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Lucid Physics for 3ds Max Update 3

Added by 4 years ago

1.45K Views0 Comments

Lucid Physics for 3ds Max Update 3 Lucid for 3dsmax v0.0.5 is out and here is what it brings: insert and remove objects in simulation at specific times, transfer animated object velocities to simulation, and use animate...

Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation)

Added by 4 years ago

875 Views0 Comments

Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation) Lucid Physics for 3dsmax v0.0.6 is here. See the new features in action: ability to animate where and when cloth gets fixed and deformed ...

Lumberyard Visual Demo

Added by 3 years ago

2.62K Views0 Comments

Lumberyard Visual Demo Lumberyard's visual demo presented at GDC 2016, featuring our concept character Rin in a wooded environment. Lumberyard Visual Demo 2016, Lumberyard Visual Demo, Lumberyard Visual Demo GDC...

Making a Field of Grass and Weeds Using XGen in Maya 2015

Added by 4 years ago

5.07K Views0 Comments

Making a Field of Grass and Weeds Using XGen in Maya 2015 Daryl Obert - I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on wor...

Making Gunfire Studios Chronos in ZBrush

Added by 3 years ago

622 Views0 Comments

Making Gunfire Studios' Chronos Part 1 Gunfire Studios demonstrates how ZBrush was used in the creation of this VR game for Oculus Rift. Making Gunfire Studios' Chronos Part 2 Making Gunfire Studios' Chronos Par...

Making more Complex Logos with the Type Tool in Maya 2016

Added by 3 years ago

1.83K Views0 Comments

Making more Complex Logos with the Type Tool in Maya 2016 Part 1 A quick demo on how to make more complex logos with the Type tool in Maya 2016. Type Tool Part 2 - Behond the Basics This demo will teach you how t...

Making of A stroke of luck

Added by 6 years ago

25.86K Views6 Comments

Making of A stroke of luck by Carlos Ortega Elizalde Carlos Ortega Elizalde Modeled it in Maya and rendered in GPU with FurryBall 3 renderer, final size was 10000 px tall. Render time was around 45 mins total and was re...

Marmoset Toolbag 2 Tutorial – Dota 2 Shader

Added by 5 years ago

4.76K Views0 Comments

Marmoset Toolbag 2 Tutorial - Dota 2 Shader A quick overview of the new Dota 2 shader support added in the Toolbag 2.03 update. Marmoset Toolbag 2 - Dota 2 Shader, Dota 2 Shader, Dota 2, Shader, Marmoset Toolbag...

Marvelous Designer 7

Added by 2 years ago

4.41K Views0 Comments

Marvelous Designer 7 Expand more functionality to optimize 3D modeling workflow. Marvelous Designer can confirm the following never seen before features including Flattening, Segment Darts, Offset as Internal Line al...

Marvelous Designer 7 New Features

Added by 2 years ago

2.32K Views1 Comments

Marvelous Designer 7 New Features Amazing new features such as Flattening, Segment Darts, Offset as Internal Line along Slope. Modular Mode, Zipper, Stitch, Pin on/off Animation, Wind animation and Script contains in Ma...

Marvelous Designer 7 Showreel

Added by 2 years ago

1.78K Views0 Comments

Marvelous Designer 7 Showreel New features of Marvelous Designer 7 includes Flattening, Segment Darts, Offset as Internal Line along curve, Modular Mode, Zipper, Stitch, Pin on/off Animation, Wind Animation and Script. ...

Maya 2016 Extension 2 Shape Authoring Workflow

Added by 3 years ago

2.13K Views0 Comments

Maya 2016 Extension 2: Shape Authoring Workflow A comprehensive review of all shape authoring improvements for Maya 2016 Extension 2. Including BlendShapes and PSD (Pose Space Deformation) Maya 2016 Extension 2 Sh...

