Tag: plugins

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XGen to Ornatrix Interop

Added by 2 years ago

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XGen to Ornatrix Interop If you have a hair style set up using Xgen bringing it to Ornatrix is easy, just follow the steps in this quick demonstration. This workflow, together with our previous Ornatrix to Xgen video...

Using Xgen Alongside Ornatrix to Style and Simulate Hair

Added by 2 years ago

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Using Xgen Alongside Ornatrix to Style and Simulate Hair Ornatrix and Xgen, which comes with Maya, can be best friends. Use Xgen alongside Ornatrix to help you style and simulate hair, or to introduce Ornatrix into y...

Hair LOD Using Generate Guide Data Modifier in Ornatrix 3ds Max

Added by 2 years ago

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Hair LOD Using Generate Guide Data Modifier in Ornatrix 3ds Max In this quick tutorial we will go over the Generate Guide Data Modifier in Ornatrix 3dsmax and use it to add and remove hairs based on how far the objec...

Ornatrix for 3ds Max – Making of Nader Shah

Added by 3 years ago

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Making of Nader Shah: Part 1, Eyebrows AliReza Akhbari, a talented artist from Tehran, takes us through the process of creating a model of a man's face with full facial hair: start to finish. In this first tutorial i...

Cloth and Hairs Simulation Using 3ds Max, V-Ray, MD4, HairFarm

Added by 3 years ago

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Cloth and Hairs Simulation Using 3ds Max, V-Ray, MD4, HairFarm Yuriki - I did cloth simulation, hairs simulation, simulation of sword movement, shading, lighting, rendering. Also I created Romeo's haircut. Sand Simu...

Ornatrix for Maya 101 – Ornatrix Styling with Paint Effects Hair

Added by 3 years ago

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Ornatrix for Maya 101 - Ornatrix Styling with Paint Effects Hair In addition to being a great stand-alone hair solution Ornatrix also provides workflow for working with Maya's existing hair tools. Use the hair stack ...

Lucid Physics Beta Update 9 – Animatable Body Type, Rope Physics Improvements

Added by 3 years ago

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Lucid Physics Beta Update 9 - Animatable Body Type, Rope Physics Improvements It is now possible to animate the type of the object which you are simulating in Lucid. Rigids can become fluids, which can become cloth a...

Lucid Physics Beta Update 8 – Preserve Initial State, Soft Body Tips

Added by 3 years ago

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Lucid Physics Beta Update 8 - Preserve Initial State, Soft Body Tips See how to use Lucid's new ability to preserve initial states of simulated objects in this little tutorial. This can be useful for starting off sim...

Ornatrix for Maya 101

Added by 3 years ago

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Ornatrix for Maya 101: Furry Bat Setup with Surface Comb, Length, and Mapping In this informative tutorial we set up a furry bat character in Maya by utilizing Ornatrix Surface Comb operator to define hair shape and ...

Lucid Physics Beta Update 7 – Object Attachments, Live and Locked Simulation Modes

Added by 3 years ago

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Lucid Physics Beta Update 7 - Object Attachments, Live and Locked Simulation Modes Lucid v0.0.9 is out and it now has a way to attach simulated objects together as well as different simulation modes. Lock your simula...

Ornatrix V4 Preview – Rotate Modifier

Added by 3 years ago

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Ornatrix V4 Preview - Rotate Modifier One of the new features of Ornatrix V4 is the Strand Rotate modifier which allows parametrically controlling the twist of the strands around their axis. Here we take a quick look...

Ornatrix for Maya 101: Mesh from Strands, Rotate and Strands From Mesh Operators

Added by 3 years ago

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Ornatrix for Maya 101: Mesh from Strands, Rotate and Strands From Mesh Operators One of the many useful parts of Ornatrix is the ability to mesh hair or guides. Here we learn just how easy it is to do. We also see ho...

Ornatrix V4 Preview

Added by 3 years ago

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Ornatrix V4 Preview We do a quick rundown of an often requested feature for Ornatrix: ability to plant multiple strands into the same hair follicle. This is now a reality in the upcoming V4 release, and you can see h...

Ornatrix V4 for 3ds Max

Added by 3 years ago

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Ornatrix V4 for 3ds Max A quick look at a new feature in Ornatrix V4 which allows making hair setups into reusable assets: grooms. We look at what grooms are, using them, and creating them from a hair setup. This is ...