination of a large number of procedural mesh operations, togethe...

Learn Warp-Strike in Final Fantasy XV with Pixologic

Added by 11 months ago

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Learn Warp-Strike in Final Fantasy XV with Pixologic In this episode we learn how to warp-strike everything in Final Fantasy XV while watching Square Enix's ZBrush Summit presentation. Learn Warp-Strike in Fi...

Made with MODO – Footwear

Added by 1 year ago

515 Views0 Comments

Made with MODO - Footwear It all starts with a design From paper napkin to product, MODO helps you visualise your incredible ideas, so whatever you can see, now the world can see it too. Made with MODO - Foo...

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