Tag: modo

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Modo 12 – New Features and Enhancements

Added by 1 year ago

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Modo 12 - New Features and Enhancements Modo 12 is now available! This video showcases many of the new features that are available in Modo 12.0v1. A huge thank you to Steve White for putting this video together! Subm...

Foundry Showreel 2017

Added by 1 year ago

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Foundry Showreel 2017 This is a re-upload of our 2017 Showreel by Foundry. We provide creative professionals with the tools and expertise to bring incredible ideas to life. Take a look at some of the spectacular work...

Keen Shoes, 3D Design with Modo

Added by 2 years ago

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Keen Shoes, 3D Design with Modo Balancing style and comfort is key in the fast-moving footwear and apparel business. For the design team at popular footwear brand Keen Shoes, making the transition from traditional sketc...

MODO Procedural Modeling

Added by 2 years ago

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MODO Procedural Modeling In this webinar, Creative Specialist Andy Brown takes a deep dive into a modeling project that is 100% procedural. Using a combination of a large number of procedural mesh operations, together w...

Made with MODO – Footwear

Added by 2 years ago

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Made with MODO - Footwear It all starts with a design From paper napkin to product, MODO helps you visualise your incredible ideas, so whatever you can see, now the world can see it too. Made with MODO - Footwe...

Soft Products Made with Modo

Added by 2 years ago

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Soft Products Made with Modo It all starts with a design From paper napkin to product, MODO helps you visualise your incredible ideas, so whatever you can see, now the world can see it too. Soft Products Made w...

Easier VR Asset Creation With MODO 10.2

Added by 2 years ago

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Easier VR Asset Creation With MODO 10.2 In this webinar, Creative Specialist Greg Brown demonstrates how the new modeling features released in the second and third installments - together with the games-focused tools an...

The Foundry Releases MODO 10.2

Added by 3 years ago

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The Foundry Releases MODO 10.2 Professional 3D Modeling and Animation Software Revamps MeshFusion, Adds Automatic Retopology to Final Installment of MODO 10 Series LONDON, UK – October 13, 2016 – Today, The Foundry la...

Making of Wabi-Sabi

Added by 3 years ago

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Making of Wabi-Sabi Watch Wabi-Sabi Behind the Scenes by Cristóbal Vila. Watch Also:- Wabi-Sabi Animated Short Making of Wabi-Sabi, Making of Wabi-Sabi Animated Short, 3d, animation, behind the scenes...

Making of Evil Octopus

Added by 3 years ago

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Making of Evil Octopus Rafael Vallaperde - The Evil Octopus. octopus in a cage is something crazy i wanted to do for a while , so here it goes. For those who have no idea on how it's done and those who know and wanna se...

Introducing V-Ray’s Rendering Power to MODO Workflow

Added by 3 years ago

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Introducing V-Ray’s Rendering Power to MODO Workflow What it's About V-Ray for MODO , officially launched in July, integrating seamlessly into MODO and bringing in V-Ray`s rendering power with optimized CPU and GPU-acc...

A MODO, MARI and NUKE Project for Beginners

Added by 3 years ago

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A MODO, MARI and NUKE Project for Beginners Part 1 In this two-part webinar series aimed at beginners, Creative Specialist Martin Mayer will take you through the process of creating a digital nature scene using techniqu...

Using MODO with 3ds Max

Added by 3 years ago

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Using MODO with 3ds Max: A MODO Walkthrough In this first video, we’ll take a quick look around the MODO interface to get familiar with what tools are available on the different interface layout tabs. We’ll add some...

Making of Star Wars by ILM

Added by 3 years ago

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Making of Star Wars by ILM Star Wars. It’s the dream project of thousands of digital effects artists. But with the iconic name, comes high expectations. In order to create a film that fans would remember and love, the t...

Chaos Group Launches V-Ray for MODO

Added by 3 years ago

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Chaos Group Launches V-Ray for MODO Chaos Group Launches V-Ray for MODO Production-Proven Tools for Lighting, Shading and Rendering Now Available to MODO Community SOFIA, Bulgaria – July 6, 2016 – Today, Chaos Gro...

MODO 10 Series for VR and Games

Added by 3 years ago

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MODO 10 Series for VR and Games In this webinar, Creative Specialist Greg Brown demonstrates how our games tools make day-to-day tasks easier, even if you aren’t a game artist. Combined with our new procedural modeling ...

MODO’s Modeling System

Added by 3 years ago

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MODO’s Modeling System Andy Brown, creative specialist at The Foundry, explains the conceptual underpinnings of MODO’s modeling system and demonstrates exactly what it is that makes it so powerful. Whether you’re exp...

VUE Kickstart Tutorial

Added by 3 years ago

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VUE Kickstart Tutorial VUE Kickstart tutorial by Aya from e-on software. VUE Kickstart Tutorial, e-on, e-on software, eon, Vue, Ozone, Vue Infinite, Carbon Scatter, nature, digital, design, matte painting, digit...

How to use Replicators in Modo

Added by 3 years ago

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How to use Replicators in Modo In this Modo Tutorial, we show you how to use replicators and add dynamics to them. How to use Replicators in Modo, How To Use Replicators In Modo Tutorial, modo, replicators, tutor...

Introduction to MODO Particles

Added by 3 years ago

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Introduction to MODO Particles with Steve Hill These materials will introduce you to the basic concepts behind particle systems and their implementation in MODO. These materials will introduce you to the basic concepts ...

MODO to Unreal Engine 4 – Export Low Poly Mesh with Materials

Added by 3 years ago

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MODO to Unreal Engine 4 - Export Low Poly Mesh with Materials This is my workflow to export static meshes from MODO to UE4. If you have tips or tricks or suggestions how this workflow can be optimized, please let us kno...

Inside Cluster Studio

Added by 3 years ago

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Inside Cluster Studio Cluster Studio rely on MODO, MARI and NUKE STUDIO to create eye-popping commercials. Founded in 2004, Cluster Studio is a busy post house that mainly works on commercials, with their staff of 15 ar...

Rigging and Animation for Unity

Added by 3 years ago

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Rigging and Animation for Unity Part 1 James Guard is an eclectic 3D artist who has created and distributed multiple games using MODO and Unity, and will to guide us through the process. How do you have multiple animati...

Baking in MODO for Game Engines and Scripting in MODO

Added by 3 years ago

1.11K Views0 Comments

Baking in MODO for Game Engines and Scripting in MODO Baking in MODO for Game Engines and Scripting in MODO by Greg Brown, James O'Hare, Nicholas Stevenson. Baking in MODO for Game Engines and Scripting in MODO, B...

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