Tag: Photorealistic CGI

Sort: Date | Title | Views | | Comments Sort Descending
View:

Whale Swim R&D by Igor Zanic

Added by 2 years ago

1.23K Views0 Comments

Whale Swim R&D by Igor Zanic Igor Zanic - This was RND to try new workflows. Whale Swim R&D by Igor Zanic, Whale Swim - RND, Houdin, Water, FX, Fluid, Simulation, Flip, Mantra, Photorealistic CGI, Unoff...

Image Engine Creature Design

Added by 3 years ago

1.40K Views0 Comments

Image Engine Creature Design Creature Design by Image Engine. Image Engine Creature Design, Creature Design Image Engine, Behind the Scenes, making of, High-End Visual Effects, Photorealistic CGI, VFX Ree...

Veet Vfx Breakdown

Added by 3 years ago

972 Views0 Comments

Veet Vfx Breakdown Bilal Khan - Fluid Simulations with RealFlow, Veet Vfx Breakdown, Veet Hydro_BreakDowns, Fluid Simulations with RealFlow, Realflow, Veet Simulation Breakdown, Veet Simulation Breakdown in Real...

Strawberry Simulation Breakdown

Added by 3 years ago

2.21K Views0 Comments

Strawberry Simulation Breakdown Alexanders - The shot is made for testing Blenders new Alembic capabillities and i have to say that i am very impressed. The shot was exchanged via Alembic in Blender 2.78 from Houdini 15...

Houdini Trails & Particles Effect Look Development

Added by 3 years ago

2.93K Views0 Comments

Houdini Trails & Particles Effect Look Development Ahmed Saadi - This a video of some effect look develop stage i did for a client. I used Houdini to do all the r&ds. Houdini Trails & Particles Effec...

Making of Mercedes Benz

Added by 3 years ago

9.70K Views1 Comments

Making of Mercedes Benz Spellwork Pictures - We provided full CG car exteriors rendered with Vray and environments that we create with Forest Pack. We used Zbrush for sculpting details and mari for all textures. We also...

Sky Crystals Tool Breakdown

Added by 3 years ago

1.93K Views0 Comments

Sky Crystals Tool Breakdown Jump to 00:45 to see the Tool Breakdown. This is a tool I developed for the SKY Commercial - Solo Per Te (Crystals). My main focus was to create a tool that other artists could use pretty eas...