Tag: NVIDIA

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Iray for Cinema 4D – Interactive Physically-Based Rendering on GPUs

Added by 2 years ago

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Iray for Cinema 4D – Interactive Physically-Based Rendering on GPUs NVIDIA recently launched a new rendering product: Iray for Cinema 4D, giving 3D artists and designers the most scalable and intuitive rendering expe...

Predicting Designs with Physically Based Rendering

Added by 2 years ago

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Predicting Designs with Physically Based Rendering What it's AboutCome learn how interactive, physically based rendering can expand your design insight by giving a true prediction of your creations as you make de...

LEP’s and Render Canvases with Iray for Maya

Added by 3 years ago

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Introduction to LEP’s and Render Canvases with Iray for Maya Nvidia Iray: Post production is essential for almost every Maya project. We have created an extremely flexible, customizable and interactive way to create ...

Interactive Rendering with Iray for Maya

Added by 3 years ago

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Interactive Rendering with Iray for Maya Nvidia Iray: Working interactively in Maya is paramount to any artist or designer. We will demonstrate how to effectively and efficiently work in Iray for Maya with a fully in...

Interactive Rendering With Iray in 3ds Max

Added by 3 years ago

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Interactive Rendering With Iray in 3ds Max Interactive Rendering With NVIDIA Iray in 3ds Max. Interactive Rendering With Iray in 3ds Max, NVIDIA, 3ds Max

Depth of Field in Iray for 3ds Max

Added by 3 years ago

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Depth of Field in Iray for 3ds Max In this video, we share a few techniques to ensure efficient workflow with precise focus on your subject matter. Learn how to interact with Iray (in-camera) Depth of Field to add vi...

Physical Lighting in Iray for 3ds Max

Added by 3 years ago

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Physical Lighting in Iray for 3ds Max We know the importance of lighting your designs. Let's take a look at how to dynamically setup your lights and adjust parameters with interactive feedback. We'll take a look at t...

Contextual Material Editing in Iray for 3ds Max

Added by 3 years ago

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Contextual Material Editing in Iray for 3ds Max Let's take a look at how to utilize Material Override to review real world material examples in the context of a furniture design. We'll quickly browse through a catalo...

NVIDIA Iray – The New Reality in Digital Design

Added by 3 years ago

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NVIDIA Iray - The New Reality in Digital Design NVIDIA Iray is creating a new reality in visual design with technologies that provide fluid realism and scalability to create the ultimate environment in appearance and...

Lucid Physics for 3ds Max

Added by 3 years ago

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Lucid Physics for 3ds Max Lucid makes simulation in 3ds Max easy:Complete physics system Powered by NVidia Flex Deep 3dsmax integrationAfter a year of development and beta testing Lucid Physics is here! ...

Rise of the Tomb Raider – Make Your Mark Trailer

Added by 3 years ago

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Rise of the Tomb Raider – Make Your Mark Trailer What drives Lara Croft to the ends of the earth to find the secret of immortality. The journey begins January 28, 2016 on PC. Rise of the Tomb Raider – Make ...

Lucid Physics Beta Update 15 – Meshing Multiple Fluids, Bending Metal

Added by 3 years ago

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Lucid Physics Beta Update 15 - Meshing Multiple Fluids, Bending Metal There are many ways in Lucid to generate fluids: from a volume or Particle Flow, for example. Learn how to take multiple fluid particle sources ...

NVIDIA Iray for Maya Plug-in

Added by 3 years ago

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NVIDIA Iray for Maya Plug-in With the NVIDIA Iray for Maya plug-in, create or modify physically based lights and materials directly in Maya. NVIDIA Iray for Maya Plug-in, Introducing the Iray for Maya plug-in, ...

NVIDIA Iray for 3ds Max Rendering

Added by 3 years ago

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NVIDIA Iray for 3ds Max Rendering How this new plug-in harnesses Iray interactivity and scalability to deliver the full power of physically based rendering. Take a quick tour of the intuitive workflow that takes adva...

Lucid Physics Beta Update 9 – Animatable Body Type, Rope Physics Improvements

Added by 3 years ago

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Lucid Physics Beta Update 9 - Animatable Body Type, Rope Physics Improvements It is now possible to animate the type of the object which you are simulating in Lucid. Rigids can become fluids, which can become cloth a...

Lucid Physics Beta Update 8 – Preserve Initial State, Soft Body Tips

Added by 3 years ago

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Lucid Physics Beta Update 8 - Preserve Initial State, Soft Body Tips See how to use Lucid's new ability to preserve initial states of simulated objects in this little tutorial. This can be useful for starting off sim...

Lucid Physics Beta Update 7 – Object Attachments, Live and Locked Simulation Modes

Added by 3 years ago

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Lucid Physics Beta Update 7 - Object Attachments, Live and Locked Simulation Modes Lucid v0.0.9 is out and it now has a way to attach simulated objects together as well as different simulation modes. Lock your simula...

Lucid Physics Beta Update 6 (PFlow Meshing, Stats Display, Anisotropic Fluid)

Added by 3 years ago

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Lucid Physics Beta Update 6 (PFlow Meshing, Stats Display, Anisotropic Fluid) Lucid v0.0.8 is chalk full of fixes, but that doesn't mean there aren't new things there either. Ability to mesh Particle Flow fluid with ...

Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation)

Added by 3 years ago

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Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation) Lucid Physics for 3dsmax v0.0.6 is here. See the new features in action: ability to animate where and when cloth gets fixed and deform...

WaveWorks in War Thunder by NVIDIA

Added by 3 years ago

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WaveWorks in War Thunder by NVIDIA War Thunder brings NVIDIA GameWorks WaveWorks to Dagor Engine 4.0 in the latest update. NVIDIA WaveWorks technology generates incredibly realistic waves and foam effects for oceans,...

Lucid Physics for 3ds Max Update 3

Added by 3 years ago

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Lucid Physics for 3ds Max Update 3 Lucid for 3dsmax v0.0.5 is out and here is what it brings: insert and remove objects in simulation at specific times, transfer animated object velocities to simulation, and use anim...

Lucid for 3ds Max Update 2

Added by 3 years ago

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Lucid for 3ds Max Update 2 See the new features of Lucid for 3dsmax 0.0.4 build: spacewarps can now be applied to Lucid simulations as well as Lucid PFlow simulations. PFlow simulations can now also be recorded. Ther...

NVIDIA Hairworks: Presentation and Tutorial

Added by 5 years ago

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NVIDA HairWorks NVIDIA Introduces video Hairworks, middleware part of GameWorks, set of tools offered by NVIDIA and for game developers. Hairworks, as its name suggests, is used to simulate and render fur or hair in ...

MPC and NVidia Optix: Real-time Visualization for VFX using Fabric Engine

Added by 5 years ago

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MPC and NVidia Optix: Real-time Visualization for VFX using Fabric Engine Damien Fagnou from MPC presented this talk at GTC 2014: "In this session we will discuss the challenge and benefits of interactively visualizi...

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