Tag: tutorial

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Making Gunfire Studios Chronos in ZBrush

Added by 3 years ago

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Making Gunfire Studios' Chronos Part 1 Gunfire Studios demonstrates how ZBrush was used in the creation of this VR game for Oculus Rift. Making Gunfire Studios' Chronos Part 2 Making Gunfire Studios' Chronos Par...

Making a Field of Grass and Weeds Using XGen in Maya 2015

Added by 4 years ago

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Making a Field of Grass and Weeds Using XGen in Maya 2015 Daryl Obert - I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on wor...

Lumberyard Visual Demo

Added by 3 years ago

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Lumberyard Visual Demo Lumberyard's visual demo presented at GDC 2016, featuring our concept character Rin in a wooded environment. Lumberyard Visual Demo 2016, Lumberyard Visual Demo, Lumberyard Visual Demo GDC...

Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation)

Added by 4 years ago

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Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation) Lucid Physics for 3dsmax v0.0.6 is here. See the new features in action: ability to animate where and when cloth gets fixed and deformed ...

Lucid Physics for 3ds Max Update 3

Added by 4 years ago

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Lucid Physics for 3ds Max Update 3 Lucid for 3dsmax v0.0.5 is out and here is what it brings: insert and remove objects in simulation at specific times, transfer animated object velocities to simulation, and use animate...

Lucid Physics Beta Update 5

Added by 4 years ago

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Lucid Physics Beta Update 5 (Foam and rope physics) Lucid Physics for 3dsmax v0.0.7 adds support for foam and rope simulation. Create better water effects complete with splashes and use our curve physics to simulate hos...

Lucid Physics Beta Update 14 – Non-Liquid Particles: Basic Grains and Gases

Added by 4 years ago

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Lucid Physics Beta Update 14 - Non-Liquid Particles: Basic Grains and Gases In this tutorial we learn how to turn off fluid constraint when working with particles in Lucid to simulate non-liquid masses like sand and gra...

Lucid Physics Beta Update 13 – Multiple PFlow Emitters, More Cloth Tearing, Convex Segmentation

Added by 4 years ago

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Lucid Physics Beta Update 13 - Multiple PFlow Emitters, More Cloth Tearing, Convex Segmentation Part of Lucid's great flexibility comes from its close integration with Particle Flow. In this tutorial we learn how to cre...

Lucid Physics Beta Update 11 – PFlow Geometry Operator

Added by 4 years ago

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Lucid Physics Beta Update 11 - PFlow Geometry Operator To simulate mass effects like rain drops, pebbles, and foliage we have added a special Particle Flow operator which can simulate particle geometry as Lucid objects....

Lucid Physics Beta Update 10 – External File Caches, .Prt Export, Making Object Dents

Added by 4 years ago

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Lucid Physics Beta Update 10 - External File Caches, .Prt Export, Making Object Dents To make Lucid more powerful and versatile as a production tool we added an option to save recorded animation in external files as wel...

Lucid for 3ds Max Update 2

Added by 4 years ago

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Lucid for 3ds Max Update 2 See the new features of Lucid for 3dsmax 0.0.4 build: spacewarps can now be applied to Lucid simulations as well as Lucid PFlow simulations. PFlow simulations can now also be recorded. There a...

Lighting with Textures in Arnold

Added by 3 years ago

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Lighting with Textures in Arnold - Part 1 Add more visual complexity to my environment. I share a very cool workflow using Arnold to get image based lighting onto texture maps so they can be layered on top of my reality...

Lighting and Baking Workflow in Blender

Added by 3 years ago

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Lighting and Baking Workflow in Blender Gleb Alexandrov - Discover the complete workflow of setting up lighting in a nature scene. And then learn how to bake lighting for a blazing fast render (14 seconds per frame comp...

Leprechaun Character Digital Painting Process

Added by 6 years ago

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Leprechaun Character Digital Painting process by Denis Zilber Leprechaun Character Digital Painting Process in Adobe Photoshop Tutorial. Digital Painting process, Digital Painting, Painting process, tutorial, Digit...

Lens Vignetting the Right Way in Blender’s Compositor

Added by 4 years ago

750 Views0 Comments

Lens Vignetting the Right Way in Blender's Compositor A vignette is a compositional tool used by artists to direct the viewer’s focus to the center of the frame by fading out the edges. In Blender, this is most often...

Learning the Ropes and Curve Insert Meshes – ZBrush Tutorial

Added by 7 years ago

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Learning the Ropes and Curve Insert Meshes - ZBrush Tutorial This tutorial cover both the old school methods used in earlier versions of Zbrush as well as the new Zbrush 4R4. We look at a new method of creating rope t...

Learn Warp-Strike in Final Fantasy XV with Pixologic

Added by 3 years ago

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Learn Warp-Strike in Final Fantasy XV with Pixologic In this episode we learn how to warp-strike everything in Final Fantasy XV while watching Square Enix's ZBrush Summit presentation. Learn Warp-Strike in Final...

Laika Presentation at ZBrush Summit 2016

Added by 3 years ago

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Laika Presentation at ZBrush Summit 2016 Laika, the studio behind Kubo and the Two Strings, shows the art of making stop motion movies. Artist: Chris Tran Laika Presentation at ZBrush Summit 2016, Offici...

Keying – NUKE Tutorial

Added by 6 years ago

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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee takes you through Keying in NUKE with a full overview of the keying node, including Keylight, Primatte 5 and NUKE's very ow...

Keen Shoes, 3D Design with Modo

Added by 2 years ago

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Keen Shoes, 3D Design with Modo Balancing style and comfort is key in the fast-moving footwear and apparel business. For the design team at popular footwear brand Keen Shoes, making the transition from traditional sketc...

Introduction to ZBrush and 2.5D – ZBrush Tutorial

Added by 7 years ago

803 Views0 Comments

Introduction to ZBrush and 2.5D - ZBrush Tutorial This tutorial is designed for beginners and those using ZBrush for the first time. In this tutorial we explore the 2.5D universe, including brushes and navigation and ...

Introduction to Xpresso Presets in ‪‎Cinema 4D‬ R18

Added by 3 years ago

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Introduction to Xpresso Presets in ‪‎Cinema 4D‬ R18 An introduction to the new Python-based Xpresso Presets in Cinema 4D R18. Introduction to Xpresso Presets in ‪‎Cinema 4D‬ R18, Have a Look at C4D R18 New Python-...

Introduction to V-Ray for 3ds Max

Added by 3 years ago

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Introduction to V-Ray for 3ds Max The Ultimate Introduction to V-Ray for 3ds Max. Introduction to V-Ray for 3ds Max, tutorial, v-ray, veay, 3ds max, rendering, introduction, lighting, global illumination, image s...

Introduction to Rigid Body Simulation in Houdini

Added by 3 years ago

1.89K Views0 Comments

Introduction to Rigid Body Simulation in Houdini Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director...

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