Tag: The Foundry

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Substance in Unity 2018

Added by 1 year ago

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Substance in Unity 2018 In this video we take a look at the new Substance in Unity plugin. We will cover:- Installing the plugin from the Unity Asset Store - Working with Substance Source - Changing Substance p...

Introduction to the 3ds Max Substance Plugin

Added by 1 year ago

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Introduction to the 3ds Max Substance Plugin 3ds Max 2018/2019 Plugin Features:- Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows (More coming soon) - Gamma ...

Substance in Unreal Engine 4

Added by 1 year ago

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Substance in Unreal Engine 4 In this tutorial we showcase how to use Substance in Unreal Engine 4. We cover importing sbsar files, using Substance Source and the basic usage of the Substance plugin. Substance ...

Substance Painter 2017.4 Feature Walkthrough

Added by 1 year ago

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Substance Painter 2017.4 Feature Walkthrough Allegorithmic presents Substance Painter 2017.4 Feature Walkthrough. Substance Painter 2017.4 Feature Walkthrough, Substance, Substance Painter, Substance Live, Sub...

Introduction to the 3ds Max 2018 Substance Plugin

Added by 1 year ago

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Introduction to the 3ds Max 2018 Substance Plugin Published on 14 Nov 20173ds Max 2018 Plugin Features:- Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows ...

Substance Designer 2017 New Features

Added by 1 year ago

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Substance Designer 2017 New Features In this stream we will be showcasing the new features in Substance Designer 2017.2.Some of the new feature highlights include:-Noises and Pattern generators that support n...

Substance Painter 2017 Updates

Added by 1 year ago

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Substance Painter 2017 Updates In this webinar we we take a look at the Substance Painter 2017.3 update:Adobe Project Felix Export glTF 2.0 Export Auto-Backup UX Tweaks and Improvements Improved Gradient filt...

Foundry Showreel 2017

Added by 1 year ago

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Foundry Showreel 2017 We provide creative professionals with the tools and expertise to bring incredible ideas to life. Take a look at some of the spectacular work our customers have created in our 2017 showreel....

Substance Days Showreel 2017

Added by 1 year ago

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Substance Days Showreel 2017 Get all the infos about Substance Days Hollywood 2017. Substance Days Showreel 2017, Substance, Substance Painter, Substance Live, Substance Designer, Sustance Source, texturing...

What’s new in Substance Painter 2017

Added by 1 year ago

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What's new in Substance Painter 2017 The June 20th Substance Painter release focuses on bringing you ever more content: a new Substance Source plugin new content including more than 300 customizable alphas and patter...

Substance Painter 2.6 New Features

Added by 2 years ago

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Substance Painter 2.6 New Features In this video we take a look at the new features in Substance Painter 2.6.1. Renaming texture sets 2. Updating project resources 3. Reassigning texture sets Substance P...

Easier VR Asset Creation With MODO 10.2

Added by 2 years ago

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Easier VR Asset Creation With MODO 10.2 In this webinar, Creative Specialist Greg Brown demonstrates how the new modeling features released in the second and third installments - together with the games-focused tools...

The Foundry Releases MODO 10.2

Added by 2 years ago

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The Foundry Releases MODO 10.2 Professional 3D Modeling and Animation Software Revamps MeshFusion, Adds Automatic Retopology to Final Installment of MODO 10 Series LONDON, UK – October 13, 2016 – Today, The Foundry...

Tippett Studios Head into the Unknown with Stop-Motion VR

Added by 2 years ago

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Tippett Studios Head into the Unknown with Stop-Motion VR OMG (Oculus MAD GOD) is a stop-motion VR experience based on Phil Tippett’s short series, MAD GOD. Tippett Studio introduced us to the unique and strange char...

Introduction to MARI 3

Added by 2 years ago

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Module 1: Clip 1 - Using Decimation Master to Manage Mesh ResolutionIn this video we will learn how to reduce mesh resolution using Decimation Master in ZBrush. Module 1: Clip 2 - Using ZRemesher to adjust Topo...

Introducing V-Ray’s Rendering Power to MODO Workflow

Added by 2 years ago

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Introducing V-Ray’s Rendering Power to MODO Workflow What it's About V-Ray for MODO , officially launched in July, integrating seamlessly into MODO and bringing in V-Ray`s rendering power with optimized CPU and GPU-...

MODO’s Modeling System

Added by 2 years ago

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MODO’s Modeling System Andy Brown, creative specialist at The Foundry, explains the conceptual underpinnings of MODO’s modeling system and demonstrates exactly what it is that makes it so powerful.Whether you’re ...

Making of Dinotrux

Added by 3 years ago

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Making of Dinotrux by Dreamworks Animation Television With Dinotrux, Dreamworks Animation Television got to work on every small boy’s dream—an animated series starring characters that are half dinosaur, half truck. ...

V-Ray 3.3 for NUKE

Added by 3 years ago

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V-Ray 3.3 for NUKE An overview of what's new in V-Ray 3.3 for NUKE. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, t...

The Foundry’s Showreel 2016

Added by 3 years ago

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The Foundry’s Showreel 2016 Our 2016 showreel features amazing work created by some of our very talented customers over the past year. As always, we would like to say a huge thanks to them all for making us look good...

MARI 3.0 Basics and Advanced Rigging Techniques in MODO

Added by 3 years ago

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MARI 3.0 Basics and Advanced Rigging Techniques in MODO Yiris Hallal will be showing us how perform some advanced rigging tasks. Yiris is a CG generalist at Boxel, but rigging is where his work in MODO really shines....

Breaking Objects in Modo Using Procedural Shatter

Added by 3 years ago

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Breaking Objects in Modo Using Procedural Shatter In this Modo Tutorial I show you how to break objects and meshes into pieces using Procedural Shatter. You can use this method to demolish buildings, break walls, sha...

How to Get Clean Renders in Modo

Added by 3 years ago

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How to Get Clean Renders in Modo In this Modo Tutorial I show you how to get clean renders using the build in Modo renderer. I will explain how to get clean shadows and clean reflections using Modo 902 from The Found...

MODO Shader Tree and UV Tools Can Make Texturing Your Game Assets

Added by 3 years ago

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MODO Shader Tree and UV Tools Can Make Texturing Your Game Assets Find out how MODO’s UV tools and Shader Tree can make texturing your game assets a breeze. MODO Shader Tree and UV Tools Can Make Texturing ...

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