Tag: SIGGRAPH

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Pixar Regularized Kelvinlets: Sculpting Brushes Based on Fundamental Solutions of Elasticity

Added by 2 years ago

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Regularized Kelvinlets: Sculpting Brushes Based on Fundamental Solutions of Elasticity - Part 1 We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulat...

SIGGRAPH 2017 Computer Animation Festival Trailer

Added by 2 years ago

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SIGGRAPH 2017 Computer Animation Festival Trailer The SIGGRAPH Computer Animation Festival is the leading annual festival for the world's most innovative, accomplished, and amazing digital film and video creators. An in...

ZENN Hair and Fur by Dexter Studios

Added by 2 years ago

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ZENN Hair and Fur by Dexter Studios ZENN Fur is a new system based on Zelos Fur for creating digital fur. It is capable of creating digital animals covered entirely with fur such as gorillas, tigers, lions, etc. A fu...

From Sketch to Screen

Added by 2 years ago

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From Sketch to Screen Watch Aaron Sims Creative's presentation on Foundry's booth at Siggraph 2017. From Sketch to Screen, Aaron Sims Creative, VFX Design, Nuke Studio, SIGGRAPH, Foundry, From Sketch to Sc...

SIGGRAPH 2013 Computer Animation Festival Preview

Added by 6 years ago

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SIGGRAPH 2013 Computer Animation Festival SIGGRAPH's Computer Animation Festival celebrates its 40th year as the world's leading festival of the most innovative and accomplished computer graphics. An internationally rec...

SIGGRAPH Asia 2013 Computer Animation Festival Preview

Added by 6 years ago

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SIGGRAPH Asia 2013 : Computer Animation Festival Preview Trailer SIGGRAPH Asia 2013 Computer Animation Festival program. An internationally recognized jury receives hundreds of submissions and presents only the best wor...

SIGGRAPH Asia 2014 – Computer Animation Festival Trailer

Added by 5 years ago

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SIGGRAPH Asia 2014 - Computer Animation Festival Preview Trailer SIGGRAPH Asia 2014 Computer Animation Festival program preview trailer. will be held 3 - 6 December 2014 in Shenzen, China. SIGGRAPH Asia 2014 - Technic...

Dyna: A Model of Dynamic Human Shape in Motion

Added by 4 years ago

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Dyna: A Model of Dynamic Human Shape in Motion To look human, digital full-body avatars need to have soft tissue deformations like those of real people. We learn a model of soft-tissue deformations from examples using a...

SIGGRAPH 2015 Real Time Trailer

Added by 4 years ago

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SIGGRAPH 2015 Real Time Trailer “From realistic, autonomously interactive human faces and renderings of large, photorealistic worlds to a behind-the-scenes glimpse of a revolutionary technology called physically based a...

Real-Time Hellblade Cinematography in Unreal Engine 4

Added by 3 years ago

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Real-Time Hellblade Cinematography in Unreal Engine 4 Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was ...