Tag: nuke by the foundry

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NUKE 8: New Match Grade Tool

Added by 5 years ago

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NUKE 8: New Match Grade Tool Check out the new Match Grade tool in NUKE 8, which automatically matches the grade from one clip to another. New Match Grade tool in NUKE 8, NUKE 8 Update: Match Grade tool, NU...

NUKE – PointCloudGenerator – Nuke Tutorial

Added by 6 years ago

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NUKE - PointCloudGenerator – Nuke TutorialMaster compositing trainer Steve Wright demonstrates the rewritten PointCloudGenerator in NUKE 7.0, showing how to calculate cleaner and more accurate point clouds and the...

Editing Curves and Keyframes – NUKE Tutorial

Added by 6 years ago

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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. With the basics of keyframing covered, Lee moves on to editing curves and keyframes, covering: use of the curve editor and d...

NUKE – Rotopaint in stereo – Nuke Tutorial

Added by 6 years ago

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NUKE - Rotopaint in stereo – Nuke TutorialWhitebeam VFX Ltd’s VFX Supervisor Howard Jones demonstrates NUKE 7.0’s tool-set for accurate Rotopaint alignment when working in stereo.nuke, nukex, node based compos...

NUKE 8 Update: Pixel Analyzer

Added by 5 years ago

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NUKE 8 Update: Pixel Analyzer Take a look at the new Pixel Analyzer in NUKE 8 which allows you to analyse single or multiple pixels and/or and entire picture and compare colour values. NUKE 8 Update: PixelAn...

NUKE – ModelBuilder – Alignment & Positioning – Nuke Tutorial

Added by 6 years ago

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NUKE - ModelBuilder - Alignment & Positioning – Nuke TutorialThe Foundry’s very own Dr. Jon Starck, Head of Research, demonstrates how to create and line up geometry quickly and easily with NUKE 7.0’s new Mode...

Rotoscoping – NUKE Tutorial

Added by 6 years ago

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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee walks you through rotoscoping in NUKE, taking a closer look at: the roto node, drawing multiple masks and manipulating m...

NUKE – 2D Tracker – Nuke Tutorial

Added by 6 years ago

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NUKE - 2D Tracker – Nuke TutorialWhitebeam VFX Ltd’s VFX Supervisor Howard Jones demonstrates the new tracker in NUKE 7.0 including how to easily average multiple tracks, dealing with luminance variations, new sna...

Beauty Retouch in NUKE

Added by 4 years ago

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Beauty Retouch in NUKE Beauty Retouch in NUKE with SplineWarp+ and Stabilized Views. In this tutorial, Lars Wemmje explains how to turn a woman into a younger version of herself.To achieve this, he uses NUKE mo...

NUKE – ModelBuilder – Editing Geometry – Nuke Tutorial

Added by 6 years ago

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NUKE - ModelBuilder - Editing Geometry – Nuke TutorialThe Foundry’s very own Dr. Jon Starck, Head of Research, demonstrates how to create and manipulate geometry using the edit mode in NUKE 7.0’s new ModelBuilder....

Keying – NUKE Tutorial

Added by 6 years ago

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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee takes you through Keying in NUKE with a full overview of the keying node, including Keylight, Primatte 5 and NUKE's very...

NUKE – Keyframe tracking around occlusions – Nuke Tutorial

Added by 6 years ago

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NUKE - Keyframe tracking around occlusions – Nuke TutorialWhitebeam VFX Ltd’s VFX Supervisor Howard Jones demonstrates keyframe tracking around occlusions in NUKE 7.0, and how to stabilise a difficult shot.nuk...

Tracking in Nuke

Added by 4 years ago

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Tracking in Nuke - Part 1 In this first part 1 show you the basics of tracking, including auto-tracking, manual user-tracking, assisted user-tracking, scene orientation + scaling and finalizing your track. Tracking ...

Nuke 3D Point Generator – Nuke Tutorial

Added by 6 years ago

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Nuke 3D Point Generator Tutorial by Joe Raasch Tutorial takes a look at Nuke’s 3D Point Generator, Projections and Reconcile 3D node JoeRaasch.com-------------- Nuke 3D Point Generator, Projections,Reconcil...

Playback and Rendering – NUKE Tutorial

Added by 6 years ago

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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee covers playback and rendering in NUKE, walking you through: RAM playback, UI freeze, creating a flipbook, colour grading...

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