Maya 2016 Extension 2: Modeling and UV Editing Improvements

Added by 3 years ago

2.35K Views0 Comments

Maya 2016 Extension 2: Modeling and UV Editing Improvements A comprehensive review of all modeling and UV editing improvements for Maya 2016 Extension 2 Maya 2016 Extension 2: Comprehensive Review of Modeling and...

Maya 2016 Extension 2: Pose Editor

Added by 3 years ago

3.00K Views0 Comments

Maya 2016 Extension 2: Pose Editor Sometimes no matter how much time you spend tediously painting weights you still end up with bad skinning. Seriously though skinning problems can be frustrating. In many cases howev...

Maya 2016 Extension 2: Technical Modeling Improvements

Added by 3 years ago

4.84K Views0 Comments

Maya 2016 Extension 2: Technical Modeling Improvements Thanks to CD Projekt for providing character and weapons from the hit game Witcher 3 - Wild Hunt Maya 2016 Extension 2: Technical Modeling Improvements, Maya...

Maya 2016 UV Editing Improvements

Added by 4 years ago

3.84K Views0 Comments

Maya 2016 UV Editing Improvements by Steven Roselle UV Editing UV Editor: Image Dimming / Wireframe Color UV Editor: Checker Pattern Size (NEW) Auto Unwrap UVs - Intro Auto Unwrap UVs - Unfold 3D Auto Unwrap UVs ...

Maya 2016 UV Editing Improvements by Steven Roselle

Added by 3 years ago

2.99K Views0 Comments

Maya 2016 UV Editing Improvements Steven Roselle - In depth review of the many UV Editing improvement that were added to Maya 2016. This includes lower level updates such as better selection and manipulating of UVs, new...

Maya 2017 Bake Deformers and Tension Deformer

Added by 2 years ago

2.37K Views0 Comments

Maya 2017 Update: Bake Deformers Maya 2017 Update: Tension Deformer Maya 2017 Bake Deformers and Tension Deformer, Maya Tutorials, Maya, Autodesk, 3d, 3d modeling, 3d animation, M\u0026E, demo, tutorial, rigg...

Maya 2017 Controller Nodes

Added by 2 years ago

2.36K Views0 Comments

Maya 2017 Controller Nodes Steven Roselle - I put together a quick overview of a little known new rigging feature called Controller Nodes. With each of the last 3 releases it has been incrementally updated with more ide...

Maya 2017 Quad Draw / Make Live Workflow

Added by 2 years ago

1.74K Views0 Comments

Maya 2017 Quad Draw / Make Live Workflow Steven Roselle - Maya 2017 Update 3 is shaping up to be a pretty solid, well rounded release. There are new tools related to modeling, UVs, XGen, MASH and Arnold rendering. On th...

Maya 2017 Update – UV Editing Improvements

Added by 2 years ago

3.62K Views0 Comments

Maya 2017 Update - UV Editing Improvements You've probably heard by now that Maya 2017 Update 3 is now available. If you haven't had the chance to check it out, it's a pretty sweet update! One of the main focuses is on ...

Maya 2017: Graph Editor Updates

Added by 3 years ago

1.48K Views0 Comments

Maya 2017: Graph Editor Updates Watch Maya 2017: Graph Editor Updates. Maya 2017: Graph Editor Updates, Maya, Autodesk, 3d, 3d modeling, 3d animation, M\u0026E, demo, tutorial, animation, graph editor, fcurve, an...

Maya 2017: XGen for Game Character Hair

Added by 3 years ago

5.53K Views0 Comments

Maya 2017: XGen for Game Character Hair - Part 1 Credit CD Projekt RED for Witcher 3 character & Michael Todd for hair groom. Maya 2017: XGen for Game Character Hair - Part 2 Maya 2017: XGen for Game C...

Maya Bonus Tools 2016 Ext 2 – Curve to Ribbon/Tube

Added by 3 years ago

4.26K Views0 Comments

Maya Bonus Tools 2016 Ext 2 - Curve to Ribbon/Tube Because of the API changes for Maya 2016 Extension 2 we needed to recompile the various BonusTools plugins and create new installers. So while we were at it we decided ...

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