Tag: tutorial

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Deforming Softbody Meshes in 3ds Max

Added by 3 years ago

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Deforming Softbody Meshes in 3ds Max Lucid is capable of taking animation from a mesh within 3dsmax and passing it into the simulation. The mesh participates in simulation while retaining its animated deformation. Use t...

Laika Presentation at ZBrush Summit 2016

Added by 3 years ago

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Laika Presentation at ZBrush Summit 2016 Laika, the studio behind Kubo and the Two Strings, shows the art of making stop motion movies. Artist: Chris Tran Laika Presentation at ZBrush Summit 2016, Offici...

Introduction to V-Ray for 3ds Max

Added by 2 years ago

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Introduction to V-Ray for 3ds Max The Ultimate Introduction to V-Ray for 3ds Max. Introduction to V-Ray for 3ds Max, tutorial, v-ray, veay, 3ds max, rendering, introduction, lighting, global illumination, image s...

XGen to Ornatrix Interop

Added by 2 years ago

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XGen to Ornatrix Interop If you have a hair style set up using Xgen bringing it to Ornatrix is easy, just follow the steps in this quick demonstration. This workflow, together with our previous Ornatrix to Xgen video, c...

Ornatrix 3dsmax: Curve Control

Added by 2 years ago

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Ornatrix 3dsmax: Curve Control In this video we quickly go over a small but very useful feature in Ornatrix curve controls: being able to quickly change a preset through a right click menu. This functionality is present...

Textures with FiberMesh – ZBrush Tutorial – Feature Videos

Added by 7 years ago

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Textures with FiberMesh - ZBrush Tutorial - Feature Videos  ...

ZBrush Siggraph 2012 Recap-Part 1 – Siggraph 2012

Added by 7 years ago

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ZBrush Siggraph 2012 Recap-Part 1 - Siggraph 2012 Watch portions of Scott Spencer and Danny Williams presentations as they hightlight the new topology tools, Curve Insert Mesh, and much more of ZBrush 4R4 at Siggraph ...

Importing Footage / Elements – NUKE Tutorial

Added by 6 years ago

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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee moves on from the basic interface and shows how to import footage and gives an overview of NUKE's colourspace. Covering: NU...

Introduction to GPU & Lit Particles in Unreal Engine 4

Added by 5 years ago

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Intro to GPU & Lit Particles in Unreal Engine 4 - Tutorial 01 In this 1st Tutorial, we cover how particles and both emit and accept light information. Intro to GPU & Lit Particles in Unreal Engine 4 - Tuto...

Aligning mocha Tracking Data (for Adobe Users)

Added by 4 years ago

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Aligning mocha Tracking Data (for Adobe Users) Sometime mocha users get confused when their mocha track looks perfect but their AE composite does not match. Often this is caused by a mismatch in image sizes or when your...

How to Make A Comic Book – Character Design, Pages, Panel layouts and Coloring

Added by 4 years ago

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How to Make A Comic Book - Character Design, Pages and Panel layouts and Coloring Learn how to Make A Comic Book with Comic artist, Cat Farris shares her process of creating comic art from Comic Character Design, Comic ...

Using Normal Maps in 3ds Max

Added by 3 years ago

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Using Normal Maps - Part 1 - Introduction In this tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. It’s a technique used mostly for gaming but can als...

Maya 2016 Extension 2: Pose Editor

Added by 3 years ago

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Maya 2016 Extension 2: Pose Editor Sometimes no matter how much time you spend tediously painting weights you still end up with bad skinning. Seriously though skinning problems can be frustrating. In many cases howev...

Maya 2016 UV Editing Improvements by Steven Roselle

Added by 3 years ago

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Maya 2016 UV Editing Improvements Steven Roselle - In depth review of the many UV Editing improvement that were added to Maya 2016. This includes lower level updates such as better selection and manipulating of UVs, new...

Blizzard Entertainment Presentation at ZBrush Summit 2016

Added by 3 years ago

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Blizzard Entertainment Presentation at ZBrush Summit 2016 Blizzard Entertainment shows their process for creating Overwatch, Diablo, World of Warcraft: Legion cinematics & Heroes of the Storm game environments. A...

Rendering Realistic Explosion and Smoke in V-Ray for 3ds Max

Added by 2 years ago

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Rendering Realistic Explosion and Smoke in V-Ray for 3ds Max In this tutorial which is a part of " The Ultimate Introduction to V-Ray for 3ds Max " course , we learn how to render realistic explosion and smoke in V-Ray ...

Creating MASH Effects: Blocky Ocean in Maya

Added by 1 year ago

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Creating MASH Effects: Blocky Ocean in Maya In this tutorial, we show you how to use MASH and Bifrost together to create a plastic toy ocean. Creating MASH Effects: Blocky Ocean in Maya, Autodesk, Maya, 3D, tutor...

Michael Pavlovich Part 5 Accessories With Topology Tools – ZBrush Tutorial – Michael Pavlovich

Added by 7 years ago

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Michael Pavlovich Part 5 Accessories With Topology Tools - ZBrush Tutorial - Michael Pavlovich Finishing off this series of videos is the clever use of topology tools and Adaptive Skin mode to create the final accesso...

Zbrush – Creating a Bone Saw – Exploring New Techniques – ZBrush Tutorial

Added by 7 years ago

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Zbrush - Creating a Bone Saw - Exploring New Techniques - ZBrush Tutorial Create a bone saw using several new techniques that will speed up our workflow including using a transpose line to apply Alpha masks and Edgelo...

Working with X-Particles Fragmentor in Cinema 4D

Added by 5 years ago

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Working with X-Particles Fragmentor in Cinema 4D Quick tutorial on how to use the x-particles fragmentor object for peeling effects in Cinema 4D. X-Particles Fragmentor object for Peeling Effects, Working with ...

Detailing Clothes in ZBrush

Added by 4 years ago

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Detailing Clothes in ZBrush  by Andor Kollar This tutorial show some detailing practice with ZBrush: - select polygroups by UV map - reapair/erase fine details with Morph tool Detailing Clothes in ZBrush, ZBrush...

Maya 2016 UV Editing Improvements

Added by 4 years ago

3.84K Views0 Comments

Maya 2016 UV Editing Improvements by Steven Roselle UV Editing UV Editor: Image Dimming / Wireframe Color UV Editor: Checker Pattern Size (NEW) Auto Unwrap UVs - Intro Auto Unwrap UVs - Unfold 3D Auto Unwrap UVs ...

Lucid Physics Beta Update 10 – External File Caches, .Prt Export, Making Object Dents

Added by 4 years ago

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Lucid Physics Beta Update 10 - External File Caches, .Prt Export, Making Object Dents To make Lucid more powerful and versatile as a production tool we added an option to save recorded animation in external files as wel...

Animating a Bunny Walk Cycle

Added by 3 years ago

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Animating a Bunny Walk Cycle CG Spectrum College of Digital Art & Animation - Both the design and 3D rig for our little bunny sheriff here was the result of a character creation contest we did through Kotaku Austral...

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