Tag: Procedural

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Substance in Unity 2018

Added by 1 year ago

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Substance in Unity 2018 In this video we take a look at the new Substance in Unity plugin. We will cover:- Installing the plugin from the Unity Asset Store - Working with Substance Source - Changing Substance p...

Introduction to the 3ds Max Substance Plugin

Added by 1 year ago

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Introduction to the 3ds Max Substance Plugin 3ds Max 2018/2019 Plugin Features:- Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows (More coming soon) - Gamma ...

Substance in Unreal Engine 4

Added by 1 year ago

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Substance in Unreal Engine 4 In this tutorial we showcase how to use Substance in Unreal Engine 4. We cover importing sbsar files, using Substance Source and the basic usage of the Substance plugin. Substance ...

Substance Designer 2018 Spring Update

Added by 1 year ago

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Substance Designer 2018 Spring Update Allegorithmic presents Substance Designer 2018 Spring Update. Substance Designer 2018 Spring Update, Allegorithmic, Substance Designer,Redux, Air, Max, Maya 2012, Unity, T...

Houdini VFX

Added by 1 year ago

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Houdini VFX Mark Spevick, our Head of 3D gives you on a tour of Houdini, the procedural 3D software that's slowly taking over the industry. Houdini VFX, Houdini Tutorials, Escape Studios, Escape, studios, VFX,...

Substance Painter 2017.4 Feature Walkthrough

Added by 1 year ago

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Substance Painter 2017.4 Feature Walkthrough Allegorithmic presents Substance Painter 2017.4 Feature Walkthrough. Substance Painter 2017.4 Feature Walkthrough, Substance, Substance Painter, Substance Live, Sub...

Introduction to the 3ds Max 2018 Substance Plugin

Added by 1 year ago

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Introduction to the 3ds Max 2018 Substance Plugin Published on 14 Nov 20173ds Max 2018 Plugin Features:- Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows ...

Substance Designer 2017 New Features

Added by 1 year ago

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Substance Designer 2017 New Features In this stream we will be showcasing the new features in Substance Designer 2017.2.Some of the new feature highlights include:-Noises and Pattern generators that support n...

Substance Painter 2017 Updates

Added by 1 year ago

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Substance Painter 2017 Updates In this webinar we we take a look at the Substance Painter 2017.3 update:Adobe Project Felix Export glTF 2.0 Export Auto-Backup UX Tweaks and Improvements Improved Gradient filt...

Substance Days Showreel 2017

Added by 1 year ago

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Substance Days Showreel 2017 Get all the infos about Substance Days Hollywood 2017. Substance Days Showreel 2017, Substance, Substance Painter, Substance Live, Substance Designer, Sustance Source, texturing...

What’s new in Substance Painter 2017

Added by 2 years ago

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What's new in Substance Painter 2017 The June 20th Substance Painter release focuses on bringing you ever more content: a new Substance Source plugin new content including more than 300 customizable alphas and patter...

Substance Painter 2.6 New Features

Added by 2 years ago

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Substance Painter 2.6 New Features In this video we take a look at the new features in Substance Painter 2.6.1. Renaming texture sets 2. Updating project resources 3. Reassigning texture sets Substance P...

Hair LOD Using Generate Guide Data Modifier in Ornatrix 3ds Max

Added by 2 years ago

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Hair LOD Using Generate Guide Data Modifier in Ornatrix 3ds Max In this quick tutorial we will go over the Generate Guide Data Modifier in Ornatrix 3dsmax and use it to add and remove hairs based on how far the objec...

Creating Procedural Assets in Houdini For UE4

Added by 2 years ago

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Creating Procedural Assets in Houdini For UE4 In this presentation, Robert Magee will show how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plug-in. He ...

Substance Painter 2.5 Feature Updates

Added by 2 years ago

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Substance Painter 2.5 Feature Updates In this live stream we walkthrough the new features in SP 2.5. Substance Painter 2.5 Feature Updates, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megasc...

How to Use the Substance Plugin in Maya for Rendering in Arnold

Added by 2 years ago

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How to Use the Substance Plugin in Maya for Rendering in Arnold In this video we take a look at how to use the substance plugin in Maya for rendering in Arnold. I discuss how to create a custom substance as well as c...

Coloring Strands in Houdini

Added by 2 years ago

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Coloring Strands in Houdini In this video we’ll go over setting up a basic point advection through a vector volume using purely Houdini standard tools. Also We’ll show you a way to hack the standard Mantra Material t...

How to Use the Substance Plugin in Maya

Added by 2 years ago

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How to Use the Substance Plugin in Maya In this video we take a look at how to use the substance plugin in Maya. How to Use the Substance Plugin in Maya, Substance Integrations: Maya, texturing, textures, text...

Substance Designer 5.6 – New Filters

Added by 2 years ago

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Substance Designer 5.6 - New Filters Substance Designer adds powerful new tools to its default library with new filters dedicated to the blending and weathering of scanned materials as well as brand new Normal map an...

Nike Flyknit CGI Breakdown

Added by 2 years ago

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Nike Flyknit CGI Breakdown ManvsMachine - A short development reel showcasing our R&D on the Nike Flyknit project. Nike Global commissioned ManvsMachine to create a cinematic piece that would communicate the 'Inf...

Houdini Man vs Machine

Added by 2 years ago

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Houdini Man vs Machine An in-depth discussion with Simon Holmedal about creativity and workflow - featuring commercial work crafted for Nike. Simon is a Motion Designer, Technical Director, and 3D Artist at London's ...

Godzilla Resurgence Vfx Breakdown

Added by 2 years ago

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Godzilla Resurgence Vfx Breakdown Stealth Works LLC - This movie shows the bunch of destruction shots done by Shirogumi(shirogumi.com/) and StealthWorks FX team in Shin Godzilla. We used thinkingParticles6.3 for majo...

Creating a Basic Substance Painter Filter

Added by 2 years ago

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Creating a Basic Substance Painter Filter In this video we will create a basic filter in Substance Designer for use in Substance Painter. The goal is to use the height channel data from the Painter layer stack as a m...

Procedural Material Creation Workflows in Substance Designer

Added by 2 years ago

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Procedural Material Creation Workflows in Substance Designer In this video we will take a look at the theory behind procedural material creation by exploring two types of workflows. Procedural Material Creatio...

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