Tag: Particles

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Game of Thrones Teaser FX Breakdown

Added by 3 years ago

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Game of Thrones Teaser FX Breakdown Josh Clos - I worked with the awesome team at Bigstar (bgstr.com) on this teaser for Game of Thrones. As a Game of Thrones fan it was really satisfying to work on and as an FX Artist,...

Basic Methods of Controlling Maya Particles

Added by 3 years ago

2.57K Views0 Comments

Basic Methods of Controlling Maya Particles Jeremy Fernsler - An overview of very basic methods of controlling Maya particle instancing with some expression, ramps and color. These techniques can be compounded and built...

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

Added by 3 years ago

2.54K Views0 Comments

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max Paul Parneix - I wanted to share a technique to create a reconstruction effect using Thinking Particles in 3DS Max. Note : at 27:00 please con...

Houdini Particles Break Glue Bonds to Release Fracture

Added by 4 years ago

2.43K Views0 Comments

Houdini Particles Break Glue Bonds to Release Fracture This video explores how to use a particle system to create impact points on the surface of a tube object and use those points for fracturing and releasing the glue ...

Making of ATVO Quickly

Added by 6 years ago

2.39K Views0 Comments

Making of ATVO Quickly The making-of a commercial by Giovanni Grauso & Guido Pagotto from Claim Agency for ATVO/ACTV public transportation company in Italy. Storyboards, character design, styleframes, animation, ren...

Building the Sun in Houdni

Added by 3 years ago

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Building The Sun - Part 1 Chishbak - First part of a 90 minutes tutorial about how to simulate a realistic Sun in Houdini software. It covers topics like : vex coding, vector calculus, VDB volumes, particle simulation ,...

Making of The Black Case and Short Film

Added by 6 years ago

2.18K Views0 Comments

Making of The Black Case and Short Film by ArtFX Students ArtFX team is pleased to announce the 4th movie from our 2014 graduates The Black Case. A film by : Alexandre Lemaire, Gautier Zahonero, Arnaud Michanol, Emeric ...

Making of Playstation ‘The King’

Added by 3 years ago

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Making of Playstation ‘The King’ Go behind the scenes of the PlayStation ‘The King' campaign from BBH New York and Director Martin De Thurah of Epoch Films, and see how Mill artists generated of host of explosive effect...

Making of Speedbob and Short Film

Added by 6 years ago

2.03K Views0 Comments

Making of Speedbob and Speedbob Short Film ArtFX team is pleased to announce the 7th movie from our 2014 graduates Speedbob. A film by Paul Mathon, Adrien Vallecilla, Benjamin Blatière, Tielong Mu Techniques : Live Act...

Cinema 4D to Maya 2017: MASH with nParticles and Arnold

Added by 3 years ago

1.97K Views0 Comments

Cinema 4D to Maya 2017: MASH with nParticles & Arnold - Part 1 In this series, Cinema 4D expert Mike Griggs shows you how to use Maya's MASH toolset to create a growing city effect. This movie focuses on importi...

Making of Tríd An Stoirm and Shortfilm

Added by 6 years ago

1.96K Views0 Comments

Making of Tríd An Stoirm by Fred Burdy A quick making of the animated short film Tríd an Stoirm, made in Windmill Lane Pictures, Dublin. Tríd An Stoirm - Through the Storm Tríd an Stoirm (Through the Storm) tells ...

Particles and Splines in Cinema 4D

Added by 4 years ago

1.85K Views0 Comments

Particles and Splines in Cinema 4D This tutorial covers Cinema 4d tools as well as a little X Particles but if you don't have that you can get similar results using the standard C4D particle systems with mograph trails....

The Shannara Chronicles Vfx Breakdown

Added by 3 years ago

1.74K Views0 Comments

The Shannara Chronicles Vfx Breakdown Anselm von Seherr-Thoss - RnD and implementation for the tv show "Shanara Chronicles" done for GGFX. Lot's of TP and FumeFX and Krakatoa. In the wake of this project I built an ashi...

Rendering Motion Design Content with Cycles 4D

Added by 3 years ago

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Rendering Motion Design Content with Cycles 4D Technical Director Mario Tran Phuc, in which he will introduce you to dedicated workflows for rendering motion design content with Cycles 4D. Cycles 4D is INSYDIUM LTD’s...

Grimm Season 6, Episode 13 “Ashing” Breakdown

Added by 3 years ago

1.42K Views0 Comments

Grimm Season 6, Episode 13 “Ashing” Breakdown Anselm von Seherr-Thoss - I was approached again by RefugeVFX to help out on an episode of GRIMM (Season6,Episode13) on some simulation work. This time ashing similar to my ...

Ship Sail WIP in Houdini

Added by 3 years ago

1.41K Views0 Comments

Ship Sail WIP in Houdini Igor Zanic - Houdini 15.5 this is custom waveLayer setup, mix of waveLayer and splash tank. All sim details, core sim and foam sim count you can see on video. Ship Sail WIP in Houdini, ...

Lucid Physics Beta Update 15 – Meshing Multiple Fluids, Bending Metal

Added by 4 years ago

1.38K Views0 Comments

Lucid Physics Beta Update 15 - Meshing Multiple Fluids, Bending Metal There are many ways in Lucid to generate fluids: from a volume or Particle Flow, for example. Learn how to take multiple fluid particle sources and...

Making of Legato and Legato Short Film

Added by 6 years ago

1.35K Views0 Comments

Making of Legato and Legato Short Film by ArtFX Students ArtFX team is pleased to announce the 5th movie from our 2014 graduates Legato. A film by : Titiane Lebel, Taïga Ishibashi, Alexis Caresche, Rachel Ajorque Techn...

Realflow Technical Showreel by Josh Clos

Added by 3 years ago

1.35K Views0 Comments

Realflow Technical Showreel by Josh Clos Josh Clos - Some of my fluid simulation work done in Realflow. Realflow Technical Showreel by Josh Clos, Realflow Technical Showreel 2014, Realflow Technical Showreel, ...

Lighting and Baking Workflow in Blender

Added by 3 years ago

1.32K Views0 Comments

Lighting and Baking Workflow in Blender Gleb Alexandrov - Discover the complete workflow of setting up lighting in a nature scene. And then learn how to bake lighting for a blazing fast render (14 seconds per frame comp...

Lucid Physics Beta Update 11 – PFlow Geometry Operator

Added by 4 years ago

1.15K Views0 Comments

Lucid Physics Beta Update 11 - PFlow Geometry Operator To simulate mass effects like rain drops, pebbles, and foliage we have added a special Particle Flow operator which can simulate particle geometry as Lucid objects....

How to Use X-Particles FLIP Solver for Explosions

Added by 4 years ago

1.08K Views0 Comments

How to Use X-Particles FLIP Solver for Explosions Noah Witchell - I put together a tutorial to explain all of the components of the X-Particles FLIP Solver as it pertains to making fire and smoke simulations, and how yo...

Lucid Physics Beta Update 7 – Object Attachments, Live and Locked Simulation Modes

Added by 4 years ago

1.04K Views0 Comments

Lucid Physics Beta Update 7 - Object Attachments, Live and Locked Simulation Modes Lucid v0.0.9 is out and it now has a way to attach simulated objects together as well as different simulation modes. Lock your simulatio...

NUKE 7.0 – New DepthGenerator and Particles System

Added by 7 years ago

922 Views0 Comments

NUKE 7.0 new feature videos take you through the major improvements in our DepthGenerator and Particle nodes. We show you new options in the DepthGenerator for creating cleaner, more accurate depth maps, and how to use n...

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