Tag: software

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Nuke Render Pass Tutorial – Nuke Tutorial

Added by 6 years ago

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Nuke Render Pass Tutorial by Joe Raasch Tutorial enplanes using a multi-level EXR file, compositing it in Nuke. JoeRaasch.com--------------- 2d, 3d, 3D compositor, art, cg, CG software, Compositing in Nuke, com...

Ptex Painting in Mudbox 2014 Freedom from UV’s

Added by 5 years ago

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Learn how PTEX Painting in Mudbox 2014 can help you break free from UV's also check, Rendering Ptex with Mudbox, Maya and Mental ray What is Ptex? - Per-face Texturing assignment - UV-free workflow - Uniform, ba...

Maya Facial Rigging Techniques with Josh Burton

Added by 6 years ago

11.82K Views0 Comments

Maya Facial Rigging Techniques with Josh BurtonSetting up a face is a very complex part of the character rigging process and requires a lot of practice and experience to do it well. Watch as animator and story-tel...

Gimbal Lock – Rotation order while Animating a Character

Added by 6 years ago

10.78K Views5 Comments

Gimbal Lock – Rotation order while Animating a Character by Brian Horgan, how rotation orders can affect your animation and how to change rotation orders on an Shot or Animation without breaking the animation. The mid...

NUKE and NUKE X Advancing the art of digital compositing

Added by 6 years ago

9.25K Views0 Comments

NUKE and NUKE X Advancing the art of digital compositingNUKE is powerful, award-winning compositing tools that deliver unparalleled speed and first-class feature sets unrivalled in the desktop market.If you're...

Nuke 3D Point Generator – Nuke Tutorial

Added by 6 years ago

8.63K Views0 Comments

Nuke 3D Point Generator Tutorial by Joe Raasch Tutorial takes a look at Nuke’s 3D Point Generator, Projections and Reconcile 3D node JoeRaasch.com-------------- Nuke 3D Point Generator, Projections,Reconcil...

Camera Mapping in CINEMA 4D & Composite in After Effects

Added by 6 years ago

8.24K Views0 Comments

Learn how to set up a camera projected scene in Cinema 4D using a photograph. then how to use the External Compositing tag and AEC export for transferring 3D information from CINEMA 4D to After Effects, and then compo...

How MARI used on Beautiful Creatures

Added by 5 years ago

8.21K Views1 Comments

How MARI was used on Beautiful Creatures Scott Metzger explains how he used spherical HDRs and texture mapping in MARI on the feature film Beautiful Creatures at Siggraph Geekfest 2012. ----------------- H...

How Matte Painters Use MARI & Matte Painting Photogrammetry Workflow Tutorial by Garrett Fry

Added by 5 years ago

7.72K Views1 Comments

Matte Painting Photogrammetry Workflow Garrett Fry - Matte Painter Garrett Fry is a Matte Painter and Concept Artist for Feature films. Garrett has filled such roles as Senior Matte Painter, Matte Painting Sequence ...

Overwatch Alive Animated Short

Added by 3 years ago

7.33K Views0 Comments

Overwatch - Alive Animated Short "Alive" weaves a tale of Widowmaker, the peerless Talon assassin who stalks her prey with deadly efficiency. In this episode, we spend a fateful night in London’s King’s Row - where y...

Rotoscoping – NUKE Tutorial

Added by 6 years ago

6.83K Views1 Comments

NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee walks you through rotoscoping in NUKE, taking a closer look at: the roto node, drawing multiple masks and manipulating m...

Beauty Retouch in NUKE

Added by 4 years ago

6.40K Views0 Comments

Beauty Retouch in NUKE Beauty Retouch in NUKE with SplineWarp+ and Stabilized Views. In this tutorial, Lars Wemmje explains how to turn a woman into a younger version of herself.To achieve this, he uses NUKE mo...

Rendering Ptex with Mudbox, Maya and Mental ray

Added by 6 years ago

6.14K Views0 Comments

Disney Animation Studios Ptex Texture mapping system Workflow in Maya, Mudbox and Mental ray. Video Tutorial shows how to Create a PTex mapping in Mudbox, import it into Maya, and then render it using the Mental Ray ...

Digital Painting and Sculpting in Autodesk Mudbox : Expert Challenge

Added by 5 years ago

5.87K Views0 Comments

Autodesk Mudbox Extension 1 Edition : Expert Challenge An In depth demonstration of Mudbox digital painting and digital sculpting software enables you to create production ready 3D digital artwork. help you create hi...

3ds Max 2015 new tools and workflow

Added by 4 years ago

5.64K Views0 Comments

3ds Max 2015 new tools and workflow Get things done faster with new tools and workflows in 3ds Max 2015. Technical Specialist Chris Murray will show you how to get things done faster, with new layout tools, efficient...

3ds Max 2015 Extension 1 New Features

Added by 4 years ago

5.05K Views1 Comments

3ds Max 2015 Extension 1 New features 3ds Max 2015 Extension 1 – OpenSubdiv SupportWith new support for OpenSubdiv—the top-rated feature request on User. Artists can now represent subdivision surfaces in 3ds Ma...

Camera Tracker in Nuke 8

Added by 5 years ago

4.72K Views0 Comments

NUKE 8 Update: Camera Tracker - Stills ModeHow you can camera track from still photograph with the Stills Mode in NUKE 8's Camera tracker. NUKE 8 Update: Camera Tracker - Survey PointsHow you can assign 3...

Tracking in Nuke

Added by 4 years ago

4.50K Views0 Comments

Tracking in Nuke - Part 1 In this first part 1 show you the basics of tracking, including auto-tracking, manual user-tracking, assisted user-tracking, scene orientation + scaling and finalizing your track. Tracking ...

NUKE 8: New Match Grade Tool

Added by 5 years ago

4.33K Views0 Comments

NUKE 8: New Match Grade Tool Check out the new Match Grade tool in NUKE 8, which automatically matches the grade from one clip to another. New Match Grade tool in NUKE 8, NUKE 8 Update: Match Grade tool, NU...

Thinkbox Software Reveals Sequoia

Added by 4 years ago

3.96K Views0 Comments

Thinkbox Software Reveals Sequoia Powerful Standalone Point Meshing Tool Capable of Handling Extremely Large Data Sets Simplifies Data VisualizationLos Angeles, CA (August 11, 2014) – SIGGRAPH, Booth 609 – Thin...

Making of Hellblade: The Senua – A Virtual Human

Added by 3 years ago

3.92K Views0 Comments

Making of Hellblade: The Senua - A Virtual Human Ninja Theory - A Hellblade Development Diary video that showcases a world-first: a new technology that allows the Senua actress to perform a scene live and in real-tim...

Modeling a head with proper topology – Part 1 – Maya Tutorial – Modeling

Added by 6 years ago

3.78K Views0 Comments

Modeling a head with proper topology - Part 1 - Maya Tutorial - ModelingThis video shows some common modeling pitfalls, and how to start building a head with proper topology. Table of Contents What is topology? ...

What Lies Beneath CGI Breakdown

Added by 2 years ago

3.62K Views1 Comments

What Lies Beneath CGI Breakdown Reynante Martinez - Render breakdown of "What Lies Beneath." "What lies behind us, and what lies before us are but tiny matters compared to what lies within us." This piece was origin...

NVIDIA Iray for Maya Plug-in

Added by 3 years ago

3.52K Views0 Comments

NVIDIA Iray for Maya Plug-in With the NVIDIA Iray for Maya plug-in, create or modify physically based lights and materials directly in Maya. NVIDIA Iray for Maya Plug-in, Introducing the Iray for Maya plug-in, ...

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